Made physics body masses to be square by defaul...
Redid controls and shapes to not emit normals i...
Added RowCount to the progress bar to allow the...
Added Shape.ProgressBar.
Early fresnel highlighting implementation.
Cross-platform and performance-related fixes.
All XML warnings removed from DOUBLE build.
ISE.Media, ISE.FreeType, ISE.Media.FFMPeg, IRL....
Documentation update, and license consistency f...
Partially fixed the shadow demo. Now runs prope...
Added Joystick & Gamepad input examples
Nearly fixed shadow example.
Fixed panel 28 and 29 (bad lens Z configuration).
Fixed particle example.
Panel 18 lighting fixed.
Fixed panel 23, BlockWorld
Panel 22 Terrain demo fixed.
Physics example update to use the Simulation wr...
Fix for the video playback example.
Added additional examples assets.
Merge branch '4.0' of ssh://git.code.sf.net/p/i...
Added additional examples assets.
More XML comments.
Today's stack of XML comment updates.
Added OS hook for detecting USB device changes ...
Ability to Disable/Enable specific layers prior...
Added floating point texture formats when creat...
Added texture tracking to all layer effects, an...
Added MAxTextureEdgeSize to command line to aut...
Finally fixed diffuse and specular bump mapped ...
Got the LightTest to produce consistent diffuse...
Balancing MAXN tests.
Bug due to eliminated property.
Amended DXInput to add in all proper button names.
Float to Real conversions (ongoing development,...
updated fragment shader to properly pass throug...
Changed inputaxis to use an average over time, ...
Added RepeatingDown function to InputButton, wh...
Added shader Alpha-only value push for an entir...
Added toggle for light to follow camera in Asse...
Fixed Lights from not rendering when outside a ...
Amended Font class to use a floating-point Size...
Renamed Physics.Rotation to be Physics.Rotation...
Renamed Physics Vector3, Physics Matrix and Phy...
Reduced Broadcast check frequency, and removed ...
Updated classes with ComponentModel categories....
Added some more type converter expanders to all...
Amended SINGLE-Angles to use properties instead...
Updates to the ISE Examples to run in 4.0. Intr...
Corrections for the DOUBLE build from recent ch...
Added a parameter to renderbuffer.Done to state...
Added Material.Flat for Flat shaded rendering. ...
Memory leak fixed in Dynamic VAO buffer as buff...
Corrected some memory leaks on the VAO dynamic ...
Added timeout and repeating loop for broadcast ...
Added a Surface.ReadDepth function for reading ...
Lighting correction in shaders.
Added Albedo component to Shader.130
Added additional component layers to the ASE an...
Added Texture.Dynamic to upload a custom Bitmap...
Added ShadowValue component for multiplying a t...
Corrected an incorrect rendering of the texture...
Allow Skybox to use an AssetCollection as a sou...
Added Component Layer operator to allow texture...
Added GLSL version code to Effects shader gener...
Further byte streamlining, using a centralised,...
Added external binary .scenexb files to contain...
Automatically adapted for stride-configured ima...
Fixed shader generation on non-english systems ...
Added a Spring configuration to JointBall, allo...
Replaced Light.ShadowMap with Light.Shadows to ...
Fixed entitymeshes not correctly updating their...
Added an index to Camera.StandardControls for C...
Fixed the UVWX offset and multipliers not funct...
Added initial SOAR terrain core datatypes (algo...
Merge branch '3.2' of ssh://git.code.sf.net/p/i...
Merge branch '3.2' of ssh://git.code.sf.net/p/i...
Additional debug
Split shader debug files into surface and mater...
Changed Physics Heightfield to not automaticall...
Merge branch '3.2' of ssh://git.code.sf.net/p/i...
Updated shaders130 to separate emission from ot...
Removed code optimizations from debug versions ...
Added a Dispose function to the Simulation that...
Fixed memory leak for dynamic buffers, especial...
Updated Shader debug filename to account for so...
PErformance tweaks and consistency tweaks on th...
Fixed Tubules not rendering. Updated example to...
Updated to fix Double compile issues.
Corrected the Shininess import for OBJ.
Undid a change for RR:U which broke RR.
Added Sorted method to AbstractSceneLevel for d...
Static Convex and GLSL shader 120.
Minor tweaks.
Merge branch '3.2' of ssh://git.code.sf.net/p/i...
Added RAW imported for HeightMaps.
Added Staticconvex for a static set of plane co...
Rebalanced some background thread priorities an...