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From: <sen...@us...> - 2011-01-26 01:22:35
|
Revision: 4535 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4535&view=rev Author: sensretracor Date: 2011-01-26 01:22:29 +0000 (Wed, 26 Jan 2011) Log Message: ----------- Old Show tracts Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme.fda Added: trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme.fda =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme.fda ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:21:42
|
Revision: 4534 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4534&view=rev Author: sensretracor Date: 2011-01-26 01:21:37 +0000 (Wed, 26 Jan 2011) Log Message: ----------- Old Show tracts Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme_edit.lua Added: trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme_edit.lua =================================================================== --- trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme_edit.lua (rev 0) +++ trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme_edit.lua 2011-01-26 01:21:37 UTC (rev 4534) @@ -0,0 +1,3 @@ +version = 4 +volume = 0.7 +randSampContainer = 0 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:21:38
|
Revision: 4533 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4533&view=rev Author: sensretracor Date: 2011-01-26 01:21:32 +0000 (Wed, 26 Jan 2011) Log Message: ----------- Old Show tracts Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme_edit.fda Added: trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme_edit.fda =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/Und_zann_consortium_theme_edit.fda ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:16:55
|
Revision: 4532 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4532&view=rev Author: sensretracor Date: 2011-01-26 01:16:49 +0000 (Wed, 26 Jan 2011) Log Message: ----------- just some tracks Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.fda Added: trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.fda =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.fda ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:11:19
|
Revision: 4531 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4531&view=rev Author: sensretracor Date: 2011-01-26 01:11:13 +0000 (Wed, 26 Jan 2011) Log Message: ----------- just some tracks Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/sens song1.mp3 Added: trunk/HW2_ROOT/Data/sound/music/battle/sens song1.mp3 =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/sens song1.mp3 ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:09:10
|
Revision: 4530 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4530&view=rev Author: sensretracor Date: 2011-01-26 01:09:04 +0000 (Wed, 26 Jan 2011) Log Message: ----------- just some tracks Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/sens song1.lua Added: trunk/HW2_ROOT/Data/sound/music/battle/sens song1.lua =================================================================== --- trunk/HW2_ROOT/Data/sound/music/battle/sens song1.lua (rev 0) +++ trunk/HW2_ROOT/Data/sound/music/battle/sens song1.lua 2011-01-26 01:09:04 UTC (rev 4530) @@ -0,0 +1,3 @@ +version = 4 +volume = 0.7 +randSampContainer = 0 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:09:06
|
Revision: 4529 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4529&view=rev Author: sensretracor Date: 2011-01-26 01:09:00 +0000 (Wed, 26 Jan 2011) Log Message: ----------- just some tracks Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/sens song1.fda Added: trunk/HW2_ROOT/Data/sound/music/battle/sens song1.fda =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/sens song1.fda ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:07:02
|
Revision: 4528 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4528&view=rev Author: sensretracor Date: 2011-01-26 01:06:54 +0000 (Wed, 26 Jan 2011) Log Message: ----------- just some tracks Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.mp3 Added: trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.mp3 =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.mp3 ___________________________________________________________________ Added: svn:mime-type + application/octet-stream This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-26 01:03:00
|
Revision: 4527 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4527&view=rev Author: sensretracor Date: 2011-01-26 01:02:54 +0000 (Wed, 26 Jan 2011) Log Message: ----------- just some tracks Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.lua Added: trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.lua =================================================================== --- trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.lua (rev 0) +++ trunk/HW2_ROOT/Data/sound/music/battle/Sens song2.lua 2011-01-26 01:02:54 UTC (rev 4527) @@ -0,0 +1,3 @@ +version = 4 +volume = 0.7 +randSampContainer = 0 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sca...@us...> - 2011-01-22 11:13:03
|
Revision: 4526 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4526&view=rev Author: scarbrow Date: 2011-01-22 11:12:56 +0000 (Sat, 22 Jan 2011) Log Message: ----------- - MusicDan's first track, still needs to be added to the playlist (98s duration), maybe also as a campaign mission/cinematic/credits. Added Paths: ----------- trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.fda trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.lua Added: trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.fda =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.fda ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.lua =================================================================== --- trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.lua (rev 0) +++ trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.lua 2011-01-22 11:12:56 UTC (rev 4526) @@ -0,0 +1,3 @@ +version = 4 +volume = 0.7 +randSampContainer = 0 Property changes on: trunk/HW2_ROOT/Data/sound/music/battle/MusicDan1.lua ___________________________________________________________________ Added: svn:eol-style + native This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-10 01:11:11
|
Revision: 4525 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4525&view=rev Author: sensretracor Date: 2011-01-10 01:11:05 +0000 (Mon, 10 Jan 2011) Log Message: ----------- cyr_tanker with resource paths Added Paths: ----------- trunk/HW2_ROOT/Data/ship/cyr_tanker/ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.hod trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak =================================================================== --- trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak (rev 0) +++ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak 2011-01-10 01:11:05 UTC (rev 4525) @@ -0,0 +1,288 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. + + +--================================================================= +--NAMING AND DESCRIPTION +--================================================================= + +NewShipType = StartShipConfig() +NewShipType.displayedName="Cylon Tanker" +NewShipType.sobDescription="Cylon Resource Collector" +NewShipType.SquadronSize=1 + +--================================================================= +--COST +--================================================================= + +NewShipType.buildCost=1000 +NewShipType.buildTime=30 +NewShipType.buildPriorityOrder=30 + +--================================================================= +--HEALTH +--================================================================= + +NewShipType.mass=1000 +NewShipType.maxhealth=25000 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.topArmourDamage=1 +NewShipType.bottomArmourDamage=1 +NewShipType.sideArmourDamage=1 +NewShipType.frontArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.dustCloudDamageTime = 200 +NewShipType.nebulaDamageTime = 100 + +--================================================================= +--FORMATION +--================================================================= + +NewShipType.paradeData="hgn_carrier_parade" +NewShipType.passiveFormation="Spear" +NewShipType.defensiveFormation="x" +NewShipType.aggressiveFormation="Claw" + +--================================================================= +--PROPULSION +--================================================================= + +NewShipType.thrusterMaxSpeed=200 +NewShipType.mainEngineMaxSpeed=200 +NewShipType.rotationMaxSpeed=20 +NewShipType.thrusterAccelTime=6 +NewShipType.thrusterBrakeTime=4 +NewShipType.mainEngineAccelTime=6 +NewShipType.mainEngineBrakeTime=4 +NewShipType.rotationAccelTime=2 +NewShipType.rotationBrakeTime=1 + +--================================================================= +--MOVEMENT +--================================================================= + +NewShipType.controllerType="Ship" +NewShipType.thrusterUsage=1 +NewShipType.accelerationAngle=60 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=50 +NewShipType.descendPitch=70 +NewShipType.goalReachEpsilon=25 +NewShipType.slideMoveRange=350 +NewShipType.collisionMultiplier=1 + +--================================================================= +--CLASSIFICATION +--================================================================= + +NewShipType.militaryUnit=1 +NewShipType.MinimalFamilyToFindPathAround="MotherShip" +NewShipType.BuildFamily="Utility_Cyr" +NewShipType.AttackFamily="BigCapitalShip" +NewShipType.DockFamily="SuperCap" +NewShipType.AvoidanceFamily="SuperCap" +NewShipType.DisplayFamily="Utility" +NewShipType.AutoFormationFamily="CapShip" +NewShipType.CollisionFamily="Big" +NewShipType.ArmourFamily="HeavyArmour" +NewShipType.UnitCapsFamily="Utility" +NewShipType.UnitCapsShipType="MiningShip" +NewShipType.unitCapsNumber=1 +NewShipType.addedUnitCaps=101 +NewShipType.isTransferable=0 + +--================================================================= +--SENSORS +--================================================================= + +NewShipType.visualRange=10000 +NewShipType.prmSensorRange=15000 +NewShipType.secSensorRange=20000 +NewShipType.detectionStrength=1 + +--================================================================= +--COMBAT +--================================================================= + +NewShipType.useEngagementRanges=1 +NewShipType.retaliationRange=10000 +NewShipType.retaliationDistanceFromGoal=0 + +--================================================================= +--UI VISIBILITY +--================================================================= + +NewShipType.mouseOverMinFadeSize=0.085 +NewShipType.mouseOverMaxFadeSize=0.15 +NewShipType.healthBarStyle=2 +NewShipType.TOIcon="Rectangle" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=14000 +NewShipType.TODistanceDisappear0=12000 +NewShipType.TODistanceFade1=5500 +NewShipType.TODistanceDisappear1=5000 +NewShipType.TODistanceFade2=12000 +NewShipType.TODistanceDisappear2=35000 +NewShipType.TOGroupScale=1 +NewShipType.TOGroupMergeSize=0 +NewShipType.upLOD=90000 +NewShipType.downLOD=90015 + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0 +NewShipType.nlipsRange=75000 +NewShipType.nlipsFar=0 +NewShipType.nlipsFarRange=0 +NewShipType.SMRepresentation="Mesh" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.goblinsStartFade=3000 +NewShipType.goblinsOff=3500 +NewShipType.minimumZoomFactor=0.5 +NewShipType.selectionLimit=40000000000000000000000 +NewShipType.preciseATILimit=50000 +NewShipType.selectionPriority=100 +NewShipType.SMHighlightDistMin=20000 +NewShipType.SMHighlightDistMax=25000 + +--================================================================= +--ABILITIES +--================================================================= +addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3) + +addAbility(NewShipType, "MinelayerAbility", 1, .5) +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"HyperSpaceCommand",1,1,200,400,5,3.8) +addAbility(NewShipType,"GuardCommand",1,3000,1000) +-- needs capture points in hod +--addAbility(NewShipType,"CanBeCaptured",300,0.5) +-- needs repair points in hod +--addAbility(NewShipType,"CanBeRepaired") +addAbility(NewShipType,"RetireAbility",1,1) + +addShield(NewShipType,"EMP",1000000,1) + +--================================================================= +--DOCKING +--================================================================= + +addAbility(NewShipType,"CanDock",1,0) +NewShipType.dockTimeBetweenTwoFormations=1 +NewShipType.dockTimeBeforeStart=2 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="delta" +NewShipType.queueFormation="dockline" +NewShipType.dontDockWithOtherRaceShips=1 +NewShipType.ignoreRaceWhenDocking=0 + +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=1 +NewShipType.launchTimeBeforeStart=2 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="delta" + +addAbility(NewShipType,"ShipHold",1,40,80,"rallypoint","Fighter,Corvette,Utility",25,{Fighter="12"},{Corvette="75"}) + +addAbility(NewShipType,"ParadeCommand",1) + +--================================================================= +--CONSTRUCTION +--================================================================= +addAbility(NewShipType,"CanBuildShips",1,"Resource_Cyr","Utility") +LoadModel(NewShipType,1) + +--LoadSharedModel(NewShipType,"hur_miningship") +--================================================================= +--SUSYSYSTEMS +--================================================================= + + +--================================================================= +--WEAPONRY +--================================================================= + + +--================================================================= +--DEATH +--================================================================= + +NewShipType.battleScarMaxTriBase=1000 +NewShipType.battleScarMaxTriInc=2000 +NewShipType.sobDieTime=4 +NewShipType.sobSpecialDieTime=4 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=.5 +NewShipType.deadSobFadeTime=0 +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg03",1,0.75,0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg02",1,0.05,30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg04",1,0.05,50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg05",1,0.05,25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg01",1,0.05,60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml01",1,0.01,80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml02",1,0.01,25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml03",1,0.01,60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml04",1,0.01,10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml05",1,0.01,60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50) + +--================================================================= +--ENGINES AND SOUND +--================================================================= + +setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380) +setEngineGlow(NewShipType,1,1,1.02,20,300,50,1.5,{0.27, 0.47, .69, 0.25}) +loadShipPatchList(NewShipType,"data:sound/sfx/ship/" + ,0,"Hiigaran/Carrier/Engines/HDestroyerEng","" + ,1,"Hiigaran/Carrier/Ambience/HAssaultCarrierAmb","" + ,3,"Megaliths/RandomEmit/HANGAR_EMITTERS","NavLight_BigBay") + +--================================================================= +--MISC +--================================================================= + +NewShipType.tumbleStaticX=4 +NewShipType.tumbleStaticY=8 +NewShipType.tumbleStaticZ=6 +NewShipType.tumbleDynamicX=2 +NewShipType.tumbleDynamicY=4 +NewShipType.tumbleDynamicZ=2 +NewShipType.tumbleSpecialDynamicX=2 +NewShipType.tumbleSpecialDynamicY=4 +NewShipType.tumbleSpecialDynamicZ=2 +NewShipType.relativeMoveFactor=1 +NewShipType.swayUpdateTime=10 +NewShipType.swayOffsetRandomX=10 +NewShipType.swayOffsetRandomY=10 +NewShipType.swayOffsetRandomZ=10 +NewShipType.swayBobbingFactor=0 +NewShipType.swayRotateFactor=0 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-0.2 +NewShipType.targetRandomPointXMax=0.53 +NewShipType.targetRandomPointYMin=-0.4 +NewShipType.targetRandomPointYMax=0.5 +NewShipType.targetRandomPointZMin=-0.8 +NewShipType.targetRandomPointZMax=0.55 + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=0 +NewShipType.frigateValue=2 +NewShipType.neutralValue=2 +NewShipType.antiFighterValue=0 +NewShipType.antiCorvetteValue=0 +NewShipType.antiFrigateValue=0 +NewShipType.totalValue=2 + Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events =================================================================== --- trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events (rev 0) +++ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events 2011-01-10 01:11:05 UTC (rev 4525) @@ -0,0 +1,113 @@ +effects = +{ + animations = + { + animation1 = + { + name = "Death", + length = 5, + loop = 0, + parent = "", + minimum = 0, + maximum = 0, + markers = {""} + }, + animation2 = + { + name = "dmg01", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.25, + maximum = 