BTW, there is a support in DX8Texture.cpp for a new file, scalefactors.txt, that is generated by a separate script I am almost finished with, that handles automated resizing and optional compression of textures. When the script is used to resize textures to npot dimensions, scalefactors.txt contains values that allow the textures to be interpreted properly. I will commit the script when it's done. It is not necessary to play the game as-is, so no worries if I spend some time perfecting it.
Last edit: Dan Silsby 2015-11-03
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Current svn fail to build due to missing DX8Texture.h
Sorry about that, was away from the Internet for a bit. I added the two missing source files in this commit: https://sourceforge.net/p/hurrican/code/199/
thanks, i see the same problem, we will get it sorted out shortly
Sorry about that, was away from the Internet for a bit. I added the two missing source files in this commit: https://sourceforge.net/p/hurrican/code/199/
BTW, there is a support in DX8Texture.cpp for a new file, scalefactors.txt, that is generated by a separate script I am almost finished with, that handles automated resizing and optional compression of textures. When the script is used to resize textures to npot dimensions, scalefactors.txt contains values that allow the textures to be interpreted properly. I will commit the script when it's done. It is not necessary to play the game as-is, so no worries if I spend some time perfecting it.
Last edit: Dan Silsby 2015-11-03