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From: Martin B. <zon...@gm...> - 2011-02-09 09:23:36
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Hello list! I am planning a physics based game in the vein of http://www.sparkworkz.com/fc2/ and other similar games (yes, physics based games are very popular at the moment :), and I was wondering, do you think it is possible to 1) Use Impact (or parts of Impact) as a simple library to programatically create structures, simulate them and fetch the results for animation in a game? 2) Do this in 2d by for example just defining the z coordinate to be 0 for all nodes I create? First I had a crazy idea to either extend an existing 2d physics engine such as jbox2d or create a new one with FEM support, but I have realized that understanding the finite element method well enough to do it properly is probably out of the scope of my project :/ regards, //Martin Bruse |
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From: Jonas F. <jon...@ya...> - 2010-07-23 09:13:28
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Hello Florent, If I remember correctly, contact elements are included as default in the normal shell elements and enabled by a contact option for each element. You will have to make sure that this option is included on each element and perhaps change if needed. You therefore do not need to define any specific contact elements in addition to the normal elements. Check the manual for the element types and have a look at the examples in Impact. Regards/Jonas Forssell --- Den ons 2010-07-21 skrev florent combes <com...@gm...>: Från: florent combes <com...@gm...> Ämne: [Impact-users] apply contacts on alerady existing elements Till: imp...@li... Datum: onsdag 21 juli 2010 15:56 Hello, I would like to know how can I do to apply some contacts on a structure that I import in .nas . The structure is very huge so I can't take the time to create Contact_Triangles on the whole surface by picking the nodes one after the other. So Haw can I make impact define it on its own? Thanks. -----Infogad bilaga följer----- ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first -----Infogad bilaga följer----- _______________________________________________ Impact-users mailing list Imp...@li... https://lists.sourceforge.net/lists/listinfo/impact-users |
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From: florent c. <com...@gm...> - 2010-07-21 13:56:50
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Hello, I would like to know how can I do to apply some contacts on a structure that I import in .nas . The structure is very huge so I can't take the time to create Contact_Triangles on the whole surface by picking the nodes one after the other. So Haw can I make impact define it on its own? Thanks. |
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From: pablo p d. c. <pab...@ya...> - 2010-01-31 11:49:47
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Do not forget that you need to implement a new material and new solver like dynamic relaxation, in reality dynamic relaxation is a natural preconditioning.
Pablo
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From: jmb <jm...@gm...> - 2010-01-30 02:44:54
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Hello, I am trying to find a list of bug fixes in the various versions of Impact, but have not found them on Sourceforge, the Wiki or the unZipped directory. Currently, I have installed Impact-0.7.6.20 in an Ubuntu 9.04 Jaunty 64bit PC. Any idea where I can read about changes to the program? Regards, JMB |
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From: Markus H. <ma...@ju...> - 2008-12-28 18:42:38
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Am 27.12.2008 um 21:04 schrieb Jonas Forssell: > It would help to hear from you users on what to focus on. Likely, it would be a good idea to set up packages for the major Linux distros (apt, rpm). I must admit I tried Impact about a year ago on Mac OS X, but Impact failed to even draw it's buttons and was next to useless. So I gave up pretty quickly. Many engineers use Linux today and state of the art would be to type "sudo apt-get install impact" to get some useable form of Impact installed for evaluation. Launchpad/Ubuntu's "Personal Package Archive" has free server capacity, for example. Regarding user interface - the less interaction and the less thinking about implementation details a user needs, the more value a software has. Automatic mapping from geometrical surfaces to element nodes comes to mind. Engineers often need to re-iterate their designs, it would be great if Impact would allow to exchange geometry while keeping materials, forces, etc.. Regarding science - some comparison of Impact's results with analytic solutions and/or experimental measured results would be great. If some of the above exists already, please forgive me for not researching the topic before writing here. MarKus - - - - - - - - - - - - - - - - - - - Dipl. Ing. Markus Hitter http://www.jump-ing.de/ |