1, + markers = {""} + }, + animation3 = + { + name = "dmg02", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.5, + maximum = 1, + markers = {""} + }, + animation4 = + { + name = "dmg03", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.75, + maximum = 1, + markers = {""} + }, + }, + events = + { + event1 = + { + { "anim", "Death" }, + { "animtime", "0" }, + { "marker", "root" }, + { "fx", "dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "sound", "EXPLOSION/MEDIUM/ETG_EXPLODE_MEDIUM_FIREY" }, + { "fx_scale", "12" }, + }, + event2 = + { + { "anim", "Deathtrail" }, + { "animtime", "0.5" }, + { "marker", "root" }, + { "fx", "fiery_trail_lines_spray,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "fx_scale", "entity" }, + }, + event3 = + { + { "anim", "Deathtrail" }, + { "animtime", "0.5" }, + { "marker", "root" }, + { "fx", "fiery_trail_death_combo,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "sound", "EXPLOSION/MEDIUM/ETG_EXPLODE_MEDIUM_FIREY" }, + { "fx_scale", "25" }, + }, + event4 = + { + { "anim", "Deathtrail" }, + { "animtime", "1" }, + { "marker", "root" }, + { "fx", "fiery_trail_shockwave_small,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "fx_scale", "entity" }, + }, + event5 = + { + { "anim", "dmg01" }, + { "animtime", "-1" }, + { "marker", "marker1,maker2" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "5" }, + { "fx_nlips", "on" }, + }, + event6 = + { + { "anim", "dmg02" }, + { "animtime", "-1" }, + { "marker", "marker3,maker4" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "7.5" }, + { "fx_nlips", "on" }, + }, + event7 = + { + { "anim", "dmg03" }, + { "animtime", "-1" }, + { "marker", "marker5" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "10" }, + { "fx_nlips", "on" }, + }, + } +} Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.hod =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.hod ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship (rev 0) +++ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship 2011-01-10 01:11:05 UTC (rev 4525) @@ -0,0 +1,287 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. + + +--================================================================= +--NAMING AND DESCRIPTION +--================================================================= + +NewShipType = StartShipConfig() +NewShipType.displayedName="Cylon Tanker" +NewShipType.sobDescription="Cylon Resource Collector" +NewShipType.SquadronSize=1 + +--================================================================= +--COST +--================================================================= + +NewShipType.buildCost=1000 +NewShipType.buildTime=30 +NewShipType.buildPriorityOrder=30 + +--================================================================= +--HEALTH +--================================================================= + +NewShipType.mass=1000 +NewShipType.maxhealth=25000 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.topArmourDamage=1 +NewShipType.bottomArmourDamage=1 +NewShipType.sideArmourDamage=1 +NewShipType.frontArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.dustCloudDamageTime = 200 +NewShipType.nebulaDamageTime = 100 + +--================================================================= +--FORMATION +--================================================================= + +NewShipType.paradeData="hgn_carrier_parade" +NewShipType.passiveFormation="Spear" +NewShipType.defensiveFormation="x" +NewShipType.aggressiveFormation="Claw" + +--================================================================= +--PROPULSION +--================================================================= + +NewShipType.thrusterMaxSpeed=200 +NewShipType.mainEngineMaxSpeed=200 +NewShipType.rotationMaxSpeed=20 +NewShipType.thrusterAccelTime=6 +NewShipType.thrusterBrakeTime=4 +NewShipType.mainEngineAccelTime=6 +NewShipType.mainEngineBrakeTime=4 +NewShipType.rotationAccelTime=2 +NewShipType.rotationBrakeTime=1 + +--================================================================= +--MOVEMENT +--================================================================= + +NewShipType.controllerType="Ship" +NewShipType.thrusterUsage=1 +NewShipType.accelerationAngle=60 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=50 +NewShipType.descendPitch=70 +NewShipType.goalReachEpsilon=25 +NewShipType.slideMoveRange=350 +NewShipType.collisionMultiplier=1 + +--================================================================= +--CLASSIFICATION +--================================================================= + +NewShipType.militaryUnit=1 +NewShipType.MinimalFamilyToFindPathAround="MotherShip" +NewShipType.BuildFamily="Utility_Cyr" +NewShipType.AttackFamily="BigCapitalShip" +NewShipType.DockFamily="SuperCap" +NewShipType.AvoidanceFamily="SuperCap" +NewShipType.DisplayFamily="Utility" +NewShipType.AutoFormationFamily="CapShip" +NewShipType.CollisionFamily="Big" +NewShipType.ArmourFamily="HeavyArmour" +NewShipType.UnitCapsFamily="Utility" +NewShipType.UnitCapsShipType="MiningShip" +NewShipType.unitCapsNumber=1 +NewShipType.addedUnitCaps=101 +NewShipType.isTransferable=0 + +--================================================================= +--SENSORS +--================================================================= + +NewShipType.visualRange=10000 +NewShipType.prmSensorRange=15000 +NewShipType.secSensorRange=20000 +NewShipType.detectionStrength=1 + +--================================================================= +--COMBAT +--================================================================= + +NewShipType.useEngagementRanges=1 +NewShipType.retaliationRange=10000 +NewShipType.retaliationDistanceFromGoal=0 + +--================================================================= +--UI VISIBILITY +--================================================================= + +NewShipType.mouseOverMinFadeSize=0.085 +NewShipType.mouseOverMaxFadeSize=0.15 +NewShipType.healthBarStyle=2 +NewShipType.TOIcon="Rectangle" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=14000 +NewShipType.TODistanceDisappear0=12000 +NewShipType.TODistanceFade1=5500 +NewShipType.TODistanceDisappear1=5000 +NewShipType.TODistanceFade2=12000 +NewShipType.TODistanceDisappear2=35000 +NewShipType.TOGroupScale=1 +NewShipType.TOGroupMergeSize=0 +NewShipType.upLOD=90000 +NewShipType.downLOD=90015 + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0 +NewShipType.nlipsRange=75000 +NewShipType.nlipsFar=0 +NewShipType.nlipsFarRange=0 +NewShipType.SMRepresentation="Mesh" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.goblinsStartFade=3000 +NewShipType.goblinsOff=3500 +NewShipType.minimumZoomFactor=0.5 +NewShipType.selectionLimit=40000000000000000000000 +NewShipType.preciseATILimit=50000 +NewShipType.selectionPriority=100 +NewShipType.SMHighlightDistMin=20000 +NewShipType.SMHighlightDistMax=25000 + +--================================================================= +--ABILITIES +--================================================================= + +addAbility(NewShipType, "MinelayerAbility", 1, .5) +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"HyperSpaceCommand",1,1,300,500,0,1) +addAbility(NewShipType,"GuardCommand",1,3000,1000) +-- needs capture points in hod +--addAbility(NewShipType,"CanBeCaptured",300,0.5) +-- needs repair points in hod +--addAbility(NewShipType,"CanBeRepaired") +addAbility(NewShipType,"RetireAbility",1,1) + +addShield(NewShipType,"EMP",1000000,1) + +--================================================================= +--DOCKING +--================================================================= + +addAbility(NewShipType,"CanDock",1,0) +NewShipType.dockTimeBetweenTwoFormations=1 +NewShipType.dockTimeBeforeStart=2 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="delta" +NewShipType.queueFormation="dockline" +NewShipType.dontDockWithOtherRaceShips=1 +NewShipType.ignoreRaceWhenDocking=0 + +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=1 +NewShipType.launchTimeBeforeStart=2 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="delta" +addAbility(NewShipType,"ShipHold",1,40,10,"rallypoint","Fighter, Utility",25) +--addAbility(NewShipType,"ShipHold",1,40,80,"rallypoint","Fighter,Corvette,Utility",25,{Fighter="12"},{Corvette="75"}) + +addAbility(NewShipType,"ParadeCommand",1) + +--================================================================= +--CONSTRUCTION +--================================================================= +addAbility(NewShipType,"CanBuildShips",1,"Resource_Cyr","Utility") +--HOD missing launch paths +LoadModel(NewShipType,1) +--LoadSharedModel(NewShipType,"hur_miningship") +--================================================================= +--SUSYSYSTEMS +--================================================================= + + +--================================================================= +--WEAPONRY +--================================================================= + + +--================================================================= +--DEATH +--================================================================= + +NewShipType.battleScarMaxTriBase=1000 +NewShipType.battleScarMaxTriInc=2000 +NewShipType.sobDieTime=4 +NewShipType.sobSpecialDieTime=4 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=.5 +NewShipType.deadSobFadeTime=0 +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg03",1,0.75,0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg02",1,0.05,30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg04",1,0.05,50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg05",1,0.05,25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg01",1,0.05,60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml01",1,0.01,80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml02",1,0.01,25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml03",1,0.01,60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml04",1,0.01,10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml05",1,0.01,60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50) + +--================================================================= +--ENGINES AND SOUND +--================================================================= + +setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380) +setEngineGlow(NewShipType,1,1,1.02,20,300,50,1.5,{0.27, 0.47, .69, 0.25}) +loadShipPatchList(NewShipType,"data:sound/sfx/ship/" + ,0,"Hiigaran/Carrier/Engines/HDestroyerEng","" + ,1,"Hiigaran/Carrier/Ambience/HAssaultCarrierAmb","" + ,3,"Megaliths/RandomEmit/HANGAR_EMITTERS","NavLight_BigBay") + +--================================================================= +--MISC +--================================================================= + +NewShipType.tumbleStaticX=4 +NewShipType.tumbleStaticY=8 +NewShipType.tumbleStaticZ=6 +NewShipType.tumbleDynamicX=2 +NewShipType.tumbleDynamicY=4 +NewShipType.tumbleDynamicZ=2 +NewShipType.tumbleSpecialDynamicX=2 +NewShipType.tumbleSpecialDynamicY=4 +NewShipType.tumbleSpecialDynamicZ=2 +NewShipType.relativeMoveFactor=1 +NewShipType.swayUpdateTime=10 +NewShipType.swayOffsetRandomX=10 +NewShipType.swayOffsetRandomY=10 +NewShipType.swayOffsetRandomZ=10 +NewShipType.swayBobbingFactor=0 +NewShipType.swayRotateFactor=0 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-0.2 +NewShipType.targetRandomPointXMax=0.53 +NewShipType.targetRandomPointYMin=-0.4 +NewShipType.targetRandomPointYMax=0.5 +NewShipType.targetRandomPointZMin=-0.8 +NewShipType.targetRandomPointZMax=0.55 + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=0 +NewShipType.frigateValue=2 +NewShipType.neutralValue=2 +NewShipType.antiFighterValue=0 +NewShipType.antiCorvetteValue=0 +NewShipType.antiFrigateValue=0 +NewShipType.totalValue=2 + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-10 01:04:02
|
Revision: 4524 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4524&view=rev Author: sensretracor Date: 2011-01-10 01:03:54 +0000 (Mon, 10 Jan 2011) Log Message: ----------- cyr_tanker with resource paths Removed Paths: ------------- trunk/HW2_ROOT/Data/ship/cyr_tanker/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 22:35:14
|
Revision: 4523 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4523&view=rev Author: sensretracor Date: 2011-01-09 22:35:08 +0000 (Sun, 09 Jan 2011) Log Message: ----------- more play options Added Paths: ----------- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua Added: trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua =================================================================== --- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua (rev 0) +++ trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua 2011-01-09 22:35:08 UTC (rev 4523) @@ -0,0 +1,178 @@ +-- This file is read by leveldata/multiplayer/deathmatch.lua and used to +-- populate the Game Options UI. Mini mods can define their own +-- deathmatch/GameSetupOptions file to customs the Game Settings and +-- add starting fleets to the UI. + +GameSetupOptions = +{ + { + name = "resources", + locName = "$3240", + tooltip = "$3239", + default = 1, + visible = 1, + choices = + { + "$3241", + "0.5", + "$3242", + "1.0", + "$3243", + "2.0", + }, + }, + { + name = "unitcaps", + locName = "$3214", + tooltip = "$3234", + default = 1, + visible = 1, + choices = + { + "$3215", + "Small", + "$3216", + "Normal", + "$3217", + "Large", + "$3218", + "Verylarge", + }, + }, + { + name = "resstart", + locName = "$3205", + tooltip = "$3232", + default = 0, + visible = 1, + choices = + { + "None (0)", + "0", + "Low (3000)", + "3000", + "Medium (10000)", + "10000", + "High (30000)", + "30000", + "Very High (60000)", + "60000", + "$3209", + "0", + }, + }, + { + name = "lockteams", + locName = "$3220", + tooltip = "$3235", + default = 0, + visible = 1, + choices = + { + "$3221", + "yes", + "$3222", + "no", + }, + }, + { + name = "startlocation", + locName = "$3225", + tooltip = "$3237", + default = 0, + visible = 1, + choices = + { + "$3226", + "random", + "$3227", + "fixed", + }, + }, + { + name = "victoryconditions", + locName = "Victory Conditions", + tooltip = "Destroy Capital ships or all ships to win", + default = 0, + visible = 1, + choices = + { + "Destroy capital ships", + "0", + "Destroy all ships", + "1", + }, + }, + { + name = "startingfleetsuffix", + locName = "Starting Fleet", + tooltip = "Different starting fleets", + default = 0, + visible = 1, + choices = + { + "Default", + "", + "Galactica,PegCAG", + "_Gal_and_Peg_CAG", + "Galactica&CAG", + "_Gal_and_CAG", + "Pegasus&CAG", + "_Peg_and_CAG", + "Galactiaca&Fleet", + "_Gal_and_fleet", + "Galactica Recon", + "_Gal_and_limitedfleet", + "Galactica,Peg&Fleet", + "_Gal_and_Peg_and_fleet", + "Peggy&Galactica", + "_Gal_and_Peg", + "Raptor", + "_Just_a_raptor", + "The Fleet", + "_just_fleet", + "Basics", + "_Basics_at_Ragnar", + "Armada", + "_armada", + "Battle Stars", + "_ragtag", + "Battle Group", + "_battle", + "Acropolis", + "_Acropolis", + "Civilian Fleet", + "_The_Fleet", + }, + }, + { + name = "aichoice", + locName = "AI", + tooltip = "Different AIs", + default = 1, + visible = 1, + choices = + { + "Default", + "default", + "Barnmaddo", + "barnmaddo", -- should match the subdirectory name of the ai in Data/ai + "None", + "none", -- should match the subdirectory name of the ai in Data/ai + }, + }, + { + name = "explosiondamage", + locName = "Ship Explosion Damage", + tooltip = "Frigate and Capital ship explosions cause damage to nearby ships", + default = 0, + visible = 1, + choices = + { + "Disabled", + "off", + "Enabled", + "on", + }, + }, +} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 22:35:01
|
