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YeQianqian@YeQianqian-PC
committed
[562c74]
remove mistake assert.
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YeQianqian@YeQianqian-PC
committed
[aa29b3]
move cube model to mesh folder.
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YeQianqian@YeQianqian-PC
committed
[81c835]
correct resource file path.
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YeQianqian@YeQianqian-PC
committed
[a9e8a5]
line / ray intersection.
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YeQianqian@YeQianqian-PC
committed
[75c2bc]
2d screen water effect, the correct version.
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YeQianqian@YeQianqian-PC
committed
[1150d5]
replace legacy "simple" shader.
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YeQianqian@YeQianqian-PC
committed
[eba426]
rename.
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YeQianqian@YeQianqian-PC
committed
[9d07bf]
funciton pointer-based embedded finite-state ma...
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YeQianqian@YeQianqian-PC
committed
[45d6e0]
fix resource file path.
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YeQianqian@YeQianqian-PC
committed
[826f40]
GPU volumetric line render.
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YeQianqian@YeQianqian-PC
committed
[067eee]
template lerp util.
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YeQianqian@YeQianqian-PC
committed
[4fa901]
implementation of 2D convex hull.
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YeQianqian@YeQianqian-PC
committed
[b6a91e]
fix resource file path.
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YeQianqian@YeQianqian-PC
committed
[dc2798]
bump mapping technique.
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YeQianqian@YeQianqian-PC
committed
[e07915]
up / down camera control.
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YeQianqian@YeQianqian-PC
committed
[974e52]
rename.
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YeQianqian@YeQianqian-PC
committed
[27db95]
ghost character effect.
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YeQianqian@YeQianqian-PC
committed
[7708ba]
morph arbitrary mesh to cube and sphere.
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YeQianqian@YeQianqian-PC
committed
[46efab]
code adapt for legacy demo.
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YeQianqian@YeQianqian-PC
committed
[a057ab]
cubemap texture support alpha channel.
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YeQianqian@YeQianqian-PC
committed
[18cdd5]
fix incorrect function call in noise texture co...
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YeQianqian@YeQianqian-PC
committed
[98ef14]
mesh support per face normal.
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YeQianqian@YeQianqian-PC
committed
[664271]
fix texture file path.
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YeQianqian@YeQianqian-PC
committed
[85ed6e]
fix incorrect texture filename.
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YeQianqian@YeQianqian-PC
committed
[d20e3c]
support step-by-step running.
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YeQianqian@YeQianqian-PC
committed
[ab342d]
practical dissolve effect.
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YeQianqian@YeQianqian-PC
committed
[6f7d23]
code and resource of diamond render demo.
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YeQianqian@YeQianqian-PC
committed
[6d341d]
code adapt for legacy demo.
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YeQianqian@YeQianqian-PC
committed
[678a59]
constant width and anti-aliasing features for s...
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YeQianqian@YeQianqian-PC
committed
[fb0087]
billboard beam.
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YeQianqian@YeQianqian-PC
committed
[712a37]
increase terrain solution to get better lightin...
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YeQianqian@YeQianqian-PC
committed
[6a1c3a]
under water caustics effect.
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YeQianqian@YeQianqian-PC
committed
[350b07]
non uniform spline.
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YeQianqian@YeQianqian-PC
committed
[3390e7]
triangle barycentric coordinates.
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YeQianqian@YeQianqian-PC
committed
[6e0e0a]
use bold font.
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YeQianqian@YeQianqian-PC
committed
[9d1140]
terrain slope lighting.
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YeQianqian@YeQianqian-PC
committed
[981a72]
simplest implement of single pass wireframe.
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YeQianqian@YeQianqian-PC
committed
[eb2d47]
add caustics map.
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YeQianqian@YeQianqian-PC
committed
[bd5478]
rename to Bump***.
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YeQianqian@YeQianqian-PC
committed
[f0cb87]
implement of ShaderX7 An Efficient and Physical...
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YeQianqian@YeQianqian-PC
committed
[38e3af]
support image scale.
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YeQianqian@YeQianqian-PC
committed
[5b28e1]
return value style of vector transform by matrix.
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YeQianqian@YeQianqian-PC
committed
[52d6fc]
use covariance matrix to calc bounding volume.
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YeQianqian@YeQianqian-PC
committed
[977abc]
move to texture folder.
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YeQianqian@YeQianqian-PC
committed
[7b7db5]
fault formation terrain generate algorithm.
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YeQianqian@YeQianqian-PC
committed
[baff93]
wooooooooooooooooooooo, geometric decal !!!
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YeQianqian@YeQianqian-PC
committed
[35b864]
midpoint displacement terrain generate algorithm.
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YeQianqian@YeQianqian-PC
committed
[ec370e]
support CVector2 dot product.
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YeQianqian@YeQianqian-PC
committed
[fce52a]
implement of ShaderX5 Normal Mapping Without Pr...
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YeQianqian@YeQianqian-PC
committed
[7dffa2]
fractal brownian motion noise from GameProgramm...