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From: Alexander R. <ale...@ia...> - 2008-12-28 17:11:38
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Hello, Jonas As I haven't found the solution by myself :(, I would complain again: Impact doesn't write down global strains for tetrahedral elements (Solid_Iso_4) from elastoplastic materials. It is so for the simpliest elastoplastic material as in help: STEEL_EP E = 210 RHO = 0.0000078 NU = 0.3 YIELD_STRESS = 0.180 EP = 0.1 Just elastic material is fine. The solution itself (deformations) seems to be adequate, but the strains and stresses are written as zeroes. Jonas Forssell wrote: > Dear Impact users, > > I'm concidering starting work on Impact again (pending available time). > > It would help to hear from you users on what to focus on. > > Please help me by sending a line or two on what improvements you want > me to focus on. > > Thanks! > Best wishes for the New Year > /Jonas > > With respect Alexander Rabtchevich |
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From: Jonas F. <jon...@ya...> - 2008-12-27 20:22:48
|
Interesting. In principle it should work, but.... Impact only supports isotropic material at the moment so if the fabric has different stiffnesses in different directions you need to write a new material module to get good results. /Jonas --- Den fre 2008-12-05 skrev von Sturm <cvo...@gm...>: Från: von Sturm <cvo...@gm...> Ämne: [Impact-users] possible: formfinding with soft fabric material?! Till: imp...@li... Datum: fredag 5 december 2008 21.12 hello there, i want to use impact to do some formfindings of a membrane with soft fabric material and defined loads. Is this possible to do with impact?! Thanks for any help in advance, christoph. ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/_______________________________________________ Impact-users mailing list Imp...@li... https://lists.sourceforge.net/lists/listinfo/impact-users ___________________________________________________ Sök efter kärleken! Hitta din tvillingsjäl på Yahoo! Dejting: http://ad.doubleclick.net/clk;185753627;24584539;x?http://se.meetic.yahoo.net/index.php?mtcmk=148783 |
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From: Jonas F. <jon...@ya...> - 2008-12-27 20:16:41
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Dear Impact users,
I'm concidering starting work on Impact again (pending available time).
It would help to hear from you users on what to focus on.
Please help me by sending a line or two on what improvements you want me to focus on.
Thanks!
Best wishes for the New Year
/Jonas
__________________________________________________________
Låna pengar utan säkerhet. Jämför vilkor online hos Kelkoo.
http://www.kelkoo.se/c-100390123-lan-utan-sakerhet.html?partnerId=96915014 |
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From: von S. <cvo...@gm...> - 2008-12-05 20:11:49
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hello there, i want to use impact to do some formfindings of a membrane with soft fabric material and defined loads. Is this possible to do with impact?! Thanks for any help in advance, christoph. |
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From: Brenda E. M. <bre...@ya...> - 2008-10-28 19:45:12
|
Hi, Impact still seems not to be able to use tetahedrons. I tried it with Gmsh .msh from 2.2.5 It still throws: java.lang.IllegalArgumentException: Unknown Solid (Hexahedran) element parameter in line: x ....where x=some line with only 4 nodes. I added this to the buglist. Thank You, BrendaEM |
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From: Brenda E. M. <bre...@ya...> - 2008-10-12 02:35:04
|
Hi,
I did another experiment with gmsh, which failed as the others,
but noting that Gmsh reports 0 (zero) hexahedra.
This appears to be a bug/defect in Impact.