Revision: 4522 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4522&view=rev Author: sensretracor Date: 2011-01-09 22:34:55 +0000 (Sun, 09 Jan 2011) Log Message: ----------- Removed Paths: ------------- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua Deleted: trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua =================================================================== --- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua 2011-01-09 22:31:26 UTC (rev 4521) +++ trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua 2011-01-09 22:34:55 UTC (rev 4522) @@ -1,180 +0,0 @@ --- This file is read by leveldata/multiplayer/deathmatch.lua and used to --- populate the Game Options UI. Mini mods can define their own --- deathmatch/GameSetupOptions file to customs the Game Settings and --- add starting fleets to the UI. - -GameSetupOptions = -{ - { - name = "resources", - locName = "$3240", - tooltip = "$3239", - default = 1, - visible = 1, - choices = - { - "$3241", - "0.5", - "$3242", - "1.0", - "$3243", - "2.0", - }, - }, - { - name = "unitcaps", - locName = "$3214", - tooltip = "$3234", - default = 1, - visible = 1, - choices = - { - "$3215", - "Small", - "$3216", - "Normal", - "$3217", - "Large", - "$3218", - "Verylarge", - }, - }, - { - name = "resstart", - locName = "$3205", - tooltip = "$3232", - default = 0, - visible = 1, - choices = - { - "None (0)", - "0", - "Low (3000)", - "3000", - "Medium (10000)", - "10000", - "High (30000)", - "30000", - "Very High (60000)", - "60000", - "$3209", - "0", - }, - }, - { - name = "lockteams", - locName = "$3220", - tooltip = "$3235", - default = 0, - visible = 1, - choices = - { - "$3221", - "yes", - "$3222", - "no", - }, - }, - { - name = "startlocation", - locName = "$3225", - tooltip = "$3237", - default = 0, - visible = 1, - choices = - { - "$3226", - "random", - "$3227", - "fixed", - }, - }, - { - name = "victoryconditions", - locName = "Victory Conditions", - tooltip = "Destroy Capital ships or all ships to win", - default = 0, - visible = 1, - choices = - { - "Destroy capital ships", - "0", - "Destroy all ships", - "1", - }, - }, - { - name = "startingfleetsuffix", - locName = "Starting Fleet", - tooltip = "Different starting fleets", - default = 0, - visible = 1, - choices = - { - "Default", - "", - "Galactica,PegCAG", - "_Gal_and_Peg_CAG", - "Galactica&CAG", - "_Gal_and_CAG", - "Alternative", - "_alterative", - "Pegasus&CAG", - "_Peg_and_CAG", - "Galactiaca&Fleet", - "_Gal_and_fleet", - "Galactica Recon", - "_Gal_and_limitedfleet", - "Galactica,Peg&Fleet", - "_Gal_and_Peg_and_fleet", - "Peggy&Galactica", - "_Gal_and_Peg", - "Raptor", - "_Just_a_raptor", - "The Fleet", - "_just_fleet", - "Basics", - "_Basics_at_Ragnar", - "Armada", - "_armada", - "Battle Stars", - "_ragtag", - "Battle Group", - "_battle", - "Acropolis", - "_Acropolis", - "Civilian Fleet", - "_The_Fleet", - }, - }, - { - name = "aichoice", - locName = "AI", - tooltip = "Different AIs", - default = 1, - visible = 1, - choices = - { - "Default", - "default", - "Barnmaddo", - "barnmaddo", -- should match the subdirectory name of the ai in Data/ai - "None", - "none", -- should match the subdirectory name of the ai in Data/ai - }, - }, - { - name = "explosiondamage", - locName = "Ship Explosion Damage", - tooltip = "Frigate and Capital ship explosions cause damage to nearby ships", - default = 0, - visible = 1, - choices = - { - "Disabled", - "off", - "Enabled", - "on", - }, - }, -} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 22:31:32
|
Revision: 4521 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4521&view=rev Author: sensretracor Date: 2011-01-09 22:31:26 +0000 (Sun, 09 Jan 2011) Log Message: ----------- extra file Removed Paths: ------------- trunk/HW2_ROOT/Data/scripts/startingfleets/get youtube vid.txt Deleted: trunk/HW2_ROOT/Data/scripts/startingfleets/get youtube vid.txt =================================================================== --- trunk/HW2_ROOT/Data/scripts/startingfleets/get youtube vid.txt 2011-01-09 22:30:13 UTC (rev 4520) +++ trunk/HW2_ROOT/Data/scripts/startingfleets/get youtube vid.txt 2011-01-09 22:31:26 UTC (rev 4521) @@ -1,22 +0,0 @@ -Any web browser (PC, Mac, Linux) -This first tip is from a reader called BinaryGenius. Go to YouTube.com and find a clip you like. Every video page on YouTube has a little EMBED box that allows you copy code and post YouTube video clips on your web site. We are going to take advantage of this. - - * Copy the code and paste it into a text edit program like TextEdit (Mac) or Notepad (PC). The code will look something like this: - - <object width="425" height="350"> - <param name="movie" value="http://www.youtube.com/v/-oNQXLNMh0c"></param> <param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/-oNQXLNMh0c" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object> - - * You are looking for the URL of the video file. In the example above that would be: http://www.youtube.com/v/-oNQXLNMh0c. Copy this URL and paste it into a new web browser window and press the Return/Enter key on your keyboard. - - * The YouTube clip should load your web browser as a full screen clip. Press play and wait for the video to load. - - * Now take a closer look at the URL. It's different than what you pasted in there. It's a lot longer right? It should look something like this: - http://www.youtube.com/watch_fullscreen?video_id= -oNQXLNMh0c&eurl=&iurl=http%3A//sjl- - static5.sjl.youtube.com/vi/......8X90swYCiZMZTzBdb - - * The next step is to change the piece of code that says "watch_fullscreen" to "get_video". So the example above should look like this after the change: http://www.youtube.com/get_video?video_id=-oNQXLNMh0c&eurl=&iurl=http%3A//sjl- - tatic5.sjl.youtube.com/vi/-oNQXLNMh0c/2.jp...PDskJaNd08X90swYCiZMZTzBdb - - * Press return and your video will start to download. - - * Save it to your Desktop. If you want to make this FLV file a QuickTime that will play on your iPod, iPhone, Apple TV or in iTunes, skip to the bottom of this page by clicking here. This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 22:29:29
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Revision: 4519 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4519&view=rev Author: sensretracor Date: 2011-01-09 22:29:23 +0000 (Sun, 09 Jan 2011) Log Message: ----------- more play options Removed Paths: ------------- trunk/HW2_ROOT/Data/scripts/startingfleets/ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 22:28:56
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Revision: 4518 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4518&view=rev Author: sensretracor Date: 2011-01-09 22:28:50 +0000 (Sun, 09 Jan 2011) Log Message: ----------- more play options Added Paths: ----------- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua Added: trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua =================================================================== --- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua (rev 0) +++ trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua 2011-01-09 22:28:50 UTC (rev 4518) @@ -0,0 +1,180 @@ +-- This file is read by leveldata/multiplayer/deathmatch.lua and used to +-- populate the Game Options UI. Mini mods can define their own +-- deathmatch/GameSetupOptions file to customs the Game Settings and +-- add starting fleets to the UI. + +GameSetupOptions = +{ + { + name = "resources", + locName = "$3240", + tooltip = "$3239", + default = 1, + visible = 1, + choices = + { + "$3241", + "0.5", + "$3242", + "1.0", + "$3243", + "2.0", + }, + }, + { + name = "unitcaps", + locName = "$3214", + tooltip = "$3234", + default = 1, + visible = 1, + choices = + { + "$3215", + "Small", + "$3216", + "Normal", + "$3217", + "Large", + "$3218", + "Verylarge", + }, + }, + { + name = "resstart", + locName = "$3205", + tooltip = "$3232", + default = 0, + visible = 1, + choices = + { + "None (0)", + "0", + "Low (3000)", + "3000", + "Medium (10000)", + "10000", + "High (30000)", + "30000", + "Very High (60000)", + "60000", + "$3209", + "0", + }, + }, + { + name = "lockteams", + locName = "$3220", + tooltip = "$3235", + default = 0, + visible = 1, + choices = + { + "$3221", + "yes", + "$3222", + "no", + }, + }, + { + name = "startlocation", + locName = "$3225", + tooltip = "$3237", + default = 0, + visible = 1, + choices = + { + "$3226", + "random", + "$3227", + "fixed", + }, + }, + { + name = "victoryconditions", + locName = "Victory Conditions", + tooltip = "Destroy Capital ships or all ships to win", + default = 0, + visible = 1, + choices = + { + "Destroy capital ships", + "0", + "Destroy all ships", + "1", + }, + }, + { + name = "startingfleetsuffix", + locName = "Starting Fleet", + tooltip = "Different starting fleets", + default = 0, + visible = 1, + choices = + { + "Default", + "", + "Galactica,PegCAG", + "_Gal_and_Peg_CAG", + "Galactica&CAG", + "_Gal_and_CAG", + "Alternative", + "_alterative", + "Pegasus&CAG", + "_Peg_and_CAG", + "Galactiaca&Fleet", + "_Gal_and_fleet", + "Galactica Recon", + "_Gal_and_limitedfleet", + "Galactica,Peg&Fleet", + "_Gal_and_Peg_and_fleet", + "Peggy&Galactica", + "_Gal_and_Peg", + "Raptor", + "_Just_a_raptor", + "The Fleet", + "_just_fleet", + "Basics", + "_Basics_at_Ragnar", + "Armada", + "_armada", + "Battle Stars", + "_ragtag", + "Battle Group", + "_battle", + "Acropolis", + "_Acropolis", + "Civilian Fleet", + "_The_Fleet", + }, + }, + { + name = "aichoice", + locName = "AI", + tooltip = "Different AIs", + default = 1, + visible = 1, + choices = + { + "Default", + "default", + "Barnmaddo", + "barnmaddo", -- should match the subdirectory name of the ai in Data/ai + "None", + "none", -- should match the subdirectory name of the ai in Data/ai + }, + }, + { + name = "explosiondamage", + locName = "Ship Explosion Damage", + tooltip = "Frigate and Capital ship explosions cause damage to nearby ships", + default = 0, + visible = 1, + choices = + { + "Disabled", + "off", + "Enabled", + "on", + }, + }, +} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 22:28:41
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Revision: 4517 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4517&view=rev Author: sensretracor Date: 2011-01-09 22:28:34 +0000 (Sun, 09 Jan 2011) Log Message: ----------- more play options Removed Paths: ------------- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua Deleted: trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua =================================================================== --- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua 2011-01-09 21:34:51 UTC (rev 4516) +++ trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua 2011-01-09 22:28:34 UTC (rev 4517) @@ -1,159 +0,0 @@ --- This file is read by leveldata/multiplayer/deathmatch.lua and used to --- populate the Game Options UI. Mini mods can define their own --- deathmatch/GameSetupOptions file to customs the Game Settings and --- add starting fleets to the UI. - -GameSetupOptions = -{ - { - name = "resources", - locName = "$3240", - tooltip = "$3239", - default = 1, - visible = 1, - choices = - { - "$3241", - "0.5", - "$3242", - "1.0", - "$3243", - "2.0", - }, - }, - { - name = "unitcaps", - locName = "$3214", - tooltip = "$3234", - default = 1, - visible = 1, - choices = - { - "$3215", - "Small", - "$3216", - "Normal", - "$3217", - "Large", - "$3218", - "Verylarge", - }, - }, - { - name = "resstart", - locName = "$3205", - tooltip = "$3232", - default = 0, - visible = 1, - choices = - { - "None (0)", - "0", - "Low (3000)", - "3000", - "Medium (10000)", - "10000", - "High (30000)", - "30000", - "Very High (60000)", - "60000", - "$3209", - "0", - }, - }, - { - name = "lockteams", - locName = "$3220", - tooltip = "$3235", - default = 0, - visible = 1, - choices = - { - "$3221", - "yes", - "$3222", - "no", - }, - }, - { - name = "startlocation", - locName = "$3225", - tooltip = "$3237", - default = 0, - visible = 1, - choices = - { - "$3226", - "random", - "$3227", - "fixed", - }, - }, - { - name = "victoryconditions", - locName = "Victory Conditions", - tooltip = "Destroy Capital ships or all ships to win", - default = 0, - visible = 1, - choices = - { - "Destroy capital ships", - "0", - "Destroy all ships", - "1", - }, - }, - { - name = "startingfleetsuffix", - locName = "Starting Fleet", - tooltip = "Different starting fleets", - default = 0, - visible = 1, - choices = - { - "Default", - "", - "The Long Patrol", - "_patrol", - "Unfinished Business", - "_medium", - "All Ships", - "_all", - "War of the Gods", - "_armada", - "Saga of a Star World", - "_ragtag", -- should match the suffix of the four races starting fleets ie hur00_other.lua, etc. - - }, - }, - { - name = "aichoice", - locName = "AI", - tooltip = "Different AIs", - default = 1, - visible = 1, - choices = - { - "Default", - "default", - "Barnmaddo", - "barnmaddo", -- should match the subdirectory name of the ai in Data/ai - "None", - "none", -- should match the subdirectory name of the ai in Data/ai - }, - }, - { - name = "explosiondamage", - locName = "Ship Explosion Damage", - tooltip = "Frigate and Capital ship explosions cause damage to nearby ships", - default = 0, - visible = 1, - choices = - { - "Disabled", - "off", - "Enabled", - "on", - }, - }, -} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 21:34:57
|
Revision: 4516 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4516&view=rev Author: sensretracor Date: 2011-01-09 21:34:51 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship is a hope :) Added Paths: ----------- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship Added: trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship (rev 0) +++ trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:34:51 UTC (rev 4516) @@ -0,0 +1,260 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. + +NewShipType = StartShipConfig() +LoadModel(NewShipType,1) + +--================================================================= +--NAMING AND DESCRIPTION +--================================================================= + +NewShipType.displayedName="Virgon Express" +NewShipType.sobDescription="Civilian Foundry Ship" +NewShipType.sobDescription="Salvage and Repair" +NewShipType.SquadronSize=1 + +--================================================================= +--COST +--================================================================= + +NewShipType.buildCost=1000 +NewShipType.buildTime=60 +NewShipType.buildPriorityOrder=30 + +--================================================================= +--HEALTH +--================================================================= + +NewShipType.mass=10 +NewShipType.maxhealth=5000 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.sideArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.dustCloudDamageTime = 200 +NewShipType.nebulaDamageTime = 100 + +--================================================================= +--FORMATION +--================================================================= + +NewShipType.formationSpacing = 15 +NewShipType.paradeData="dummy_parade" +NewShipType.passiveFormation="Broad" +NewShipType.defensiveFormation="Delta" +NewShipType.aggressiveFormation="Claw" + +--================================================================= +--PROPULSION +--================================================================= + +NewShipType.thrusterMaxSpeed=200 +NewShipType.mainEngineMaxSpeed=250 +NewShipType.rotationMaxSpeed=20 +NewShipType.thrusterAccelTime=6 +NewShipType.thrusterBrakeTime=4 +NewShipType.mainEngineAccelTime=6 +NewShipType.mainEngineBrakeTime=4 +NewShipType.rotationAccelTime=2 +NewShipType.rotationBrakeTime=1 + +--================================================================= +--MOVEMENT +--================================================================= + +NewShipType.controllerType="Ship" +NewShipType.thrusterUsage=1 +NewShipType.accelerationAngle=60 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=50 +NewShipType.descendPitch=70 +NewShipType.goalReachEpsilon=25 +NewShipType.slideMoveRange=100 +NewShipType.collisionMultiplier=1 + + +--================================================================= +--CLASSIFICATION +--================================================================= + +NewShipType.militaryUnit=0 +NewShipType.MinimalFamilyToFindPathAround="SuperCap" +NewShipType.BuildFamily="Utility_Hur" +NewShipType.AttackFamily="Frigate" +NewShipType.DockFamily="Frigate" +NewShipType.AvoidanceFamily="Frigate" +NewShipType.DisplayFamily="Utility" +NewShipType.AutoFormationFamily="Frigate" +NewShipType.CollisionFamily="Small" +NewShipType.ArmourFamily="LightArmour" +NewShipType.UnitCapsFamily="Utility" +NewShipType.UnitCapsShipType="Flattop" +NewShipType.isTransferable=0 +NewShipType.unitCapsNumber=3 + +--================================================================= +--SENSORS +--================================================================= + +NewShipType.visualRange=1000 +NewShipType.prmSensorRange=3000 +NewShipType.secSensorRange=4000 +NewShipType.detectionStrength=1 + +--================================================================= +--COMBAT +--================================================================= + +NewShipType.useEngagementRanges=0 +NewShipType.retaliationRange=5500 +NewShipType.retaliationDistanceFromGoal=160 + + +--================================================================= +--UI VISIBILITY +--================================================================= + +NewShipType.mouseOverMinFadeSize=0.085 +NewShipType.mouseOverMaxFadeSize=0.15 +NewShipType.healthBarStyle=2 +NewShipType.TOIcon="Hexagon" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=14000 +NewShipType.TODistanceDisappear0=12000 +NewShipType.TODistanceFade1=5500 +NewShipType.TODistanceDisappear1=5000 +NewShipType.TODistanceFade2=12000 +NewShipType.TODistanceDisappear2=35000 +NewShipType.TOGroupScale=1 +NewShipType.TOGroupMergeSize=0 + + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0 +NewShipType.nlipsRange=75000 +NewShipType.nlipsFar=0 +NewShipType.nlipsFarRange=0 +NewShipType.SMRepresentation="HardDot" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.goblinsStartFade=1500 +NewShipType.goblinsOff=2000 +NewShipType.minimumZoomFactor=0.5 +NewShipType.selectionLimit=40000000000000000000000 +NewShipType.preciseATILimit=50000 +NewShipType.selectionPriority=100 +NewShipType.SMHighlightDistMin=20000 +NewShipType.SMHighlightDistMax=25000 + +--================================================================= +--ABILITIES +--================================================================= +addAbility(NewShipType,"HyperSpaceCommand",1,1,200,400,5,4.7) +addAbility(NewShipType, "MinelayerAbility", 1, .5) +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"GuardCommand",1,3000,1000) +addAbility(NewShipType,"CanBeRepaired") +addAbility(NewShipType,"RetireAbility",1,1) +addAbility(NewShipType, "SalvageCommand", 1) +-- Repairing looks awkward +addAbility(NewShipType, "RepairCommand", 1, 500, 9, {SuperCap = "18",}, {Frigate = "18",}) +--================================================================= +--DOCKING +--================================================================= + +addAbility(NewShipType,"CanDock",1,1) +NewShipType.dockTimeBetweenTwoFormations=0.5 +NewShipType.dockTimeBeforeStart=0.5 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="dockline" +NewShipType.queueFormation="dockline" +NewShipType.dontDockWithOtherRaceShips=1 +NewShipType.ignoreRaceWhenDocking=0 + +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=0.5 +NewShipType.launchTimeBeforeStart=0.5 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="n_delta" +addAbility(NewShipType,"ShipHold",1,40,15,"rallypoint","Fighter, Utility",25) +addAbility(NewShipType,"ParadeCommand",1) + +--================================================================= +--CONSTRUCTION +--================================================================= + +--================================================================= +--SUSYSYSTEMS +--================================================================= + +--================================================================= +--WEAPONRY +--================================================================= + +--================================================================= +--DEATH +--================================================================= + +NewShipType.sobDieTime=1.5 +NewShipType.sobSpecialDieTime=1.5 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=0.25 +NewShipType.deadSobFadeTime=1 + +--================================================================= +--ENGINES AND SOUND +--================================================================= + +setEngineTrail(NewShipType, 0, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) +setEngineTrail(NewShipType, 1, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) +setEngineBurn(NewShipType, 10, 0.5, 1, 15, 0, 0.7, 0.15, 30) + +--================================================================= +--MISC +--================================================================= + +NewShipType.tumbleStaticX=10 +NewShipType.tumbleStaticY=20 +NewShipType.tumbleStaticZ=5 +NewShipType.tumbleDynamicX=20 +NewShipType.tumbleDynamicY=50 +NewShipType.tumbleDynamicZ=20 +NewShipType.tumbleSpecialDynamicX=800 +NewShipType.tumbleSpecialDynamicY=1000 +NewShipType.tumbleSpecialDynamicZ=700 +NewShipType.relativeMoveFactor=12 +NewShipType.swayUpdateTime=2 +NewShipType.swayOffsetRandomX=4 +NewShipType.swayOffsetRandomY=4 +NewShipType.swayOffsetRandomZ=4 +NewShipType.swayBobbingFactor=0.2 +NewShipType.swayRotateFactor=0.4 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-0.2 +NewShipType.targetRandomPointXMax=0.53 +NewShipType.targetRandomPointYMin=-0.4 +NewShipType.targetRandomPointYMax=0.5 +NewShipType.targetRandomPointZMin=-0.8 +NewShipType.targetRandomPointZMax=0.55 + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=0 +NewShipType.frigateValue=10 +NewShipType.neutralValue=5 +NewShipType.antiFighterValue=5 +NewShipType.antiCorvetteValue=0 +NewShipType.antiFrigateValue=0 +NewShipType.totalValue=15 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 21:34:47
|
Revision: 4515 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4515&view=rev Author: sensretracor Date: 2011-01-09 21:34:41 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship is a hope :) Removed Paths: ------------- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship Deleted: trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:33:44 UTC (rev 4514) +++ trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:34:41 UTC (rev 4515) @@ -1,260 +0,0 @@ ---=========================================================================== --- Purpose : Lua definition file for Homeworld Ship. --- Contains loading information and flight dynamics information (among other things?) --- --- Copyright Relic Entertainment, Inc. All rights reserved. - -NewShipType = StartShipConfig() -LoadModel(NewShipType,1) - ---================================================================= ---NAMING AND DESCRIPTION ---================================================================= - -NewShipType.displayedName="Virgon Express" -NewShipType.sobDescription="Civilian Foundry Ship" ---NewShipType.sobDescription="Salvage and Repair" -NewShipType.SquadronSize=1 - ---================================================================= ---COST ---================================================================= - -NewShipType.buildCost=1000 -NewShipType.buildTime=60 -NewShipType.buildPriorityOrder=30 - ---================================================================= ---HEALTH ---================================================================= - -NewShipType.mass=10 -NewShipType.maxhealth=5000 -NewShipType.regentime=0 -NewShipType.minRegenTime=0 -NewShipType.sideArmourDamage=1 -NewShipType.rearArmourDamage=1 -NewShipType.dustCloudDamageTime = 200 -NewShipType.nebulaDamageTime = 100 - ---================================================================= ---FORMATION ---================================================================= - -NewShipType.formationSpacing = 15 -NewShipType.paradeData="dummy_parade" -NewShipType.passiveFormation="Broad" -NewShipType.defensiveFormation="Delta" -NewShipType.aggressiveFormation="Claw" - ---================================================================= ---PROPULSION ---================================================================= - -NewShipType.thrusterMaxSpeed=200 -NewShipType.mainEngineMaxSpeed=250 -NewShipType.rotationMaxSpeed=20 -NewShipType.thrusterAccelTime=6 -NewShipType.thrusterBrakeTime=4 -NewShipType.mainEngineAccelTime=6 -NewShipType.mainEngineBrakeTime=4 -NewShipType.rotationAccelTime=2 -NewShipType.rotationBrakeTime=1 - ---================================================================= ---MOVEMENT ---================================================================= - -NewShipType.controllerType="Ship" -NewShipType.thrusterUsage=1 -NewShipType.accelerationAngle=60 -NewShipType.mirrorAngle=30 -NewShipType.secondaryTurnAngle=90 -NewShipType.maxBankingAmount=50 -NewShipType.descendPitch=70 -NewShipType.goalReachEpsilon=25 -NewShipType.slideMoveRange=100 -NewShipType.collisionMultiplier=1 - - ---================================================================= ---CLASSIFICATION ---================================================================= - -NewShipType.militaryUnit=0 -NewShipType.MinimalFamilyToFindPathAround="SuperCap" -NewShipType.BuildFamily="Utility_Hur" -NewShipType.AttackFamily="Frigate" -NewShipType.DockFamily="Frigate" -NewShipType.AvoidanceFamily="Frigate" -NewShipType.DisplayFamily="Utility" -NewShipType.AutoFormationFamily="Frigate" -NewShipType.CollisionFamily="Small" -NewShipType.ArmourFamily="LightArmour" -NewShipType.UnitCapsFamily="Utility" -NewShipType.UnitCapsShipType="Flattop" -NewShipType.isTransferable=0 -NewShipType.unitCapsNumber=3 - ---================================================================= ---SENSORS ---================================================================= - -NewShipType.visualRange=1000 -NewShipType.prmSensorRange=3000 -NewShipType.secSensorRange=4000 -NewShipType.detectionStrength=1 - ---================================================================= ---COMBAT ---================================================================= - -NewShipType.useEngagementRanges=0 -NewShipType.retaliationRange=5500 -NewShipType.retaliationDistanceFromGoal=160 - - ---================================================================= ---UI VISIBILITY ---================================================================= - -NewShipType.mouseOverMinFadeSize=0.085 -NewShipType.mouseOverMaxFadeSize=0.15 -NewShipType.healthBarStyle=2 -NewShipType.TOIcon="Hexagon" -NewShipType.TOScale=1 -NewShipType.TODistanceFade0=14000 -NewShipType.TODistanceDisappear0=12000 -NewShipType.TODistanceFade1=5500 -NewShipType.TODistanceDisappear1=5000 -NewShipType.TODistanceFade2=12000 -NewShipType.TODistanceDisappear2=35000 -NewShipType.TOGroupScale=1 -NewShipType.TOGroupMergeSize=0 - - ---================================================================= ---VISIBILITY ---================================================================= - -NewShipType.nlips=0 -NewShipType.nlipsRange=75000 -NewShipType.nlipsFar=0 -NewShipType.nlipsFarRange=0 -NewShipType.SMRepresentation="HardDot" -NewShipType.meshRenderLimit=50000 -NewShipType.dotRenderLimit=10 -NewShipType.visibleInSecondary=1 -NewShipType.goblinsStartFade=1500 -NewShipType.goblinsOff=2000 -NewShipType.minimumZoomFactor=0.5 -NewShipType.selectionLimit=40000000000000000000000 -NewShipType.preciseATILimit=50000 -NewShipType.selectionPriority=100 -NewShipType.SMHighlightDistMin=20000 -NewShipType.SMHighlightDistMax=25000 - ---================================================================= ---ABILITIES ---================================================================= -addAbility(NewShipType,"HyperSpaceCommand",1,1,200,400,5,4.7) -addAbility(NewShipType, "MinelayerAbility", 1, .5) -addAbility(NewShipType,"MoveCommand",1,0) -addAbility(NewShipType,"WaypointMove") -addAbility(NewShipType,"GuardCommand",1,3000,1000) -addAbility(NewShipType,"CanBeRepaired") -addAbility(NewShipType,"RetireAbility",1,1) -addAbility(NewShipType, "SalvageCommand", 1) --- Repairing looks awkward -addAbility(NewShipType, "RepairCommand", 1, 500, 9, {SuperCap = "18",}, {Frigate = "18",}) ---================================================================= ---DOCKING ---================================================================= - -addAbility(NewShipType,"CanDock",1,1) -NewShipType.dockTimeBetweenTwoFormations=0.5 -NewShipType.dockTimeBeforeStart=0.5 -NewShipType.dockNrOfShipsInDockFormation=1 -NewShipType.dockFormation="dockline" -NewShipType.queueFormation="dockline" -NewShipType.dontDockWithOtherRaceShips=1 -NewShipType.ignoreRaceWhenDocking=0 - -addAbility(NewShipType,"CanLaunch") -NewShipType.launchTimeBetweenTwoFormations=0.5 -NewShipType.launchTimeBeforeStart=0.5 -NewShipType.launchNrOfShipsInDockFormation=1 -NewShipType.launchFormation="n_delta" -addAbility(NewShipType,"ShipHold",1,40,15,"rallypoint","Fighter,Corvette,Utility",25,{Fighter="12"},{Corvette="15"}) -addAbility(NewShipType,"ParadeCommand",1) - ---================================================================= ---CONSTRUCTION ---================================================================= - ---================================================================= ---SUSYSYSTEMS ---================================================================= - ---================================================================= ---WEAPONRY ---================================================================= - ---================================================================= ---DEATH ---================================================================= - -NewShipType.sobDieTime=1.5 -NewShipType.sobSpecialDieTime=1.5 -NewShipType.specialDeathSpeed=40 -NewShipType.chanceOfSpecialDeath=0.25 -NewShipType.deadSobFadeTime=1 - ---================================================================= ---ENGINES AND SOUND ---================================================================= - -setEngineTrail(NewShipType, 0, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) -setEngineTrail(NewShipType, 1, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) -setEngineBurn(NewShipType, 10, 0.5, 1, 15, 0, 0.7, 0.15, 30) - ---================================================================= ---MISC ---================================================================= - -NewShipType.tumbleStaticX=10 -NewShipType.tumbleStaticY=20 -NewShipType.tumbleStaticZ=5 -NewShipType.tumbleDynamicX=20 -NewShipType.tumbleDynamicY=50 -NewShipType.tumbleDynamicZ=20 -NewShipType.tumbleSpecialDynamicX=800 -NewShipType.tumbleSpecialDynamicY=1000 -NewShipType.tumbleSpecialDynamicZ=700 -NewShipType.relativeMoveFactor=12 -NewShipType.swayUpdateTime=2 -NewShipType.swayOffsetRandomX=4 -NewShipType.swayOffsetRandomY=4 -NewShipType.swayOffsetRandomZ=4 -NewShipType.swayBobbingFactor=0.2 -NewShipType.swayRotateFactor=0.4 -NewShipType.useTargetRandom=1 -NewShipType.targetRandomPointXMin=-0.2 -NewShipType.targetRandomPointXMax=0.53 -NewShipType.targetRandomPointYMin=-0.4 -NewShipType.targetRandomPointYMax=0.5 -NewShipType.targetRandomPointZMin=-0.8 -NewShipType.targetRandomPointZMax=0.55 - ---================================================================= ---AI WEIGHTING ---================================================================= - -NewShipType.fighterValue=0 -NewShipType.corvetteValue=0 -NewShipType.frigateValue=10 -NewShipType.neutralValue=5 -NewShipType.antiFighterValue=5 -NewShipType.antiCorvetteValue=0 -NewShipType.antiFrigateValue=0 -NewShipType.totalValue=15 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 21:33:50
|
Revision: 4514 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4514&view=rev Author: sensretracor Date: 2011-01-09 21:33:44 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship is a hope :) Added Paths: ----------- trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua Added: trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua =================================================================== --- trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua (rev 0) +++ trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua 2011-01-09 21:33:44 UTC (rev 4514) @@ -0,0 +1,388 @@ +-- LuaDC version 0.9.20 +-- 1/29/2006 1:08:29 AM +-- LuaDC by Age2uN +-- on error send source file (compiled lua) and this outputfile to Ag...@gm... +-- +Icon_Speed = "data:ui/newui/research/icons/speed.mres" +Icon_Health = "data:ui/newui/research/icons/health.mres" +Icon_Tech = "data:ui/newui/research/icons/tech.mres" +Icon_Ability = "data:ui/newui/research/icons/ability.mres" +Icon_Build = "data:ui/newui/research/icons/build.mres" +Modifier = 0 +Ability = 1 +AllShips = 0 +Family = 1 +Ship = 2 +research = + + { + { + Name = "viperproduction", + RequiredResearch = "", + RequiredSubSystems = "", + Cost = 400, + Time = 10, + DisplayedName = "Viper Production", + DisplayPriority = 0, + Description = "Allows the manufacturing of Viper Mk IIs.", + TargetName = "hur_vipermkii", + Icon = Icon_Tech, + ShortDisplayedName = "Viper Production", }, + { + Name = "scarletviper", + RequiredResearch = "viperproduction", + RequiredSubSystems = "", + Cost = 450, + Time = 20, + DisplayedName = "Modified fighter designs", + DisplayPriority = 0, + Description = "Allows for the enhancement of existing viper frames, designs and technology", + TargetName = "hur_scarletviper", + Icon = Icon_Tech, + ShortDisplayedName = "Modified fighter designs", }, + { + Name = "firestar", + RequiredResearch = "raptorproduction & viperproduction", + RequiredSubSystems = "", + Cost = 800, + Time = 50, + DisplayedName = "Mounted Rail Guns", + DisplayPriority = 0, + Description = "These large and versatile weapons have been in common use since the end of the first Cylon war. Despite its age, rail technology is unsurpassed in its ability to deliver fast and dependable firepower. \n\n required for the development of Colonial capital ships.", + TargetName = "hur_parnassus", + Icon = Icon_Tech, + ShortDisplayedName = "Mounted Rail Guns", }, + { + Name = "cannon", + RequiredResearch = "firestar", + RequiredSubSystems = "", + Cost = 1000, + Time = 70, + DisplayedName = "Mounted Cannons", + DisplayPriority = 1, + Description = "A significant advancement over rail technology, mounted cannons provide much improved firepower against capital vessels.", + TargetName = "hur_mildefender", + Icon = Icon_Tech, + ShortDisplayedName = "Cannon turrets", }, + { + Name = "battleraptor", + RequiredResearch = "raptorproduction & viperproduction", + RequiredSubSystems = "", + Cost = 850, + Time = 40, + DisplayedName = "ship-ship missile systems", + DisplayPriority = 2, + Description = "Being highly flexible, the ship to ship missile system is commonly found amongst modern military craft in both anti-fighter and anti-capital roles. This research is required for the development of the Battleraptor and other missile based craft.", + TargetName = "hur_battleraptor", + Icon = Icon_Tech, + ShortDisplayedName = "ship-ship missiles", }, + + { + Name = "mines", + RequiredResearch = "coxbomber", + RequiredSubSystems = "", + Cost = 800, + Time = 50, + DisplayedName = "High explosive mines", + DisplayPriority = 