Now out! with Xamarin and Visual Studio example projects covering iOS, PC and Droid development. Updated rendering, updated animation, improved performance, and lots of other tweaks and improvements!
Now out, and in Beta. An almost total re-write from version 2.0, a more focussed, more developer-friendly, streamlined solution for the development of cross platform 3D experiences. Still in .NET, now CLS-compliant, now all native .NET libs for all the major components of a 3D application, sound, music, fonts, textures and geometry. 3D applications built using ISE 3.0 on Windows, work on Mac or Linux with the same binaries, without recompilation, only installation of Mono is required.... read more
Given the numerous underlying issues with external dependencies in Icarus 2.0, performance issues with the scene graph etc.. considerable cross platform issues with Windows.Forms etc.., version 2.0 will be put into maintenance mode, while the bulk of development effort will move to Icarus Scene Engine 3.0 (ISE 3.0). ISE 3.0 will also move from SVN into GIT.
ISE 3.0 will not be backwards compatible with 3.0, however, Icarus Professional 2.0 will be used in the interim to provide code generation services for ISE 3.0, which will be first released as a developer API.... read more
Now available for Linux 32 and 64 bit, as well as Windows, Icarus Scene Engine provides a cohesive open source 3D design studio solution. See http://www.pointscape.com.sg/joomla for details.
Due to some technical issues with the Alpha 2, an updated Alpha 2a release has been issued for Windows. A combined Linux/MacOSX release with Source is due in the next day.
To help get people into the Icarus Professional application, a new video tutorial has been posted over at http://www.pointscape.com.sg/joomla
Since the sourceforge one isn't updated since 2007, and I needed a website that can host the entire developer API documentation, the website has shifted to www.pointscape.com.sg/joomla, with full forums, updated news etc..
Support for Mono 1.2.5 has been completed on Windows. This allows any installed C# game scripts to run on Windows .NET Framework 2.0 and/or the Mono 1.2.5 framework without recompilation.
Linux compatibility remains a work-in-progress. The main engine runs properly, however there are some pending errors with installed games and object initialisation.