What I'm calling the "New game" dialogue is the one that comes up when the user presses the bottom-right "*" button. I suggest the following:
1, Title bar should says "New game" instead of "EightyOne"
2, Levels button could instead say Difficulty
3, Generate button could instead say New or Start, and also should be of a different style
4, The popup for the difficulty levels (Very Easy, Easy etc.) doesn't act in proper Maemo 5 style, i.e. doesn't bounce when reaches the end, and the scrollbar appears all the time rather than disappearing after a couple of seconds
5, "Very Easy" should be "Very easy" to fit Maemo 5 style
6, Do we really need an Impossible difficulty?
7, The difficulty level should be remembered and used the next time. At the moment, it keeps resetting to Normal
Some comments. All my applications use libIllumination instead of Gtk or Qt. So some differences in appearence are to be expected. I try to improve those differences that actually result in usability problems or obvious differences in look and feel (or that are very easy to fix).
becuse of that spelling and labeling are easy to fix. The bouncing behaviour of lists is a more tricky one and as such I would like to postpone it. The scrollbar fading effect is easier to implemement but nevertheless has lower priority than for example portrait mode.
AFAIK level impossible was a user request. Originally all levels were represented by a numerical internal weighting value and it was a user request to give names for them. OK, I'm currently running a little bit out of names so I'm open to better suggestions :-)
AFAIK current version in extras-devel already remembers the level.