I found some Impact code online, perhaps the area at the bottom is the
area that's dumping the error
while (i < param.length) {
491 if (param[i].getw().toUpperCase().equals("NODES") && param[i + 1].getw().toUpperCase().equals("=")) {
492 if (!param[i + 2].getw().toUpperCase().startsWith("[") || !param[i + 2].getw().toUpperCase().endsWith("]")) {
493 throw new java.text.ParseException("Error, node number definition should be [nodenr1,nodenr2,nodenr3,nodenr4,nodenr5,nodenr6,nodenr7,nodenr8]", lineno);
494 }
495 try {
496 for (j = 0; j < 8; j++) {
497 this.node[j] = super.findNode(super.getNodeNumber(j + 1, param[i + 2].getw()), nodetable);
498 }
499 } catch (IllegalArgumentException e) {
500 throw new java.text.ParseException(e.getMessage(), lineno);
501 }
502 i += 3;
503 this.Nodes_are_set = true;
504 } else if (param[i].getw().toUpperCase().equals("MATERIAL") && param[i + 1].getw().toUpperCase().equals("=")) {
505 try {
506 this.material[0] = super.findMaterial(param[i + 2].getw().toUpperCase(), materiallist);
507 i += 3;
508 this.Material_is_set = true;
509 } catch (IllegalArgumentException e) {
510 throw e;
511 }
512 } else if (param[i].getw().toUpperCase().equals("NIP") && param[i + 1].getw().toUpperCase().equals("=")) {
513 this.number_of_integration_points = (int)param[i + 2].getn();
514 i += 3;
515 this.NIP_is_set = true;
516 } else if (param[i].getw().toUpperCase().equals("AHR") && param[i + 1].getw().toUpperCase().equals("=")) {
517 this.AHR = param[i + 2].getn();
518 i += 3;
519 this.AHR_is_set = true;
520 } else {
521 throw new java.text.ParseException("Unknown Solid (Hexahedran) element parameter ", lineno);
522 }
523 }
Take Care,
BrendaEM
Brenda Ellen Make wrote:
> Hi,
>
> I've run some other experiments:
> A smaller model, using much less tets
> Both Tetgen and Netgen meshers from Gmsh
> Different Materials
> Changing the (Windows) commandline to:
> java -Xmx2000m -cp .;doc;bin;Impact.jar run.Impact %1
>
> I am still getting the same error.
> java.lang.IllegalArgumentException: Unknown Solid (Hexahedran) element
> parameter in line:xxxx
> ...where x=a line with only 4 nodes.
>
> I don't have a dualboot at the moment, but I may try it on Linux too.
>
> Any help would be appreciated,
> All meshed up, and no where to FEA : O
> BrendaEM
>
>
> Brenda Ellen Make wrote:
>> Hi
>>
>> I'm still wanting to find a FEA/FEM to learn how to design things
>> better, see how they break, etc.
>>
>> When doing a moderate example in Impact, I get these:
>> java.lang.IllegalArgumentException: Unknown Solid (Hexahedran)
>> element parameter in line: 5610
>>
>> Looking up that node, I find that:
>> 5610 nodes = [285,1157,895,1160] T = 1.0 Material =
>> Brenda NIP = 1
>>
>> I've tried both algorithms in gmsh, and the error still ocurrs.
>> The mesh looks valid.
>>
>> /The Brenda Material is just a very elastic material made from a
>> suggestion from the Impact list:
>> Brenda E = 193.0435 NU = 0.29 RHO = 0.00000803 FAILURE_STRESS =
>> 4481367 YIELD_STRESS = 3309316 EP = 0.1/
>>
>> Any help would be appreciated,
>
--
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sci-Fi eBook focuses on War over Media Rights
http://www.brendamake.com/numbers/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
From: Brenda E. M. <bre...@ya...> - 2008-10-11 23:01:36
|
Hi,
I've run some other experiments:
A smaller model, using much less tets
Both Tetgen and Netgen meshers from Gmsh
Different Materials
Changing the (Windows) commandline to:
java -Xmx2000m -cp .;doc;bin;Impact.jar run.Impact %1
I am still getting the same error.
java.lang.IllegalArgumentException: Unknown Solid (Hexahedran) element
parameter in line:xxxx
....where x=a line with only 4 nodes.
I don't have a dualboot at the moment, but I may try it on Linux too.
Any help would be appreciated,
All meshed up, and no where to FEA : O
BrendaEM
Brenda Ellen Make wrote:
> Hi
>
> I'm still wanting to find a FEA/FEM to learn how to design things
> better, see how they break, etc.
>
> When doing a moderate example in Impact, I get these:
> java.lang.IllegalArgumentException: Unknown Solid (Hexahedran)
> element parameter in line: 5610
>
> Looking up that node, I find that:
> 5610 nodes = [285,1157,895,1160] T = 1.0 Material =
> Brenda NIP = 1
>
> I've tried both algorithms in gmsh, and the error still ocurrs.
