From: Bil S. <Bil...@cp...> - 2001-12-06 14:45:00
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Great. Thanks. I'll take a look at them today. I'm running RH7.1 under VMWare. A couple of questions: Any plans for CSG operations? I know the mesh merge option is basically a union, but I'm interested in any ongoing plans for real CGS operations (subtraction, intersection). I've looked at some code to see how it's done but any implementation I've seen is always so god awful ugly I can't figure out the math behind it. A few people have mentioned the editor and using it for mesh modelling for some games. I think this is great and I'm currently working on support for Quake3, HL and a few other FPS shooters through the file plugin. I'll upload them when I get them debugged. Do you know where we can find some specs for other games (non-commercial) to add? I think the file plugin support is good enough to branch out into all the other games out there and hopefully place I3D as a primary modeller for Linux games. liB > I've uploaded RPMs for both I3D and NURBS to SourceForge. > http://sourceforge.net/project/showfiles.php?group_id=3D640 >=20 > I've successfully installed them on both Redhat 7.2 and 7.1, and did a couple > of quick tests with it. >=20 > Let me know of any problems with them. >=20 > Jon |