2, + Description = "An adaptation of the munitions technology used in missiles - this research allows for the deployment of high explosive mines.", + TargetName = "hur_mineraptor", + Icon = Icon_Tech, + ShortDisplayedName = "High explosive mines", }, + { + Name = "coxbomber", + RequiredResearch = "battleraptor & viperproductionupgrade", + RequiredSubSystems = "", + Cost = 1000, + Time = 45, + DisplayedName = "LRM Technology", + DisplayPriority = 3, + Description = "Allows for the development of heavy payload, long range ordinance. Required for the production of the Colonial Vulture", + TargetName = "hur_coxbomber", + Icon = Icon_Tech, + ShortDisplayedName = "LRM Technology", }, + { + Name = "viperproductionupgrade", + RequiredResearch = "viperproduction", + RequiredSubSystems = "", + Cost = 250, + Time = 20, + DisplayedName = "Viper Production Upgrade", + DisplayPriority = 0, + Description = "Allows the manufacturing of Viper Mark VIIs.", + TargetName = "hur_vipermkvii", + Icon = Icon_Tech, + ShortDisplayedName = "Viper MkVII Production", }, + { + Name = "raptorproduction", + RequiredResearch = "", + RequiredSubSystems = "", + Cost = 600, + Time = 40, + DisplayedName = "Military FTL Computers", + DisplayPriority = 0, + Description = "FTL or 'Faster Than Light' drives allow colonial vessels to travel great distances instantaneously. Required for the production of Raptors and other large Colonial craft.", + TargetName = "hur_raptor", + Icon = Icon_Tech, + ShortDisplayedName = "Military FTL Computers", }, + { + Name = "marineraptor", + RequiredResearch = "raptorproduction", + RequiredSubSystems = "", + Cost = 650, + Time = 20, + DisplayedName = "Colonial Marines", + DisplayPriority = 1, + Description = "Whilst primarily used to maintain security on board ship, these soldiers hold a hefty reputation for their abilities as shock troops and sabotage experts.", + TargetName = "hur_marineraptor", + Icon = Icon_Tech, + ShortDisplayedName = "Colonial Marines", }, + { + Name = "mining", + RequiredResearch = "", + RequiredSubSystems = "", + Cost = 500, + Time = 40, + DisplayedName = "Remote Mining Facility", + DisplayPriority = 0, + Description = "This large civilian vessel has a significant capacity for mining and storing Tylium, as well as producing harvester craft. Use of these large ships enables mining craft to dock directly with them, meaning mining operations can be run far more effectively.", + TargetName = "hur_miningship", + Icon = Icon_Tech, + ShortDisplayedName = "Remote Mining Facility", }, + { + Name = "Battlestars", + RequiredResearch = "firestar & viperproduction", + RequiredSubSystems = "", + Cost = 1500, + Time = 120, + DisplayedName = "Epic Construction", + DisplayPriority = 1, + Description = "Battlestars are behemoth battle-carriers and the pride of the Colonial fleet. However, the sheer size of these vessels requires the use of massive shipyards and staging for their production. \n\n Required for the development of Battlestar class warships", + TargetName = "hur_galactica", + Icon = Icon_Tech, + ShortDisplayedName = "Epic Construction", }, + { + Name = "apolloproduction", + RequiredResearch = "viperproductionupgrade", + RequiredSubSystems = "", + Cost = 550, + Time = 20, + DisplayedName = "Lee Adama AKA Apollo", + DisplayPriority = 2, + Description = "Reinstate Lee Adama as CAG.", + TargetName = "hur_apollo", + Icon = Icon_Tech, + ShortDisplayedName = "Apollo Launch", }, + { + Name = "starbuckproduction", + RequiredResearch = "viperproduction", + RequiredSubSystems = "", + Cost = 550, + Time = 20, + DisplayedName = "Kara Thrace AKA Starbuck", + DisplayPriority = 3, + Description = "Get Kara Thrace out of the Brig.", + TargetName = "hur_starbuck", + Icon = Icon_Tech, + ShortDisplayedName = "Starbuck Launch", }, + { + Name = "boomerproduction", + RequiredResearch = "raptorproduction", + RequiredSubSystems = "", + Cost = 350, + Time = 15, + DisplayedName = "Sharon Valerii AKA Boomer", + DisplayPriority = 4, + Description = "She shoots she scores!", + TargetName = "hur_boomer", + Icon = Icon_Tech, + ShortDisplayedName = "Boomer Launch", }, + { + Name = "Artillery", + RequiredResearch = "cannon", + RequiredSubSystems = "", + Cost = 1250, + Time = 90, + DisplayedName = "Heavy Artillery", + DisplayPriority = 2, + Description = "A world apart from the smaller rail turret design, these massive weapons are so large that they must be housed within their parent vessel. Whilst this heavily restricts their firing arc, a single volley is capable of causing massive damage.", + TargetName = "hur_agamemnon", + Icon = Icon_Tech, + ShortDisplayedName = "Heavy Artillery", }, + { + Name = "ECM", + RequiredResearch = "Battlestars", + RequiredSubSystems = "", + Cost = 1300, + Time = 100, + DisplayedName = "ECM", + DisplayPriority = 10, + Description = "Whilst Electronic Counter Measures are not new a technology, they provide an impressive level of protection from missile attacks. Given their limited offensive options, a ship protected by an ECM field can prove deadly to Cylon basestars.", + TargetName = "hur_valkyrie", + Icon = Icon_Tech, + ShortDisplayedName = "ECM", }, + { + Name = "Cloak", + RequiredResearch = "scarletviper", + RequiredSubSystems = "", + Cost = 1200, + Time = 110, + DisplayedName = "DRADIS Cloak", + DisplayPriority = 10, + Description = "This impressive technology derives from advancements in reducing power output and hull plating design. Enabling craft to become literally 'invisible' to their enemy, Cloak technology enables a host of strategic options.", + TargetName = "hur_stealthstar", + Icon = Icon_Tech, + ShortDisplayedName = "DRADIS Cloak", }, + --{ + -- Name = "MkIIMAXSPEEDUpgrade1", + --RequiredResearch = "viperproductionupgrade", + --RequiredSubSystems = "", + --Cost = 800, + --Time = 60, + --DisplayedName = "Viper MKII Engine Upgrade", + --DisplayPriority = 43, + --Description = "Using Viper MKVII technology it would be possible to upgrade the Viper MKII Engines", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.3, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKII Engine Upgrade", }, + --{ + --Name = "MkVIIMAXSPEEDUpgrade1", + --RequiredResearch = "viperproductionupgrade", + --RequiredSubSystems = "", + --Cost = 800, + --Time = 60, + --DisplayedName = "Viper MKVII Engine Upgrade", + --DisplayPriority = 44, + --Description = "The deck chief has a few ideas of his own for increasing engine efficiency on the MKVIIs", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkvii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.3, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKVII Engine Upgrade", }, + --{ + --Name = "MkIIMAXSPEEDUpgrade2", + --RequiredResearch = "MkIIMAXSPEEDUpgrade1", + --RequiredSubSystems = "", + --Cost = 1000, + --Time = 80, + --DisplayedName = "Viper MKII Engine Upgrade II", + --DisplayPriority = 45, + --Description = "The deck crew have examined the remains of Cylon raider systems and believe it would be possible to boost the engine power on the MIIs far beyond their original design limits.", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.5, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKII Engine Upgrade", }, + --{ + --Name = "MkVIIMAXSPEEDUpgrade2", + --RequiredResearch = "MkVIIMAXSPEEDUpgrade1", + --RequiredSubSystems = "", + --Cost = 1000, + --Time = 80, + --DisplayedName = "Viper MKVII Engine Upgrade II", + --DisplayPriority = 46, + --Description = "The deck crew have examined the remains of Cylon raider systems and believe it would be possible to boost the engine power on the MVIIs far beyond their original design limits.", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkvii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.5, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKVII Engine Upgrade 2", }, + --{ + -- Name = "PegasusBUILDSPEEDUpgrade1", + -- RequiredResearch = "Battlestars & Artillery & ECM", + -- RequiredSubSystems = "", + -- Cost = 1000, + -- Time = 60, + -- DisplayedName = "Pegasus Production Speed Upgrade", + -- DisplayPriority = 65, + -- Description = "Upgrade Pegasus Production Speed", + -- UpgradeType = Modifier, + -- TargetType = Ship, + -- TargetName = "hur_pegasus", + -- UpgradeName = "BUILDSPEED", + -- UpgradeValue = 1.3, + -- Icon = Icon_Build, + -- ShortDisplayedName = "Production Upgrade", }, + { + Name = "repair", + RequiredResearch = "mining", + RequiredSubSystems = "", + Cost = 3500, + Time = 60, + DisplayedName = "Send out for the repair ship", + DisplayPriority = 0, + Description = "This civilian vessel has the ability to repair Battlestars. As a Merchant vessel it cost some credits for them to jump in.", + TargetName = "hur_civ_virgonexpress", + Icon = Icon_Tech, + ShortDisplayedName = "Merchant Repair Facility", }, + + { + Name = "ShipyardSystems", + RequiredResearch = "Battlestars & battleraptor & ECM", + RequiredSubSystems = "", + Cost = 350000, + Time = 600, + DisplayedName = "Send out for the repair ship", + DisplayPriority = 0, + Description = "Yards to build and maintain the fleet.", + TargetName = "hur_scorpian", + Icon = Icon_Tech, + ShortDisplayedName = "Ship Yard", }, + + + +-- ShipMAXHEALTHUpgrade and Downgrade are used with the ship bonuses see scripts/ShipBonuses.lua + { + Name = "ShipMAXHEALTHUpgrade", + RequiredResearch = "RESEARCH HACK", + RequiredSubSystems = "", + Cost = 0, + Time = 0, + DisplayedName = "Repair ship Max. Health Upgrade", + DisplayPriority = 1208, + Description = "Repair ship Max. Health Upgrade", + UpgradeType = Modifier, + TargetType = AllShips, + UpgradeName = "MAXHEALTH", + UpgradeValue = 1.2, }, + + { + Name = "ShipMAXHEALTHDowngrade", + RequiredResearch = "RESEARCH HACK", + RequiredSubSystems = "", + Cost = 0, + Time = 0, + DisplayedName = "Ship Max. Health Downgrade", + DisplayPriority = 1209, + Description = "Ship Max. Health Downgrade", + UpgradeType = Modifier, + TargetType = AllShips, + UpgradeName = "MAXHEALTH", + UpgradeValue = 1, }, +-- SPECIAL TECH (CAN ONLY BE GRANTED BY GAME EVENT) + + { + Name = "buildbasestar", + RequiredResearch = "RESEARCH HACK", + RequiredSubSystems = "", + Cost = 0, + Time = 0, + DisplayedName = "Rebel Basestar", + DisplayPriority = 11, + Description = "", + TargetType = Family, + TargetName = "Capital", + Icon = Icon_Tech, + ShortDisplayedName = "Rebel Basestar", + }, +} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 21:33:46
|
Revision: 4513 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4513&view=rev Author: sensretracor Date: 2011-01-09 21:33:40 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship is a hope :) Added Paths: ----------- trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua Added: trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua =================================================================== --- trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua (rev 0) +++ trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua 2011-01-09 21:33:40 UTC (rev 4513) @@ -0,0 +1,277 @@ +-- LuaDC version 0.9.19 +-- 5/23/2004 7:23:40 PM +-- LuaDC by Age2uN +-- on error send source file (compiled lua) and this outputfile to Ag...@gm... +-- +Ship = 0 +SubSystem = 1 +build = + { + { + Type = SubSystem, + ThingToBuild = "antivirus", + RequiredResearch = "Antivirus", + RequiredShipSubSystems = "", + DisplayPriority = 0, + DisplayedName = "", + Description = "",}, + { + Type = SubSystem, + ThingToBuild = "FTL", + RequiredResearch = "", + RequiredShipSubSystems = "", + DisplayPriority = 1, + DisplayedName = "Repair FTL Drives", + Description = "Repairs damaged FTL Drives",}, + { + Type = Ship, + ThingToBuild = "hur_harvester", + RequiredResearch = "", + RequiredShipSubSystems = "", + DisplayPriority = 10, + DisplayedName = "Colonial Harvester", + Description = "Resource Harvester", }, + { + Type = Ship, + ThingToBuild = "hur_vipermkii", + RequiredResearch = "viperproduction", + RequiredShipSubSystems = "", + DisplayPriority = 1, + DisplayedName = "Colonial Viper MKII", + Description = "A space superiority fighter. \n\n Prerequisites: Viper Production Research", }, + { + Type = Ship, + ThingToBuild = "hur_coxbomber", + RequiredResearch = "coxbomber", + RequiredShipSubSystems = "", + DisplayPriority = 5, + DisplayedName = "Colonial Vulture MkIII", + Description = "The Colonial vulture is a large craft based on the viper design. The vulture is a formidable bomber and fighter unit. \n\n Prerequisites: Viper Production Upgrade and LRM Technology research", }, + { + Type = Ship, + ThingToBuild = "hur_vipermkvii", + RequiredResearch = "viperproductionupgrade", + RequiredShipSubSystems = "", + DisplayPriority = 2, + DisplayedName = "Viper MKVII", + Description = "High performance fighter designed for fast manoeuvring. \n\n Prerequisites: Viper Production Upgrade Research", }, + { + Type = Ship, + ThingToBuild = "hur_scarletviper", + RequiredResearch = "scarletviper", + RequiredShipSubSystems = "", + DisplayPriority = 3, + DisplayedName = "'Scarlet' Viper", + Description = "The 'Scarlet' Viper is no longer in regular service, having been retired in favour of computer aided fighters. This craft's combat performance however, far outstrips that of the MKII, on which it was originally based. \n\n Prerequisites: Modified fighter designs", }, + { + Type = Ship, + ThingToBuild = "hur_stealthstar", + RequiredResearch = "scarletviper & Cloak", + RequiredShipSubSystems = "", + DisplayPriority = 4, + DisplayedName = "Colonial Stealth Star", + Description = "The Colonial Stealth Star is a favourite amongst the Admiralty, when powered down this ship is almost entirely invisible to DRADIS and ideal for mounting raids and scouting hostile space. \n\n Prerequisites: Modified fighter designs & DRADIS Cloak", }, + { + Type = Ship, + ThingToBuild = "hur_raptor", + RequiredResearch = "raptorproduction", + RequiredShipSubSystems = "", + DisplayPriority = 1, + DisplayedName = "Colonial Raptor", + Description = "Multi-purpose scout craft that can aid tracking systems in battle. \n\n Prerequisites: Raptor Production Research", }, + + { + Type = Ship, + ThingToBuild = "hur_mineraptor", + RequiredResearch = "mines", + RequiredShipSubSystems = "", + DisplayPriority = 3, + DisplayedName = "Tactical Munitions Raptor", + Description = "This varient of the Raptor was common place during the first Cylon war, where it was used with great effect to mine large areas and establish temporary perimeter defences. \n\n Prerequisites: Raptor Production Research", }, + { + Type = Ship, + ThingToBuild = "hur_battleraptor", + RequiredResearch = "battleraptor", + RequiredShipSubSystems = "", + DisplayPriority = 4, + DisplayedName = "Colonial Battle-Raptor", + Description = "This variant of the Colonial Raptor sacrifices it's traditional tracking and surveillance equipment in favour of anti-fighter and anti-capital ordinance. \n\n Prerequisites: Ship-Ship missile Research", }, + { + Type = Ship, + ThingToBuild = "hur_marineraptor", + RequiredResearch = "marineraptor", + RequiredShipSubSystems = "", + DisplayPriority = 2, + DisplayedName = "Colonial Marine Raptor", + Description = "Multi-purpose scout craft with marine boarding party. \n\n Prerequisites: Colonial Marines", }, + { + Type = Ship, + ThingToBuild = "hur_Starbuck", + RequiredResearch = "starbuckproduction", + RequiredShipSubSystems = "", + DisplayPriority = 5, + DisplayedName = "Starbuck", + Description = "Colonial Pilot, Her fly-by-the-seat and abstract thinking has served the Galactica well. \n\n Prerequisites: Viper Production Research", }, + { + Type = Ship, + ThingToBuild = "hur_Apollo", + RequiredResearch = "apolloproduction", + RequiredShipSubSystems = "", + DisplayPriority = 6, + DisplayedName = "Apollo", + Description = "Colonial Pilot, His fly-by-the-book and leadership has pushed him to be inline for many promotions. \n\n Prerequisites: Viper Production Upgrade Research", }, + { + Type = Ship, + ThingToBuild = "hur_boomer", + RequiredResearch = "boomerproduction", + RequiredShipSubSystems = "", + DisplayPriority = 4, + DisplayedName = "Boomer", + Description = "Colonial Raptor Pilot \n\n Prerequisites: Military FTL research", }, + { + Type = Ship, + ThingToBuild = "hur_parnassus", + RequiredResearch = "Firestar", + RequiredShipSubSystems = "", + DisplayPriority = 1, + DisplayedName = "Firestar", + Description = "Firestar class escort frigate. This light frigate carries a versatile combination of defensive flak and anti-capital weapons making it well suited for a large number of combat roles. \n\n Prerequisites: Mounted Rail Guns", }, + { + Type = Ship, + ThingToBuild = "hur_mildefender", + RequiredResearch = "cannon", + RequiredShipSubSystems = "", + DisplayPriority = 2, + DisplayedName = "Defender", + Description = "Defender class light Cruiser. The Defender has a long service history within the Colonial fleet, dating back as far as the first Cylon war. Capable of launching small strike craft and refitted to carry high powered cannon under her prow; this class remains in front line service. \n\n