> The mesh looks valid.
>
> /The Brenda Material is just a very elastic material made from a
> suggestion from the Impact list:
> Brenda E = 193.0435 NU = 0.29 RHO = 0.00000803 FAILURE_STRESS =
> 4481367 YIELD_STRESS = 3309316 EP = 0.1/
>
> Any help would be appreciated,
|
|
From: Jonas F. <jon...@ya...> - 2008-08-06 17:03:31
|
Make sure to include all .jar files in Impact/lib in the build path for your project. It should then compile /Jonas --- Den fre 2008-07-25 skrev Fathi El Yafi <fat...@fr...>: Från: Fathi El Yafi <fat...@fr...> Ämne: [Impact-users] Use of com.stevesoft.pat.regex Till: imp...@li... Datum: fredag 25 juli 2008 19.34 Hi, I downloaded Impact source code and I tried to compile it with NetBeans IDE 6.1. I have a lot of error messages because it needs com.stevesoft.pat.regex Anybody can tell me how to find this library and download it? Thanks for your help Best regards Note: This is my first experience with JAVA, but I am more familiar with C#. El-Yafi ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/_______________________________________________ Impact-users mailing list Imp...@li... https://lists.sourceforge.net/lists/listinfo/impact-users __________________________________________________________ Låna pengar utan säkerhet. Jämför vilkor online hos Kelkoo. http://www.kelkoo.se/c-100390123-lan-utan-sakerhet.html?partnerId=96915014 |
|
From: Praful D. <pra...@gm...> - 2008-07-26 04:31:28
|
|
From: Fathi El Y. <fat...@fr...> - 2008-07-25 17:34:58
|
Hi, I downloaded Impact source code and I tried to compile it with NetBeans IDE 6.1. I have a lot of error messages because it needs com.stevesoft.pat.regex Anybody can tell me how to find this library and download it? Thanks for your help Best regards Note: This is my first experience with JAVA, but I am more familiar with C#. El-Yafi |
|
From: Alain <J-A...@sy...> - 2008-07-24 16:49:42
|
Hi Jens, I have tried all sort of schemes to get this to work. It seems that if I used VRX on a non-rigid_body, the initial movement is around the center of mass of my model. After a while in the simulation, it starts turning around my defined (witth boundary conditions) center axis. Why? Does it mean that I have to use ARX first to accelerate to de desired speed? Thanks again -Alain Alain wrote: > Jens Bomholt wrote: > >> Hi Alain >> >> Have you tryed to look at this example in the folder: >> >> /Impact/examples/3.in <http://3.in> >> >> I hope that helps! >> >> Regards >> JB >> >> 2008/7/7 Alain <J-A...@sy... <mailto:J-A...@sy...>>: >> >> Hello All, >> I am trying to give a constant rotational velocity to my model >> using the >> B.C. constraint VRX = 1 or any of the "R" constraint parameter. It >> does not matter if I used a predefined AXIS or not, I never get any >> move from setting this parameter. >> What unit is used for this parameter anyway? Is it m/sec or >> radian/second? Is this the proper method to use? What else can I do to >> get what I want? Is it doable? >> Thanks, >> -Alain >> >> ------------------------------------------------------------------------- >> Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! >> Studies have shown that voting for your favorite open source project, >> along with a healthy diet, reduces your potential for chronic lameness >> and boredom. Vote Now at http://www.sourceforge.net/community/cca08 >> _______________________________________________ >> Impact-users mailing list >> Imp...@li... >> <mailto:Imp...@li...> >> https://lists.sourceforge.net/lists/listinfo/impact-users >> >> >> > Thank you very much for the hint. It is now obvious to me that it only > works for RIGID_BODY and the rotational speed is in radian/second. > Now, is it possible to rotate in two perpendicular axes simultaneously? > Around a specified point and axes. In other words, can I specified two > different axes for VRX and VRY? > Thanks, > -Alain > > ------------------------------------------------------------------------- > Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! > Studies have shown that voting for your favorite open source project, > along with a healthy diet, reduces your potential for chronic lameness > and boredom. Vote Now at http://www.sourceforge.net/community/cca08 > _______________________________________________ > Impact-users mailing list > Imp...@li... > https://lists.sourceforge.net/lists/listinfo/impact-users > > |
