Looks like it's a bug and has been fixed here: https://github.com/thrimbor/Hurrican/commit/51b5e736737f1c696d5ed54c8e93c226b98a4013
Correctly move old shaders to new location
Added GLES3 support
Updated PVR script to work with new texture scheme
remove hard coded path
Added rdu2 support
It's the open source ati radeon driver: OpenGL renderer string: Gallium 0.4 on AMD...
what opengl vendor are you using?for a driver like nvidia blob it has a control panel...
Uh, don't think so, I haven't changed anything. How can I check this?
Do you think your forcing bi-linear filtering? On Sunday, November 27, 2016 10:31...
In level 8 there is an annoying black cross centered on the main sprite extending...
In level 8 there is an annoying black cross centered on the main sprite extending...
In level 8 there is an annoying black cross centered on the main sprite extending...
Renamed TEXTURE_COORD_OFFSET to POS_COORD_OFFSE...
Player.cpp changes: Additions and cleanups to ...
Tile engine changes: Main class constructor ini...
In Tileengine.h, moved TileRects[] closer to it...
Fixed particle memory pool exhaustion by moving...
Disabled unnecessary clearing of screen in main...
Cleanups in custom matrix math (ReducedMatrix i...
Added member var initializers to Boss_TheWall.c...
Add initializer to Boss_Ufo.cpp member var to f...
Console now displays correctly when using scale...
Replaced console.png texture with similar one I...
Small Makefile fix for gcw target
In Console.cpp, check draw-length of line buffe...
Console.cpp buffer overflow fixes, caught with ...
Calls to PlayWave() and PlayWave3D() under SDL ...
Under SDL, PlayWave() is now an inlined wrapper...
Added missing initializers to GegnerClass const...
Tiny cleanup
VSync changes in non-EGL code, primarily in DX8...
Added setting of deprecated GL vsync attribute ...
Removed line that should have been removed last...
When using EGL, game now passes default or requ...
Fixed typo in help for command line parameters
Makefile now deletes all object files when 'cle...
Fixed wobbling left/right of loading progress bar
Fixed memory leak in Texts.cpp loading list of ...
Added md5sum to README file accompanying archiv...
Removed duplicate data/pvr subfolder that now i...
Archived original data files of game that are n...
Removed obsolete original data files from data/...
TileEngineClass now uses a much smaller set of ...
Disabled code in Player.cpp relating to drawing...
Pooled memory manager is now enabled by default
Pooled memory manager is now more efficient and...
One of the sprites for the endboss is now rende...
Initialize vars to silence compiler warnings
One more tiny optimization to powerup extra's p...
Particle effects from collecting powerup extras...
Matrix math cleanups
Cleanups in matrix math
Fast trigonometry sin/cos lookup table replaced...
Variables used to hold Block var of TileTileStr...
Disabled statement that had no effect in Trigge...
Rewrote remaining original Block* functions in ...
Rewrote and cleaned up BlockSlopes() function i...
Rewrote TileEngineClass::CheckDestroyableWalls(...
Added #ifdef around blocks of code and variable...
Fixed out-of-bounds Tiles[][] array access in P...
If _DEBUG symbol is defined (debug build), -DUS...
Fixed out-of-bounds accesses to Tiles[][] array...
Added function for accessing elements of Tiles[...
Fixed LONGFUNKE particles often not being visib...
Cleanups / improvements to ReducedMatrix-relate...
Optional trig lookup table is now a proper clas...
GCW Zero platform no longer uses -flto compiler...
Added const specifier to some parameters to Red...
Renamed Math.h to Mathematics.h to ensure non-c...
Fixed bug where destroyed wasp-nests would rota...
Added GCC version check for >= 4.8 in Makefile,...
* Cleaned up Makefile, one can now build for a ...
Default screen depth for all platforms is now 3...
Added GroupedForwardListClass to DataStructures...
Improvements to ReducedMatrix functions in Math...
Fixed signed int comparison warning in DX8Textu...
Partikelsystem.cpp changes:
Projectiles.cpp changes:
Added simple,fast memory pool class in new file...
ConsoleClass is now a static global instead of ...
GegnerListClass is now a static global instead ...
GUIClass is now a static global instead of dyna...
HUDClass is now a static global instead of dyna...
PartikelsystemClass is now a static global inst...
ProjectileListClass is now a static global inst...
TimerClass is now a static global instead of dy...
Moved loading of each players' sprites into Pla...
PlayerClass array is now a static global instea...
TileengineClass is now a global static, instead...
Eliminated unnecessary float->int->float conver...
Fixed spritesheet dimensions for animated fans ...
Removed white areas of fiesedrone.png spriteshe...
Added Exit() method to TexturesystemClass, to r...
Music / sound fixes (...)
Sorry about that, was away from the Internet for a bit. I added the two missing source...
Sorry about that, was away from the Internet for a bit. I added the two missing source...
Sorry about that, was away from the Internet for a bit. I added the two missing source...
Sorry about that, was away from the Internet for a bit. I added the two missing source...
Added missing DX8Texture source files from comm...