Prerequisites: Mounted Cannon", }, + { + Type = Ship, + ThingToBuild = "hur_galactica", + RequiredResearch = "Battlestars", + RequiredShipSubSystems = "", + DisplayPriority = 1, + DisplayedName = "Re-commission Galactica", + Description = "Once the pride of the Colonial fleet and a veteran of the first Cylon war, the Battlestar Galactica was in the process of being decommissioned. Nicknamed 'the bucket' by some officers, it would be dangerous to underestimate either the Galactica or her crew. \n\n Prerequisites: Epic Construction", }, + { + Type = Ship, + ThingToBuild = "hur_agamemnon", + RequiredResearch = "Artillery", + RequiredShipSubSystems = "", + DisplayPriority = 3, + DisplayedName = "Strikestar", + Description = "The Strikestar is a small but well armed warship. The smallest craft to carry a heavy cannon battery, this variant of the strikestar is often used to support front line destroyers and battlestars. \n\n Prerequisites: Heavy Artillery Research", }, + { + Type = Ship, + ThingToBuild = "hur_Atlantia", + RequiredResearch = "Battlestars & Artillery & ECM", + RequiredShipSubSystems = "", + DisplayPriority = 6, + DisplayedName = "Battlestar Atlantia", + Description = "The Battlestar Atlantia is the pride of the Colonial Fleet. Currently the serving flagship of the colonies and personal ship of president Adar, Atlantia is formidably armed and armoured. \n\n Prerequisites: Epic Construction, Heavy Artillery & ECM", }, + { + Type = Ship, + ThingToBuild = "hur_Pegasus", + RequiredResearch = "Battlestars & Artillery & ECM", + RequiredShipSubSystems = "", + DisplayPriority = 4, + DisplayedName = "Battlestar Pegasus", + Description = "Pegasus is one of the largest Battlestars in current service. Armed with a wide range of weaponry this ship is often seen employed by the admiralty as a command vessel during large operations. \n\n Prerequisites: Epic Construction, Heavy Artillery & ECM", }, + { + Type = Ship, + ThingToBuild = "hur_Aries", + RequiredResearch = "Battlestars & Artillery & Cloak & coxbomber", + RequiredShipSubSystems = "", + DisplayPriority = 3, + DisplayedName = "Battlestar Aries", + Description = "Battlestar Aries is amongst the most modern ships in the fleet. One of the first capital ships to be designed around a DRADIS cloak, Aries is well suited to hit and run tactics. \n\n Prerequisites: Epic Construction, Heavy Artillery, DRADIS Cloak & LRM tech", }, + { + Type = Ship, + ThingToBuild = "hur_valhalla", + RequiredResearch = "Battlestars & Artillery & ECM & coxbomber", + RequiredShipSubSystems = "", + DisplayPriority = 5, + DisplayedName = "Battlestar Columbia", + Description = "The Columbia is of an older design than Pegasus or Atlantia, however, recent refits have ensured she remains a front line ship. Armed with a combination of anti-capital weapons, Columbia's only significant weakness is its lack of any flak system. \n\n Prerequisites: Epic Construction, Heavy Artillery, LRM & ECM", }, + { + Type = Ship, + ThingToBuild = "hur_valkyrie", + RequiredResearch = "Battlestars & battleraptor & ECM & cannon", + RequiredShipSubSystems = "", + DisplayPriority = 2, + DisplayedName = "Battlestar Valkyrie", + Description = "The Valkyrie is of a smaller design than her sister ships, however, she is well equipped. Carrying several large cannon batteries and armed with ship to ship missiles the Valkyrie is most effective when facing enemy frigates and destroyers. \n\n Prerequisites: Epic Construction, Heavy Artillery, Ship-Ship missiles & ECM", }, + { + Type = Ship, + ThingToBuild = "hur_miningship", + RequiredResearch = "mining", + RequiredShipSubSystems = "", + DisplayPriority = 13, + DisplayedName = "Mining Ship", + Description = "This large civilian vessel has a significant capacity for mining and storing Tylium, as well as producing harvester craft. This ship also grants a non-cumulative resource bonus. \n\n Prerequisites: Remote Mining Facility Research.", }, +--new ships + { + Type = Ship, + ThingToBuild = "hur_scorpian", + RequiredResearch = "Battlestars & battleraptor & ECM & ShipyardSystems", + RequiredShipSubSystems = "", + DisplayPriority = 10, + DisplayedName = "Ship Yards", + Description = "Yards to build and maintain the fleet", }, +{ + Type = Ship, + --ThingToBuild = "hur_civ_flattop", + ThingToBuild = "hur_civ_virgonexpress", + RequiredResearch = "repair", + RequiredShipSubSystems = "", + DisplayPriority = 11, + DisplayedName = "Flat Top", + Description = "Colonial repair ship (Can dock Vipers).", }, + { + Type = Ship, + --ThingToBuild = "hur_civ_refinery", + ThingToBuild = "hur_civ_refinery", + RequiredResearch = "mining", + RequiredShipSubSystems = "", + DisplayPriority = 17, + DisplayedName = "Colonial Refinery Ship", + Description = "Colonial Refinery ship \n\n Gives your fleet a speed bonus", }, + { + Type = Ship, + --ThingToBuild = "hur_civ_containership", + ThingToBuild = "hur_civ_containership", + RequiredResearch = "repair", + RequiredShipSubSystems = "", + DisplayPriority = 14, + DisplayedName = "Container Ship", + Description = "Colonial civilian vessel used for cargo storage. \n\n Gives the Pegasus a build speed increase", }, + --{ + -- Type = Ship, + -- ThingToBuild = "hur_cygnus", + -- RequiredResearch = "", + -- RequiredShipSubSystems = "", + -- DisplayPriority = 15, + -- DisplayedName = "Warstar Cygnus", + -- Description = "Colonial Warstar", }, + -- +--only for AreaCapture +{ + Type = Ship, + ThingToBuild = "hur_basestar_rebel", + RequiredResearch = "buildbasestar", + RequiredShipSubSystems = "", + DisplayPriority = 13, + DisplayedName = "Rebel Basestar", + Description = "Not all of humanities children are evil.", }, + +-- Not Buildable ships requiring an entry to show up in the Unit Info popup (I) + + { + Type = Ship, + ThingToBuild = "hur_ragnar", + RequiredResearch = "", + RequiredShipSubSystems = "", + DisplayPriority = 15, + DisplayedName = "Ragnar Anchorage", + Description = "Colonial deep space munitions depot.", }, + +} This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 21:33:20
|
Revision: 4512 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4512&view=rev Author: sensretracor Date: 2011-01-09 21:33:13 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship is a hope :) Removed Paths: ------------- trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua Deleted: trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua =================================================================== --- trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua 2011-01-09 21:04:25 UTC (rev 4511) +++ trunk/HW2_ROOT/Data/scripts/building and research/hur/build.lua 2011-01-09 21:33:13 UTC (rev 4512) @@ -1,286 +0,0 @@ --- LuaDC version 0.9.19 --- 5/23/2004 7:23:40 PM --- LuaDC by Age2uN --- on error send source file (compiled lua) and this outputfile to Ag...@gm... --- -Ship = 0 -SubSystem = 1 -build = - { - { - Type = SubSystem, - ThingToBuild = "antivirus", - RequiredResearch = "Antivirus", - RequiredShipSubSystems = "", - DisplayPriority = 0, - DisplayedName = "", - Description = "",}, - { - Type = SubSystem, - ThingToBuild = "FTL", - RequiredResearch = "", - RequiredShipSubSystems = "", - DisplayPriority = 1, - DisplayedName = "Repair FTL Drives", - Description = "Repairs damaged FTL Drives",}, - { - Type = Ship, - ThingToBuild = "hur_harvester", - RequiredResearch = "", - RequiredShipSubSystems = "", - DisplayPriority = 10, - DisplayedName = "Colonial Harvester", - Description = "Resource Harvester", }, - { - Type = Ship, - ThingToBuild = "hur_vipermkii", - RequiredResearch = "viperproduction", - RequiredShipSubSystems = "", - DisplayPriority = 1, - DisplayedName = "Colonial Viper MKII", - Description = "A space superiority fighter. \n\n Prerequisites: Viper Production Research", }, - { - Type = Ship, - ThingToBuild = "hur_coxbomber", - RequiredResearch = "coxbomber", - RequiredShipSubSystems = "", - DisplayPriority = 5, - DisplayedName = "Colonial Vulture MkIII", - Description = "The Colonial vulture is a large craft based on the viper design. The vulture is a formidable bomber and fighter unit. \n\n Prerequisites: Viper Production Upgrade and LRM Technology research", }, - { - Type = Ship, - ThingToBuild = "hur_vipermkvii", - RequiredResearch = "viperproductionupgrade", - RequiredShipSubSystems = "", - DisplayPriority = 2, - DisplayedName = "Viper MKVII", - Description = "High performance fighter designed for fast manoeuvring. \n\n Prerequisites: Viper Production Upgrade Research", }, - { - Type = Ship, - ThingToBuild = "hur_scarletviper", - RequiredResearch = "scarletviper", - RequiredShipSubSystems = "", - DisplayPriority = 3, - DisplayedName = "'Scarlet' Viper", - Description = "The 'Scarlet' Viper is no longer in regular service, having been retired in favour of computer aided fighters. This craft's combat performance however, far outstrips that of the MKII, on which it was originally based. \n\n Prerequisites: Modified fighter designs", }, - { - Type = Ship, - ThingToBuild = "hur_stealthstar", - RequiredResearch = "scarletviper & Cloak", - RequiredShipSubSystems = "", - DisplayPriority = 4, - DisplayedName = "Colonial Stealth Star", - Description = "The Colonial Stealth Star is a favourite amongst the Admiralty, when powered down this ship is almost entirely invisible to DRADIS and ideal for mounting raids and scouting hostile space. \n\n Prerequisites: Modified fighter designs & DRADIS Cloak", }, - { - Type = Ship, - ThingToBuild = "hur_raptor", - RequiredResearch = "raptorproduction", - RequiredShipSubSystems = "", - DisplayPriority = 1, - DisplayedName = "Colonial Raptor", - Description = "Multi-purpose scout craft that can aid tracking systems in battle. \n\n Prerequisites: Raptor Production Research", }, - - { - Type = Ship, - ThingToBuild = "hur_mineraptor", - RequiredResearch = "mines", - RequiredShipSubSystems = "", - DisplayPriority = 3, - DisplayedName = "Tactical Munitions Raptor", - Description = "This varient of the Raptor was common place during the first Cylon war, where it was used with great effect to mine large areas and establish temporary perimeter defences. \n\n Prerequisites: Raptor Production Research", }, - { - Type = Ship, - ThingToBuild = "hur_battleraptor", - RequiredResearch = "battleraptor", - RequiredShipSubSystems = "", - DisplayPriority = 4, - DisplayedName = "Colonial Battle-Raptor", - Description = "This variant of the Colonial Raptor sacrifices it's traditional tracking and surveillance equipment in favour of anti-fighter and anti-capital ordinance. \n\n Prerequisites: Ship-Ship missile Research", }, - { - Type = Ship, - ThingToBuild = "hur_marineraptor", - RequiredResearch = "marineraptor", - RequiredShipSubSystems = "", - DisplayPriority = 2, - DisplayedName = "Colonial Marine Raptor", - Description = "Multi-purpose scout craft with marine boarding party. \n\n Prerequisites: Colonial Marines", }, - { - Type = Ship, - ThingToBuild = "hur_Starbuck", - RequiredResearch = "starbuckproduction", - RequiredShipSubSystems = "", - DisplayPriority = 5, - DisplayedName = "Starbuck", - Description = "Colonial Pilot, Her fly-by-the-seat and abstract thinking has served the Galactica well. \n\n Prerequisites: Viper Production Research", }, - { - Type = Ship, - ThingToBuild = "hur_Apollo", - RequiredResearch = "apolloproduction", - RequiredShipSubSystems = "", - DisplayPriority = 6, - DisplayedName = "Apollo", - Description = "Colonial Pilot, His fly-by-the-book and leadership has pushed him to be inline for many promotions. \n\n Prerequisites: Viper Production Upgrade Research", }, - { - Type = Ship, - ThingToBuild = "hur_boomer", - RequiredResearch = "boomerproduction", - RequiredShipSubSystems = "", - DisplayPriority = 4, - DisplayedName = "Boomer", - Description = "Colonial Raptor Pilot \n\n Prerequisites: Military FTL research", }, - { - Type = Ship, - ThingToBuild = "hur_parnassus", - RequiredResearch = "Firestar", - RequiredShipSubSystems = "", - DisplayPriority = 1, - DisplayedName = "Firestar", - Description = "Firestar class escort frigate. This light frigate carries a versatile combination of defensive flak and anti-capital weapons making it well suited for a large number of combat roles. \n\n Prerequisites: Mounted Rail Guns", }, - { - Type = Ship, - ThingToBuild = "hur_mildefender", - RequiredResearch = "cannon", - RequiredShipSubSystems = "", - DisplayPriority = 2, - DisplayedName = "Defender", - Description = "Defender class light Cruiser. The Defender has a long service history within the Colonial fleet, dating back as far as the first Cylon war. Capable of launching small strike craft and refitted to carry high powered cannon under her prow; this class remains in front line service. \n\n Prerequisites: Mounted Cannon", }, - { - Type = Ship, - ThingToBuild = "hur_galactica", - RequiredResearch = "Battlestars", - RequiredShipSubSystems = "", - DisplayPriority = 1, - DisplayedName = "Re-commission Galactica", - Description = "Once the pride of the Colonial fleet and a veteran of the first Cylon war, the Battlestar Galactica was in the process of being decommissioned. Nicknamed 'the bucket' by some officers, it would be dangerous to underestimate either the Galactica or her crew. \n\n Prerequisites: Epic Construction", }, - { - Type = Ship, - ThingToBuild = "hur_agamemnon", - RequiredResearch = "Artillery", - RequiredShipSubSystems = "", - DisplayPriority = 3, - DisplayedName = "Strikestar", - Description = "The Strikestar is a small but well armed warship. The smallest craft to carry a heavy cannon battery, this variant of the strikestar is often used to support front line destroyers and battlestars. \n\n Prerequisites: Heavy Artillery Research", }, - { - Type = Ship, - ThingToBuild = "hur_Atlantia", - RequiredResearch = "Battlestars & Artillery & ECM", - RequiredShipSubSystems = "", - DisplayPriority = 6, - DisplayedName = "Battlestar Atlantia", - Description = "The Battlestar Atlantia is the pride of the Colonial Fleet. Currently the serving flagship of the colonies and personal ship of president Adar, Atlantia is formidably armed and armoured. \n\n Prerequisites: Epic Construction, Heavy Artillery & ECM", }, - { - Type = Ship, - ThingToBuild = "hur_Pegasus", - RequiredResearch = "Battlestars & Artillery & ECM", - RequiredShipSubSystems = "", - DisplayPriority = 4, - DisplayedName = "Battlestar Pegasus", - Description = "Pegasus is one of the largest Battlestars in current service. Armed with a wide range of weaponry this ship is often seen employed by the admiralty as a command vessel during large operations. \n\n Prerequisites: Epic Construction, Heavy Artillery & ECM", }, - { - Type = Ship, - ThingToBuild = "hur_Aries", - RequiredResearch = "Battlestars & Artillery & Cloak & coxbomber", - RequiredShipSubSystems = "", - DisplayPriority = 3, - DisplayedName = "Battlestar Aries", - Description = "Battlestar Aries is amongst the most modern ships in the fleet. One of the first capital ships to be designed around a DRADIS cloak, Aries is well suited to hit and run tactics. \n\n Prerequisites: Epic Construction, Heavy Artillery, DRADIS Cloak & LRM tech", }, - { - Type = Ship, - ThingToBuild = "hur_valhalla", - RequiredResearch = "Battlestars & Artillery & ECM & coxbomber", - RequiredShipSubSystems = "", - DisplayPriority = 5, - DisplayedName = "Battlestar Columbia", - Description = "The Columbia is of an older design than Pegasus or Atlantia, however, recent refits have ensured she remains a front line ship. Armed with a combination of anti-capital weapons, Columbia's only significant weakness is its lack of any flak system. \n\n Prerequisites: Epic Construction, Heavy Artillery, LRM & ECM", }, - { - Type = Ship, - ThingToBuild = "hur_valkyrie", - RequiredResearch = "Battlestars & battleraptor & ECM & cannon", - RequiredShipSubSystems = "", - DisplayPriority = 2, - DisplayedName = "Battlestar Valkyrie", - Description = "The Valkyrie is of a smaller design than her sister ships, however, she is well equipped. Carrying several large cannon batteries and armed with ship to ship missiles the Valkyrie is most effective when facing enemy frigates and destroyers. \n\n Prerequisites: Epic Construction, Heavy Artillery, Ship-Ship missiles & ECM", }, - { - Type = Ship, - ThingToBuild = "hur_miningship", - RequiredResearch = "mining", - RequiredShipSubSystems = "", - DisplayPriority = 13, - DisplayedName = "Mining Ship", - Description = "This large civilian vessel has a significant capacity for mining and storing Tylium, as well as producing harvester craft. This ship also grants a non-cumulative resource bonus. \n\n Prerequisites: Remote Mining Facility Research.", }, ---new ships - { - Type = Ship, - ThingToBuild = "hur_scorpian", - RequiredResearch = "Battlestars & battleraptor & ECM & ShipyardSystems", - RequiredShipSubSystems = "", - DisplayPriority = 10, - DisplayedName = "Ship Yards", - Description = "Yards to build and maintain the fleet", }, -{ - Type = Ship, - --ThingToBuild = "hur_civ_flattop", - ThingToBuild = "hur_civ_flattop", - RequiredResearch = "repair", - RequiredShipSubSystems = "", - DisplayPriority = 11, - DisplayedName = "Flat Top", - Description = "Colonial repair ship (Can dock Vipers) \n\n CANNOT repair ships, but gives fleet a health bonus in Multiplayer.", }, - { - Type = Ship, - --ThingToBuild = "hur_civ_refinery", - ThingToBuild = "hur_civ_refinery", - RequiredResearch = "mining", - RequiredShipSubSystems = "", - DisplayPriority = 17, - DisplayedName = "Colonial Refinery Ship", - Description = "Colonial Refinery ship \n\n Gives your fleet a speed bonus", }, - { - Type = Ship, - --ThingToBuild = "hur_civ_containership", - ThingToBuild = "hur_civ_containership", - RequiredResearch = "repair", - RequiredShipSubSystems = "", - DisplayPriority = 14, - DisplayedName = "Container Ship", - Description = "Colonial civilian vessel used for cargo storage. \n\n Gives the Pegasus a build speed increase", }, - --{ - -- Type = Ship, - -- ThingToBuild = "hur_cygnus", - -- RequiredResearch = "", - -- RequiredShipSubSystems = "", - -- DisplayPriority = 15, - -- DisplayedName = "Warstar Cygnus", - -- Description = "Colonial Warstar", }, - -- ---only for AreaCapture -{ - Type = Ship, - ThingToBuild = "hur_basestar_rebel", - RequiredResearch = "buildbasestar", - RequiredShipSubSystems = "", - DisplayPriority = 13, - DisplayedName = "Rebel Basestar", - Description = "Not all of humanities children are evil.", }, - --- Not Buildable ships requiring an entry to show up in the Unit Info popup (I) -{ - Type = Ship, - --ThingToBuild = "hur_civ_flattop", - ThingToBuild = "hur_civ_virgonexpress", - RequiredResearch = "repair", - RequiredShipSubSystems = "", - DisplayPriority = 11, - DisplayedName = "Virgon Express", - Description = "Colonial repair ship (Can dock Vipers)}, - - { - Type = Ship, - ThingToBuild = "hur_ragnar", - RequiredResearch = "", - RequiredShipSubSystems = "", - DisplayPriority = 15, - DisplayedName = "Ragnar Anchorage", - Description = "Colonial deep space munitions depot.", }, - -} Deleted: trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua =================================================================== --- trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua 2011-01-09 21:04:25 UTC (rev 4511) +++ trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua 2011-01-09 21:33:13 UTC (rev 4512) @@ -1,376 +0,0 @@ --- LuaDC version 0.9.20 --- 1/29/2006 1:08:29 AM --- LuaDC by Age2uN --- on error send source file (compiled lua) and this outputfile to Ag...