* added newton license
* minor
* improved voxel example, now we can edit the ...
* played around with modifying voxels
* separated physics pipe from rendering
* removed unused example
* refactoring nodes and physics
* workaround to save some mem
* minor optimization
* removed revision number integration
* example game is broken for now
* removed unused code
* walk the earth
* minor
* minor
* refactoring
* forgot something
* working on newton interface
* tried to make a player
* refactoring
* refactoring and optimizations
* minor
* refactoring iPerlinNoise
* improved performance on mesh generation for ...
* working on statistics
* started adding some statistics to the iStati...
* preventing renderer from creating to many bu...
* working on intersection with voxels
* beautified Voxel Example
* some cleanup inside the examples
* minor fix in shutdown
* fixed problem in iScene and iNode shutdown
* messing around with shutdown. need redesign ...
* implemented choice if vertexes will be joine...
* added priority and loop ability to tasks and...
* tweaked voxel example
* playing arround
* beautified voxel example
* added voxel example shader
* added some textures
* improved iRenderStatistics
* minor
* reverted last change that brought a new bug in
* minor
* fixed some problems with releasing nodes
* 1d perlin noise
* some cleanup
* minor
* working on VoxelExample performance and mem ...
* continued optimization
* trying to optimize things
* documentation
* more cleanup
* some minor cleanup
* refactoring
* made RLE implementation more flexible
* removed some debug code
* RLE got faster but uses even more memory now...
* reduced memory usage in iVoxelData a little bit
* optimizing memory consumption
* optimizing mem usage and removing mem leaks
* tried to work on performance issues in terra...
* fixed shutdown problem in iTaskManager
* fixed multi threading problems in terrain ge...
* little more rubust implementation for iModel...
* started working on multiple materials for te...
* adopted examples to interface changes
* running more than 2 threads with render cont...
* refactoring
* made parallel tasks for loading textures and...
* minor
* implemented some basic background loading of...
* renamed class
* fixed lod trigger bug in VoxelExample
* beautified voxel generation in VoxelExample
* minor
* added iaRLE used it in iVoxelData
* documentation
* fixed voxel data coordinate system
* implemented VoxelTerrainGenerator for VoxelE...
* fixed problem with copying iNodeMesh
* unified loader and generators interface. nex...
* improved model resource factory
* improved texture manager
* refactoring
* minor
* removed redundante iModelData &Co. by using ...
* fixed compiler bugs after interface changes
* refactoring
* removed deprecated interface
* made iNodeFactory and iNode id generation th...
* fixed problem with iSimpleCubes
* massively improved appearance of voxel based...
* added filter function to iMeshBuilder, used ...
* documentation
* documentation
* fixed problem in default shader
* documentation
* added iNodeTransformControl. using it in Vox...
* documentation