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From: Alain <J-A...@sy...> - 2008-07-08 13:48:09
|
Jens Bomholt wrote: > Hi Alain > > Have you tryed to look at this example in the folder: > > /Impact/examples/3.in <http://3.in> > > I hope that helps! > > Regards > JB > > 2008/7/7 Alain <J-A...@sy... <mailto:J-A...@sy...>>: > > Hello All, > I am trying to give a constant rotational velocity to my model > using the > B.C. constraint VRX = 1 or any of the "R" constraint parameter. It > does not matter if I used a predefined AXIS or not, I never get any > move from setting this parameter. > What unit is used for this parameter anyway? Is it m/sec or > radian/second? Is this the proper method to use? What else can I do to > get what I want? Is it doable? > Thanks, > -Alain > > ------------------------------------------------------------------------- > Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! > Studies have shown that voting for your favorite open source project, > along with a healthy diet, reduces your potential for chronic lameness > and boredom. Vote Now at http://www.sourceforge.net/community/cca08 > _______________________________________________ > Impact-users mailing list > Imp...@li... > <mailto:Imp...@li...> > https://lists.sourceforge.net/lists/listinfo/impact-users > > Thank you very much for the hint. It is now obvious to me that it only works for RIGID_BODY and the rotational speed is in radian/second. Now, is it possible to rotate in two perpendicular axes simultaneously? Around a specified point and axes. In other words, can I specified two different axes for VRX and VRY? Thanks, -Alain |
|
From: Jens B. <jen...@gm...> - 2008-07-07 16:36:36
|
Hi Alain Have you tryed to look at this example in the folder: /Impact/examples/3.in I hope that helps! Regards JB 2008/7/7 Alain <J-A...@sy...>: > Hello All, > I am trying to give a constant rotational velocity to my model using the > B.C. constraint VRX = 1 or any of the "R" constraint parameter. It > does not matter if I used a predefined AXIS or not, I never get any > move from setting this parameter. > What unit is used for this parameter anyway? Is it m/sec or > radian/second? Is this the proper method to use? What else can I do to > get what I want? Is it doable? > Thanks, > -Alain > > ------------------------------------------------------------------------- > Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! > Studies have shown that voting for your favorite open source project, > along with a healthy diet, reduces your potential for chronic lameness > and boredom. Vote Now at http://www.sourceforge.net/community/cca08 > _______________________________________________ > Impact-users mailing list > Imp...@li... > https://lists.sourceforge.net/lists/listinfo/impact-users > |
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From: Alain <J-A...@sy...> - 2008-07-07 15:57:19
|
Hello All, I am trying to give a constant rotational velocity to my model using the B.C. constraint VRX = 1 or any of the "R" constraint parameter. It does not matter if I used a predefined AXIS or not, I never get any move from setting this parameter. What unit is used for this parameter anyway? Is it m/sec or radian/second? Is this the proper method to use? What else can I do to get what I want? Is it doable? Thanks, -Alain |
|
From: Adam C P. IV <haz...@de...> - 2008-06-09 14:08:33
|
Thanks, I'll look into it when I have time, and report back to the list. -Adam On Thu, 2008-06-05 at 18:55 +0200, Jens Bomholt wrote: > Hi > > You have to look in the source code. I haven't figured out how to do > that - but tried about one year ago. > > Regards > JB > > > 2008/6/5 Adam C Powell IV <haz...@de...>: > > Thank you JB. Very nice, the output shows it's running on two > CPUs, and "top" indicates its CPU usage is up to 200%. > > Most of my runs are without the GUI though. How do I do it > from Impact.sh instead of from the GUI? Where is the number > of CPUs set? Is it on the java command line? > > I run these on a remote machine, so I ssh in, run (in tcsh): > > Impact.sh [file].in >& [outputfile] & > > then log out, wait until it's done (a couple of days or more), > log in again, and run > > ImpactGL.sh > > to view the results. > > How can I make the plain non-GUI Impact.sh run the job in > parallel? > > -Adam > > > > On Thu, 2008-06-05 at 18:17 +0200, Jens Bomholt wrote: > > > Hi Adam > > > > You just have to move the slider like this picture. > > > > Regards > > JB > > > > 2008/6/5 Adam C Powell IV <haz...