@gm... --- -Icon_Speed = "data:ui/newui/research/icons/speed.mres" -Icon_Health = "data:ui/newui/research/icons/health.mres" -Icon_Tech = "data:ui/newui/research/icons/tech.mres" -Icon_Ability = "data:ui/newui/research/icons/ability.mres" -Icon_Build = "data:ui/newui/research/icons/build.mres" -Modifier = 0 -Ability = 1 -AllShips = 0 -Family = 1 -Ship = 2 -research = - - { - { - Name = "viperproduction", - RequiredResearch = "", - RequiredSubSystems = "", - Cost = 400, - Time = 10, - DisplayedName = "Viper Production", - DisplayPriority = 0, - Description = "Allows the manufacturing of Viper Mk IIs.", - TargetName = "hur_vipermkii", - Icon = Icon_Tech, - ShortDisplayedName = "Viper Production", }, - { - Name = "scarletviper", - RequiredResearch = "viperproduction", - RequiredSubSystems = "", - Cost = 450, - Time = 20, - DisplayedName = "Modified fighter designs", - DisplayPriority = 0, - Description = "Allows for the enhancement of existing viper frames, designs and technology", - TargetName = "hur_scarletviper", - Icon = Icon_Tech, - ShortDisplayedName = "Modified fighter designs", }, - { - Name = "firestar", - RequiredResearch = "raptorproduction & viperproduction", - RequiredSubSystems = "", - Cost = 800, - Time = 50, - DisplayedName = "Mounted Rail Guns", - DisplayPriority = 0, - Description = "These large and versatile weapons have been in common use since the end of the first Cylon war. Despite its age, rail technology is unsurpassed in its ability to deliver fast and dependable firepower. \n\n required for the development of Colonial capital ships.", - TargetName = "hur_parnassus", - Icon = Icon_Tech, - ShortDisplayedName = "Mounted Rail Guns", }, - { - Name = "cannon", - RequiredResearch = "firestar", - RequiredSubSystems = "", - Cost = 1000, - Time = 70, - DisplayedName = "Mounted Cannons", - DisplayPriority = 1, - Description = "A significant advancement over rail technology, mounted cannons provide much improved firepower against capital vessels.", - TargetName = "hur_mildefender", - Icon = Icon_Tech, - ShortDisplayedName = "Cannon turrets", }, - { - Name = "battleraptor", - RequiredResearch = "raptorproduction & viperproduction", - RequiredSubSystems = "", - Cost = 850, - Time = 40, - DisplayedName = "ship-ship missile systems", - DisplayPriority = 2, - Description = "Being highly flexible, the ship to ship missile system is commonly found amongst modern military craft in both anti-fighter and anti-capital roles. This research is required for the development of the Battleraptor and other missile based craft.", - TargetName = "hur_battleraptor", - Icon = Icon_Tech, - ShortDisplayedName = "ship-ship missiles", }, - - { - Name = "mines", - RequiredResearch = "coxbomber", - RequiredSubSystems = "", - Cost = 800, - Time = 50, - DisplayedName = "High explosive mines", - DisplayPriority = 2, - Description = "An adaptation of the munitions technology used in missiles - this research allows for the deployment of high explosive mines.", - TargetName = "hur_mineraptor", - Icon = Icon_Tech, - ShortDisplayedName = "High explosive mines", }, - { - Name = "coxbomber", - RequiredResearch = "battleraptor & viperproductionupgrade", - RequiredSubSystems = "", - Cost = 1000, - Time = 45, - DisplayedName = "LRM Technology", - DisplayPriority = 3, - Description = "Allows for the development of heavy payload, long range ordinance. Required for the production of the Colonial Vulture", - TargetName = "hur_coxbomber", - Icon = Icon_Tech, - ShortDisplayedName = "LRM Technology", }, - { - Name = "viperproductionupgrade", - RequiredResearch = "viperproduction", - RequiredSubSystems = "", - Cost = 250, - Time = 20, - DisplayedName = "Viper Production Upgrade", - DisplayPriority = 0, - Description = "Allows the manufacturing of Viper Mark VIIs.", - TargetName = "hur_vipermkvii", - Icon = Icon_Tech, - ShortDisplayedName = "Viper MkVII Production", }, - { - Name = "raptorproduction", - RequiredResearch = "", - RequiredSubSystems = "", - Cost = 600, - Time = 40, - DisplayedName = "Military FTL Computers", - DisplayPriority = 0, - Description = "FTL or 'Faster Than Light' drives allow colonial vessels to travel great distances instantaneously. Required for the production of Raptors and other large Colonial craft.", - TargetName = "hur_raptor", - Icon = Icon_Tech, - ShortDisplayedName = "Military FTL Computers", }, - { - Name = "marineraptor", - RequiredResearch = "raptorproduction", - RequiredSubSystems = "", - Cost = 650, - Time = 20, - DisplayedName = "Colonial Marines", - DisplayPriority = 1, - Description = "Whilst primarily used to maintain security on board ship, these soldiers hold a hefty reputation for their abilities as shock troops and sabotage experts.", - TargetName = "hur_marineraptor", - Icon = Icon_Tech, - ShortDisplayedName = "Colonial Marines", }, - { - Name = "mining", - RequiredResearch = "", - RequiredSubSystems = "", - Cost = 500, - Time = 40, - DisplayedName = "Remote Mining Facility", - DisplayPriority = 0, - Description = "This large civilian vessel has a significant capacity for mining and storing Tylium, as well as producing harvester craft. Use of these large ships enables mining craft to dock directly with them, meaning mining operations can be run far more effectively.", - TargetName = "hur_miningship", - Icon = Icon_Tech, - ShortDisplayedName = "Remote Mining Facility", }, - { - Name = "Battlestars", - RequiredResearch = "firestar & viperproduction", - RequiredSubSystems = "", - Cost = 1500, - Time = 120, - DisplayedName = "Epic Construction", - DisplayPriority = 1, - Description = "Battlestars are behemoth battle-carriers and the pride of the Colonial fleet. However, the sheer size of these vessels requires the use of massive shipyards and staging for their production. \n\n Required for the development of Battlestar class warships", - TargetName = "hur_galactica", - Icon = Icon_Tech, - ShortDisplayedName = "Epic Construction", }, - { - Name = "apolloproduction", - RequiredResearch = "viperproductionupgrade", - RequiredSubSystems = "", - Cost = 550, - Time = 20, - DisplayedName = "Lee Adama AKA Apollo", - DisplayPriority = 2, - Description = "Reinstate Lee Adama as CAG.", - TargetName = "hur_apollo", - Icon = Icon_Tech, - ShortDisplayedName = "Apollo Launch", }, - { - Name = "starbuckproduction", - RequiredResearch = "viperproduction", - RequiredSubSystems = "", - Cost = 550, - Time = 20, - DisplayedName = "Kara Thrace AKA Starbuck", - DisplayPriority = 3, - Description = "Get Kara Thrace out of the Brig.", - TargetName = "hur_starbuck", - Icon = Icon_Tech, - ShortDisplayedName = "Starbuck Launch", }, - { - Name = "boomerproduction", - RequiredResearch = "raptorproduction", - RequiredSubSystems = "", - Cost = 350, - Time = 15, - DisplayedName = "Sharon Valerii AKA Boomer", - DisplayPriority = 4, - Description = "She shoots she scores!", - TargetName = "hur_boomer", - Icon = Icon_Tech, - ShortDisplayedName = "Boomer Launch", }, - { - Name = "Artillery", - RequiredResearch = "cannon", - RequiredSubSystems = "", - Cost = 1250, - Time = 90, - DisplayedName = "Heavy Artillery", - DisplayPriority = 2, - Description = "A world apart from the smaller rail turret design, these massive weapons are so large that they must be housed within their parent vessel. Whilst this heavily restricts their firing arc, a single volley is capable of causing massive damage.", - TargetName = "hur_agamemnon", - Icon = Icon_Tech, - ShortDisplayedName = "Heavy Artillery", }, - { - Name = "ECM", - RequiredResearch = "Battlestars", - RequiredSubSystems = "", - Cost = 1300, - Time = 100, - DisplayedName = "ECM", - DisplayPriority = 10, - Description = "Whilst Electronic Counter Measures are not new a technology, they provide an impressive level of protection from missile attacks. Given their limited offensive options, a ship protected by an ECM field can prove deadly to Cylon basestars.", - TargetName = "hur_valkyrie", - Icon = Icon_Tech, - ShortDisplayedName = "ECM", }, - { - Name = "Cloak", - RequiredResearch = "scarletviper", - RequiredSubSystems = "", - Cost = 1200, - Time = 110, - DisplayedName = "DRADIS Cloak", - DisplayPriority = 10, - Description = "This impressive technology derives from advancements in reducing power output and hull plating design. Enabling craft to become literally 'invisible' to their enemy, Cloak technology enables a host of strategic options.", - TargetName = "hur_stealthstar", - Icon = Icon_Tech, - ShortDisplayedName = "DRADIS Cloak", }, - --{ - -- Name = "MkIIMAXSPEEDUpgrade1", - --RequiredResearch = "viperproductionupgrade", - --RequiredSubSystems = "", - --Cost = 800, - --Time = 60, - --DisplayedName = "Viper MKII Engine Upgrade", - --DisplayPriority = 43, - --Description = "Using Viper MKVII technology it would be possible to upgrade the Viper MKII Engines", - --UpgradeType = Modifier, - --TargetType = Ship, - --TargetName = "hur_vipermkii", - --UpgradeName = "MAXSPEED", - --UpgradeValue = 1.3, - --Icon = Icon_Speed, - --ShortDisplayedName = "MKII Engine Upgrade", }, - --{ - --Name = "MkVIIMAXSPEEDUpgrade1", - --RequiredResearch = "viperproductionupgrade", - --RequiredSubSystems = "", - --Cost = 800, - --Time = 60, - --DisplayedName = "Viper MKVII Engine Upgrade", - --DisplayPriority = 44, - --Description = "The deck chief has a few ideas of his own for increasing engine efficiency on the MKVIIs", - --UpgradeType = Modifier, - --TargetType = Ship, - --TargetName = "hur_vipermkvii", - --UpgradeName = "MAXSPEED", - --UpgradeValue = 1.3, - --Icon = Icon_Speed, - --ShortDisplayedName = "MKVII Engine Upgrade", }, - --{ - --Name = "MkIIMAXSPEEDUpgrade2", - --RequiredResearch = "MkIIMAXSPEEDUpgrade1", - --RequiredSubSystems = "", - --Cost = 1000, - --Time = 80, - --DisplayedName = "Viper MKII Engine Upgrade II", - --DisplayPriority = 45, - --Description = "The deck crew have examined the remains of Cylon raider systems and believe it would be possible to boost the engine power on the MIIs far beyond their original design limits.", - --UpgradeType = Modifier, - --TargetType = Ship, - --TargetName = "hur_vipermkii", - --UpgradeName = "MAXSPEED", - --UpgradeValue = 1.5, - --Icon = Icon_Speed, - --ShortDisplayedName = "MKII Engine Upgrade", }, - --{ - --Name = "MkVIIMAXSPEEDUpgrade2", - --RequiredResearch = "MkVIIMAXSPEEDUpgrade1", - --RequiredSubSystems = "", - --Cost = 1000, - --Time = 80, - --DisplayedName = "Viper MKVII Engine Upgrade II", - --DisplayPriority = 46, - --Description = "The deck crew have examined the remains of Cylon raider systems and believe it would be possible to boost the engine power on the MVIIs far beyond their original design limits.", - --UpgradeType = Modifier, - --TargetType = Ship, - --TargetName = "hur_vipermkvii", - --UpgradeName = "MAXSPEED", - --UpgradeValue = 1.5, - --Icon = Icon_Speed, - --ShortDisplayedName = "MKVII Engine Upgrade 2", }, - --{ - -- Name = "PegasusBUILDSPEEDUpgrade1", - -- RequiredResearch = "Battlestars & Artillery & ECM", - -- RequiredSubSystems = "", - -- Cost = 1000, - -- Time = 60, - -- DisplayedName = "Pegasus Production Speed Upgrade", - -- DisplayPriority = 65, - -- Description = "Upgrade Pegasus Production Speed", - -- UpgradeType = Modifier, - -- TargetType = Ship, - -- TargetName = "hur_pegasus", - -- UpgradeName = "BUILDSPEED", - -- UpgradeValue = 1.3, - -- Icon = Icon_Build, - -- ShortDisplayedName = "Production Upgrade", }, - - - - --- ShipMAXHEALTHUpgrade and Downgrade are used with the ship bonuses see scripts/ShipBonuses.lua - { - Name = "ShipMAXHEALTHUpgrade", - RequiredResearch = "RESEARCH HACK", - RequiredSubSystems = "", - Cost = 0, - Time = 0, - DisplayedName = "Repair ship Max. Health Upgrade", - DisplayPriority = 1208, - Description = "Repair ship Max. Health Upgrade", - UpgradeType = Modifier, - TargetType = AllShips, - UpgradeName = "MAXHEALTH", - UpgradeValue = 1.2, }, - { - Name = "repair", - RequiredResearch = "mining", - RequiredSubSystems = "", - Cost = 3500, - Time = 60, - DisplayedName = "Send out for the repair ship", - DisplayPriority = 0, - Description = "This civilian vessel has the ability to repair Battlestars. As a Merchant vessel it cost some credits for them to jump in.", - TargetName = "hur_flattop", - Icon = Icon_Tech, - ShortDisplayedName = "Merchant Repair Facility", }, - - { - Name = "ShipMAXHEALTHDowngrade", - RequiredResearch = "RESEARCH HACK", - RequiredSubSystems = "", - Cost = 0, - Time = 0, - DisplayedName = "Ship Max. Health Downgrade", - DisplayPriority = 1209, - Description = "Ship Max. Health Downgrade", - UpgradeType = Modifier, - TargetType = AllShips, - UpgradeName = "MAXHEALTH", - UpgradeValue = 1, }, --- SPECIAL TECH (CAN ONLY BE GRANTED BY GAME EVENT) - - { - Name = "buildbasestar", - RequiredResearch = "RESEARCH HACK", - RequiredSubSystems = "", - Cost = 0, - Time = 0, - DisplayedName = "Rebel Basestar", - DisplayPriority = 11, - Description = "", - TargetType = Family, - TargetName = "Capital", - Icon = Icon_Tech, - ShortDisplayedName = "Rebel Basestar", - }, -} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 21:04:34
|