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YeQianqian@YeQianqian-PC
committed
[c2b1e9]
recursive dimensional clustering collision dete...
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YeQianqian@YeQianqian-PC
committed
[271040]
rock diffuse, normal and height texture.
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YeQianqian@YeQianqian-PC
committed
[27f084]
rand between range of int.
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YeQianqian@YeQianqian-PC
committed
[c04ed9]
implement of GPU Gems 1 Fast Filter-Width Estim...
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YeQianqian@YeQianqian-PC
committed
[c82b12]
circle iterate terrain generate algorithm.
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YeQianqian@YeQianqian-PC
committed
[aa98b9]
sum of sines ocean render.
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YeQianqian@YeQianqian-PC
committed
[64c03a]
tess quad render problem hint.
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YeQianqian@YeQianqian-PC
committed
[216dee]
order independent transparency from ATI Render ...
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YeQianqian@YeQianqian-PC
committed
[af531b]
max support 16 texture unit.
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YeQianqian@YeQianqian-PC
committed
[3e0abb]
DLAA.
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YeQianqian@YeQianqian-PC
committed
[7d2918]
fix resource path.
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YeQianqian@YeQianqian-PC
committed
[09cb38]
fix resource path.
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YeQianqian@YeQianqian-PC
committed
[b6976a]
A-Buffer SSAA, the best AA solution.
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YeQianqian@YeQianqian-PC
committed
[957efa]
fix incorrect "rgbNW" and show debug edges.
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YeQianqian@YeQianqian-PC
committed
[b4d136]
gerstner wave ocean render.
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YeQianqian@YeQianqian-PC
committed
[6b7218]
overloaded operator for CVector2 * CVector2.
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YeQianqian@YeQianqian-PC
committed
[439786]
move cubemap to texture folder.
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YeQianqian@YeQianqian-PC
committed
[ccc924]
use bind_texture2D helper, and use black letter...
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YeQianqian@YeQianqian-PC
committed
[2f8960]
vertex shader animation.
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YeQianqian@YeQianqian-PC
committed
[6ae3db]
rename.
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YeQianqian@YeQianqian-PC
committed
[d02f5d]
support "glBlendEquationSeparate".
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YeQianqian@YeQianqian-PC
committed
[f1fb9c]
add blurred cubemap generated by CubeMapGen.
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YeQianqian@YeQianqian-PC
committed
[8cf112]
FXAA
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YeQianqian@YeQianqian-PC
committed
[08b56b]
triple direction lighting.
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YeQianqian@YeQianqian-PC
committed
[efe558]
texture binding helper.
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YeQianqian@YeQianqian-PC
committed
[142073]
render textured cubes instead of a colorful quad.
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YeQianqian@YeQianqian-PC
committed
[018c9d]
remove.
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YeQianqian@YeQianqian-PC
committed
[7fa066]
thinfilm effect.
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YeQianqian@YeQianqian-PC
committed
[13f1f9]
GPU Gems 3 --- Volumetric Light Scattering as a...
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YeQianqian@YeQianqian-PC
committed
[4e6053]
add wood1 texture.
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YeQianqian@YeQianqian-PC
committed
[37429c]
simplify screen quad shader usage.
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YeQianqian@YeQianqian-PC
committed
[26ee3a]
fur shading.
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YeQianqian@YeQianqian-PC
committed
[d6a741]
edge detection anti aliasing from GPU Gems 3 cp19.
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YeQianqian@YeQianqian-PC
committed
[c70d42]
vegetation render.
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YeQianqian@YeQianqian-PC
committed
[18fe41]
various image zoom filter.
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YeQianqian@YeQianqian-PC
committed
[8c0eac]
correct mesh file path.
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YeQianqian@YeQianqian-PC
committed
[596ab9]
arrange resource folder.
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YeQianqian@YeQianqian-PC
committed
[6f8772]
use shader for render.
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YeQianqian@YeQianqian-PC
committed
[4366fe]
move teapot to mesh folder.
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YeQianqian@YeQianqian-PC
committed
[34ae35]
rename.
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YeQianqian@YeQianqian-PC
committed
[f88581]
remove omissible "in_texcoord".
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YeQianqian@YeQianqian-PC
committed
[e8f06d]
correct resource file path.
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YeQianqian@YeQianqian-PC
committed
[f53005]
overload the minus sign.
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YeQianqian@YeQianqian-PC
committed
[024582]
remove boring zoom demo.
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YeQianqian@YeQianqian-PC
committed
[0e264a]
move fur image to texture folder.
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YeQianqian@YeQianqian-PC
committed
[929518]
code clean up.
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YeQianqian@YeQianqian-PC
committed
[da6635]
linear space lighting.
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YeQianqian@YeQianqian-PC
committed
[d28d51]
remove it.
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YeQianqian@YeQianqian-PC
committed
[387ad8]
MSAA demo.
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YeQianqian@YeQianqian-PC
committed
[f2fab1]
rename.