@de...>: > > > > Greetings, > > > > I know that running Impact across a cluster requires > > JavaParty, but > > running across multiple CPUs in a single machine > > should not, right? > > Please forgive my Java ignorance, but how do I run a > > multi-threaded Java > > app like Impact across multiple threads/cores/CPUs? > > I don't see this in > > the Impact documentation. > > > > Thanks, > > -Adam -- GPG fingerprint: D54D 1AEE B11C CE9B A02B C5DD 526F 01E8 564E E4B6 Engineering consulting with open source tools http://www.opennovation.com/ |
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From: Adam C P. IV <haz...@de...> - 2008-06-05 13:25:15
|
Greetings, I know that running Impact across a cluster requires JavaParty, but running across multiple CPUs in a single machine should not, right? Please forgive my Java ignorance, but how do I run a multi-threaded Java app like Impact across multiple threads/cores/CPUs? I don't see this in the Impact documentation. Thanks, -Adam -- GPG fingerprint: D54D 1AEE B11C CE9B A02B C5DD 526F 01E8 564E E4B6 Engineering consulting with open source tools http://www.opennovation.com/ |
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From: jmb365 <jm...@br...> - 2008-05-24 21:03:13
|
Hello Adam, The Salome approach is what I am trying. Of course Impact 0.7.5 now can directly read *.unv files so a translator is no longer needed. On a different topic, I have not found a clean way to translate the UNV files of Salome to *.inp files for Calculix (Abaqus format). I recently downloaded the conversion program (unv2abaqus.py) available at www.caelinux.org, but it does not seem to work for tetrahedral elements. Do you have any advice? Maybe you could take a look at the code and tell me what I am doing wrong. But then I do not know the node numbering sequence in a UNV file so I am "flying" (coding) somewhat blindly and guessing. Thank you and sorry for intruding into your topic of conversation. JMB Adam C Powell IV wrote: > On Sun, 2008-05-18 at 15:40 -0700, Brenda Ellen Make wrote: > > You probably want to use gmsh, which has mesh generation capabilities > and can link with Impact. (I've never used it, I primarily use Salomé > for that purpose, which in turn uses netgen. But then I need to write > my own little program to convert the Salomé mesh output formats to .in > files.) > > |
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From: Adam C P. IV <haz...@de...> - 2008-05-22 16:54:22
|
On Sun, 2008-05-18 at 15:40 -0700, Brenda Ellen Make wrote: > Hi, > > Almost all 3D programs create hollow hulls. Even those that work with > "solids" do not. > So, as far as exporting, very few programs have any ability to create a > 3D solid mesh. > > Could some functionality be added to Impact to fill a hollow hull with > evenly spaced Tetahedrons, or Quadrahedrons, so it could be used with > Impact? You probably want to use gmsh, which has mesh generation capabilities and can link with Impact. (I've never used it, I primarily use Salomé for that purpose, which in turn uses netgen. But then I need to write my own little program to convert the Salomé mesh output formats to .in files.) > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ So Microsoft is sponsoring SourceForge now? SF must really need money. Cheers, -Adam -- GPG fingerprint: D54D 1AEE B11C CE9B A02B C5DD 526F 01E8 564E E4B6 Engineering consulting with open source tools http://www.opennovation.com/ |
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From: Brenda E. M. <bre...@ya...> - 2008-05-18 22:40:04
|
Hi, Almost all 3D programs create hollow hulls. Even those that work with "solids" do not. So, as far as exporting, very few programs have any ability to create a 3D solid mesh. Could some functionality be added to Impact to fill a hollow hull with evenly spaced Tetahedrons, or Quadrahedrons, so it could be used with Impact? Thake Care, BrendaEM |