Revision: 4511 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4511&view=rev Author: sensretracor Date: 2011-01-09 21:04:25 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship offers hope :) Added Paths: ----------- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship Added: trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship (rev 0) +++ trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:04:25 UTC (rev 4511) @@ -0,0 +1,260 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. + +NewShipType = StartShipConfig() +LoadModel(NewShipType,1) + +--================================================================= +--NAMING AND DESCRIPTION +--================================================================= + +NewShipType.displayedName="Virgon Express" +NewShipType.sobDescription="Civilian Foundry Ship" +--NewShipType.sobDescription="Salvage and Repair" +NewShipType.SquadronSize=1 + +--================================================================= +--COST +--================================================================= + +NewShipType.buildCost=1000 +NewShipType.buildTime=60 +NewShipType.buildPriorityOrder=30 + +--================================================================= +--HEALTH +--================================================================= + +NewShipType.mass=10 +NewShipType.maxhealth=5000 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.sideArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.dustCloudDamageTime = 200 +NewShipType.nebulaDamageTime = 100 + +--================================================================= +--FORMATION +--================================================================= + +NewShipType.formationSpacing = 15 +NewShipType.paradeData="dummy_parade" +NewShipType.passiveFormation="Broad" +NewShipType.defensiveFormation="Delta" +NewShipType.aggressiveFormation="Claw" + +--================================================================= +--PROPULSION +--================================================================= + +NewShipType.thrusterMaxSpeed=200 +NewShipType.mainEngineMaxSpeed=250 +NewShipType.rotationMaxSpeed=20 +NewShipType.thrusterAccelTime=6 +NewShipType.thrusterBrakeTime=4 +NewShipType.mainEngineAccelTime=6 +NewShipType.mainEngineBrakeTime=4 +NewShipType.rotationAccelTime=2 +NewShipType.rotationBrakeTime=1 + +--================================================================= +--MOVEMENT +--================================================================= + +NewShipType.controllerType="Ship" +NewShipType.thrusterUsage=1 +NewShipType.accelerationAngle=60 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=50 +NewShipType.descendPitch=70 +NewShipType.goalReachEpsilon=25 +NewShipType.slideMoveRange=100 +NewShipType.collisionMultiplier=1 + + +--================================================================= +--CLASSIFICATION +--================================================================= + +NewShipType.militaryUnit=0 +NewShipType.MinimalFamilyToFindPathAround="SuperCap" +NewShipType.BuildFamily="Utility_Hur" +NewShipType.AttackFamily="Frigate" +NewShipType.DockFamily="Frigate" +NewShipType.AvoidanceFamily="Frigate" +NewShipType.DisplayFamily="Utility" +NewShipType.AutoFormationFamily="Frigate" +NewShipType.CollisionFamily="Small" +NewShipType.ArmourFamily="LightArmour" +NewShipType.UnitCapsFamily="Utility" +NewShipType.UnitCapsShipType="Flattop" +NewShipType.isTransferable=0 +NewShipType.unitCapsNumber=3 + +--================================================================= +--SENSORS +--================================================================= + +NewShipType.visualRange=1000 +NewShipType.prmSensorRange=3000 +NewShipType.secSensorRange=4000 +NewShipType.detectionStrength=1 + +--================================================================= +--COMBAT +--================================================================= + +NewShipType.useEngagementRanges=0 +NewShipType.retaliationRange=5500 +NewShipType.retaliationDistanceFromGoal=160 + + +--================================================================= +--UI VISIBILITY +--================================================================= + +NewShipType.mouseOverMinFadeSize=0.085 +NewShipType.mouseOverMaxFadeSize=0.15 +NewShipType.healthBarStyle=2 +NewShipType.TOIcon="Hexagon" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=14000 +NewShipType.TODistanceDisappear0=12000 +NewShipType.TODistanceFade1=5500 +NewShipType.TODistanceDisappear1=5000 +NewShipType.TODistanceFade2=12000 +NewShipType.TODistanceDisappear2=35000 +NewShipType.TOGroupScale=1 +NewShipType.TOGroupMergeSize=0 + + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0 +NewShipType.nlipsRange=75000 +NewShipType.nlipsFar=0 +NewShipType.nlipsFarRange=0 +NewShipType.SMRepresentation="HardDot" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.goblinsStartFade=1500 +NewShipType.goblinsOff=2000 +NewShipType.minimumZoomFactor=0.5 +NewShipType.selectionLimit=40000000000000000000000 +NewShipType.preciseATILimit=50000 +NewShipType.selectionPriority=100 +NewShipType.SMHighlightDistMin=20000 +NewShipType.SMHighlightDistMax=25000 + +--================================================================= +--ABILITIES +--================================================================= +addAbility(NewShipType,"HyperSpaceCommand",1,1,200,400,5,4.7) +addAbility(NewShipType, "MinelayerAbility", 1, .5) +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"GuardCommand",1,3000,1000) +addAbility(NewShipType,"CanBeRepaired") +addAbility(NewShipType,"RetireAbility",1,1) +addAbility(NewShipType, "SalvageCommand", 1) +-- Repairing looks awkward +addAbility(NewShipType, "RepairCommand", 1, 500, 9, {SuperCap = "18",}, {Frigate = "18",}) +--================================================================= +--DOCKING +--================================================================= + +addAbility(NewShipType,"CanDock",1,1) +NewShipType.dockTimeBetweenTwoFormations=0.5 +NewShipType.dockTimeBeforeStart=0.5 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="dockline" +NewShipType.queueFormation="dockline" +NewShipType.dontDockWithOtherRaceShips=1 +NewShipType.ignoreRaceWhenDocking=0 + +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=0.5 +NewShipType.launchTimeBeforeStart=0.5 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="n_delta" +addAbility(NewShipType,"ShipHold",1,40,15,"rallypoint","Fighter,Corvette,Utility",25,{Fighter="12"},{Corvette="15"}) +addAbility(NewShipType,"ParadeCommand",1) + +--================================================================= +--CONSTRUCTION +--================================================================= + +--================================================================= +--SUSYSYSTEMS +--================================================================= + +--================================================================= +--WEAPONRY +--================================================================= + +--================================================================= +--DEATH +--================================================================= + +NewShipType.sobDieTime=1.5 +NewShipType.sobSpecialDieTime=1.5 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=0.25 +NewShipType.deadSobFadeTime=1 + +--================================================================= +--ENGINES AND SOUND +--================================================================= + +setEngineTrail(NewShipType, 0, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) +setEngineTrail(NewShipType, 1, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) +setEngineBurn(NewShipType, 10, 0.5, 1, 15, 0, 0.7, 0.15, 30) + +--================================================================= +--MISC +--================================================================= + +NewShipType.tumbleStaticX=10 +NewShipType.tumbleStaticY=20 +NewShipType.tumbleStaticZ=5 +NewShipType.tumbleDynamicX=20 +NewShipType.tumbleDynamicY=50 +NewShipType.tumbleDynamicZ=20 +NewShipType.tumbleSpecialDynamicX=800 +NewShipType.tumbleSpecialDynamicY=1000 +NewShipType.tumbleSpecialDynamicZ=700 +NewShipType.relativeMoveFactor=12 +NewShipType.swayUpdateTime=2 +NewShipType.swayOffsetRandomX=4 +NewShipType.swayOffsetRandomY=4 +NewShipType.swayOffsetRandomZ=4 +NewShipType.swayBobbingFactor=0.2 +NewShipType.swayRotateFactor=0.4 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-0.2 +NewShipType.targetRandomPointXMax=0.53 +NewShipType.targetRandomPointYMin=-0.4 +NewShipType.targetRandomPointYMax=0.5 +NewShipType.targetRandomPointZMin=-0.8 +NewShipType.targetRandomPointZMax=0.55 + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=0 +NewShipType.frigateValue=10 +NewShipType.neutralValue=5 +NewShipType.antiFighterValue=5 +NewShipType.antiCorvetteValue=0 +NewShipType.antiFrigateValue=0 +NewShipType.totalValue=15 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |
From: <sen...@us...> - 2011-01-09 21:04:17
|
Revision: 4510 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4510&view=rev Author: sensretracor Date: 2011-01-09 21:04:11 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship offers hope :) Removed Paths: ------------- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship Deleted: trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:00:29 UTC (rev 4509) +++ trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:04:11 UTC (rev 4510) @@ -1,260 +0,0 @@ ---=========================================================================== --- Purpose : Lua definition file for Homeworld Ship. --- Contains loading information and flight dynamics information (among other things?) --- --- Copyright Relic Entertainment, Inc. All rights reserved. - -NewShipType = StartShipConfig() -LoadModel(NewShipType,1) - ---================================================================= ---NAMING AND DESCRIPTION ---================================================================= - -NewShipType.displayedName="Virgon Express" -NewShipType.sobDescription="Civilian Foundry Ship" ---NewShipType.sobDescription="Salvage and Repair" -NewShipType.SquadronSize=1 - ---================================================================= ---COST ---================================================================= - -NewShipType.buildCost=1000 -NewShipType.buildTime=60 -NewShipType.buildPriorityOrder=30 - ---================================================================= ---HEALTH ---================================================================= - -NewShipType.mass=10 -NewShipType.maxhealth=5000 -NewShipType.regentime=0 -NewShipType.minRegenTime=0 -NewShipType.sideArmourDamage=1 -NewShipType.rearArmourDamage=1 -NewShipType.dustCloudDamageTime = 200 -NewShipType.nebulaDamageTime = 100 - ---================================================================= ---FORMATION ---================================================================= - -NewShipType.formationSpacing = 15 -NewShipType.paradeData="dummy_parade" -NewShipType.passiveFormation="Broad" -NewShipType.defensiveFormation="Delta" -NewShipType.aggressiveFormation="Claw" - ---================================================================= ---PROPULSION ---================================================================= - -NewShipType.thrusterMaxSpeed=200 -NewShipType.mainEngineMaxSpeed=250 -NewShipType.rotationMaxSpeed=20 -NewShipType.thrusterAccelTime=6 -NewShipType.thrusterBrakeTime=4 -NewShipType.mainEngineAccelTime=6 -NewShipType.mainEngineBrakeTime=4 -NewShipType.rotationAccelTime=2 -NewShipType.rotationBrakeTime=1 - ---================================================================= ---MOVEMENT ---================================================================= - -NewShipType.controllerType="Ship" -NewShipType.thrusterUsage=1 -NewShipType.accelerationAngle=60 -NewShipType.mirrorAngle=30 -NewShipType.secondaryTurnAngle=90 -NewShipType.maxBankingAmount=50 -NewShipType.descendPitch=70 -NewShipType.goalReachEpsilon=25 -NewShipType.slideMoveRange=100 -NewShipType.collisionMultiplier=1 - - ---================================================================= ---CLASSIFICATION ---================================================================= - -NewShipType.militaryUnit=0 -NewShipType.MinimalFamilyToFindPathAround="SuperCap" -NewShipType.BuildFamily="Utility_Hur" -NewShipType.AttackFamily="Frigate" -NewShipType.DockFamily="Frigate" -NewShipType.AvoidanceFamily="Frigate" -NewShipType.DisplayFamily="Utility" -NewShipType.AutoFormationFamily="Frigate" -NewShipType.CollisionFamily="Small" -NewShipType.ArmourFamily="LightArmour" -NewShipType.UnitCapsFamily="Utility" -NewShipType.UnitCapsShipType="Flattop" -NewShipType.isTransferable=0 -NewShipType.unitCapsNumber=3 - ---================================================================= ---SENSORS ---================================================================= - -NewShipType.visualRange=1000 -NewShipType.prmSensorRange=3000 -NewShipType.secSensorRange=4000 -NewShipType.detectionStrength=1 - ---================================================================= ---COMBAT ---================================================================= - -NewShipType.useEngagementRanges=0 -NewShipType.retaliationRange=5500 -NewShipType.retaliationDistanceFromGoal=160 - - ---================================================================= ---UI VISIBILITY ---================================================================= - -NewShipType.mouseOverMinFadeSize=0.085 -NewShipType.mouseOverMaxFadeSize=0.15 -NewShipType.healthBarStyle=2 -NewShipType.TOIcon="Hexagon" -NewShipType.TOScale=1 -NewShipType.TODistanceFade0=14000 -NewShipType.TODistanceDisappear0=12000 -NewShipType.TODistanceFade1=5500 -NewShipType.TODistanceDisappear1=5000 -NewShipType.TODistanceFade2=12000 -NewShipType.TODistanceDisappear2=35000 -NewShipType.TOGroupScale=1 -NewShipType.TOGroupMergeSize=0 - - ---================================================================= ---VISIBILITY ---================================================================= - -NewShipType.nlips=0 -NewShipType.nlipsRange=75000 -NewShipType.nlipsFar=0 -NewShipType.nlipsFarRange=0 -NewShipType.SMRepresentation="HardDot" -NewShipType.meshRenderLimit=50000 -NewShipType.dotRenderLimit=10 -NewShipType.visibleInSecondary=1 -NewShipType.goblinsStartFade=1500 -NewShipType.goblinsOff=2000 -NewShipType.minimumZoomFactor=0.5 -NewShipType.selectionLimit=40000000000000000000000 -NewShipType.preciseATILimit=50000 -NewShipType.selectionPriority=100 -NewShipType.SMHighlightDistMin=20000 -NewShipType.SMHighlightDistMax=25000 - ---================================================================= ---ABILITIES ---================================================================= -addAbility(NewShipType,"HyperSpaceCommand",1,1,200,400,5,4.7) -addAbility(NewShipType, "MinelayerAbility", 1, .5) -addAbility(NewShipType,"MoveCommand",1,0) -addAbility(NewShipType,"WaypointMove") -addAbility(NewShipType,"GuardCommand",1,3000,1000) -addAbility(NewShipType,"CanBeRepaired") -addAbility(NewShipType,"RetireAbility",1,1) -addAbility(NewShipType, "SalvageCommand", 1) --- Repairing looks awkward -addAbility(NewShipType, "RepairCommand", 1, 500, 9, {SuperCap = "18",}, {Frigate = "18",}) ---================================================================= ---DOCKING ---================================================================= - -addAbility(NewShipType,"CanDock",1,1) -NewShipType.dockTimeBetweenTwoFormations=0.5 -NewShipType.dockTimeBeforeStart=0.5 -NewShipType.dockNrOfShipsInDockFormation=1 -NewShipType.dockFormation="dockline" -NewShipType.queueFormation="dockline" -NewShipType.dontDockWithOtherRaceShips=1 -NewShipType.ignoreRaceWhenDocking=0 - -addAbility(NewShipType,"CanLaunch") -NewShipType.launchTimeBetweenTwoFormations=0.5 -NewShipType.launchTimeBeforeStart=0.5 -NewShipType.launchNrOfShipsInDockFormation=1 -NewShipType.launchFormation="n_delta" - -addAbility(NewShipType,"ParadeCommand",1) - ---================================================================= ---CONSTRUCTION ---================================================================= - ---================================================================= ---SUSYSYSTEMS ---================================================================= - ---================================================================= ---WEAPONRY ---================================================================= - ---================================================================= ---DEATH ---================================================================= - -NewShipType.sobDieTime=1.5 -NewShipType.sobSpecialDieTime=1.5 -NewShipType.specialDeathSpeed=40 -NewShipType.chanceOfSpecialDeath=0.25 -NewShipType.deadSobFadeTime=1 - ---================================================================= ---ENGINES AND SOUND ---================================================================= - -setEngineTrail(NewShipType, 0, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) -setEngineTrail(NewShipType, 1, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) -setEngineBurn(NewShipType, 10, 0.5, 1, 15, 0, 0.7, 0.15, 30) - ---================================================================= ---MISC ---================================================================= - -NewShipType.tumbleStaticX=10 -NewShipType.tumbleStaticY=20 -NewShipType.tumbleStaticZ=5 -NewShipType.tumbleDynamicX=20 -NewShipType.tumbleDynamicY=50 -NewShipType.tumbleDynamicZ=20 -NewShipType.tumbleSpecialDynamicX=800 -NewShipType.tumbleSpecialDynamicY=1000 -NewShipType.tumbleSpecialDynamicZ=700 -NewShipType.relativeMoveFactor=12 -NewShipType.swayUpdateTime=2 -NewShipType.swayOffsetRandomX=4 -NewShipType.swayOffsetRandomY=4 -NewShipType.swayOffsetRandomZ=4 -NewShipType.swayBobbingFactor=0.2 -NewShipType.swayRotateFactor=0.4 -NewShipType.useTargetRandom=1 -NewShipType.targetRandomPointXMin=-0.2 -NewShipType.targetRandomPointXMax=0.53 -NewShipType.targetRandomPointYMin=-0.4 -NewShipType.targetRandomPointYMax=0.5 -NewShipType.targetRandomPointZMin=-0.8 -NewShipType.targetRandomPointZMax=0.55 - ---================================================================= ---AI WEIGHTING ---================================================================= - -NewShipType.fighterValue=0 -NewShipType.corvetteValue=0 -NewShipType.frigateValue=10 -NewShipType.neutralValue=5 -NewShipType.antiFighterValue=5 -NewShipType.antiCorvetteValue=0 -NewShipType.antiFrigateValue=0 -NewShipType.totalValue=15 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |