Activity for GLworld

  • YeQianqian@YeQianqian-PC committed [562c74]

    remove mistake assert.

  • YeQianqian@YeQianqian-PC committed [aa29b3]

    move cube model to mesh folder.

  • YeQianqian@YeQianqian-PC committed [81c835]

    correct resource file path.

  • YeQianqian@YeQianqian-PC committed [a9e8a5]

    line / ray intersection.

  • YeQianqian@YeQianqian-PC committed [75c2bc]

    2d screen water effect, the correct version.

  • YeQianqian@YeQianqian-PC committed [1150d5]

    replace legacy "simple" shader.

  • YeQianqian@YeQianqian-PC committed [eba426]

    rename.

  • YeQianqian@YeQianqian-PC committed [9d07bf]

    funciton pointer-based embedded finite-state ma...

  • YeQianqian@YeQianqian-PC committed [45d6e0]

    fix resource file path.

  • YeQianqian@YeQianqian-PC committed [826f40]

    GPU volumetric line render.

  • YeQianqian@YeQianqian-PC committed [067eee]

    template lerp util.

  • YeQianqian@YeQianqian-PC committed [4fa901]

    implementation of 2D convex hull.

  • YeQianqian@YeQianqian-PC committed [b6a91e]

    fix resource file path.

  • YeQianqian@YeQianqian-PC committed [dc2798]

    bump mapping technique.

  • YeQianqian@YeQianqian-PC committed [e07915]

    up / down camera control.

  • YeQianqian@YeQianqian-PC committed [974e52]

    rename.

  • YeQianqian@YeQianqian-PC committed [27db95]

    ghost character effect.

  • YeQianqian@YeQianqian-PC committed [7708ba]

    morph arbitrary mesh to cube and sphere.

  • YeQianqian@YeQianqian-PC committed [46efab]

    code adapt for legacy demo.

  • YeQianqian@YeQianqian-PC committed [a057ab]

    cubemap texture support alpha channel.

  • YeQianqian@YeQianqian-PC committed [18cdd5]

    fix incorrect function call in noise texture co...

  • YeQianqian@YeQianqian-PC committed [98ef14]

    mesh support per face normal.

  • YeQianqian@YeQianqian-PC committed [664271]

    fix texture file path.

  • YeQianqian@YeQianqian-PC committed [85ed6e]

    fix incorrect texture filename.

  • YeQianqian@YeQianqian-PC committed [d20e3c]

    support step-by-step running.

  • YeQianqian@YeQianqian-PC committed [ab342d]

    practical dissolve effect.

  • YeQianqian@YeQianqian-PC committed [6f7d23]

    code and resource of diamond render demo.

  • YeQianqian@YeQianqian-PC committed [6d341d]

    code adapt for legacy demo.

  • YeQianqian@YeQianqian-PC committed [678a59]

    constant width and anti-aliasing features for s...

  • YeQianqian@YeQianqian-PC committed [fb0087]

    billboard beam.

  • YeQianqian@YeQianqian-PC committed [712a37]

    increase terrain solution to get better lightin...

  • YeQianqian@YeQianqian-PC committed [6a1c3a]

    under water caustics effect.

  • YeQianqian@YeQianqian-PC committed [350b07]

    non uniform spline.

  • YeQianqian@YeQianqian-PC committed [3390e7]

    triangle barycentric coordinates.

  • YeQianqian@YeQianqian-PC committed [6e0e0a]

    use bold font.

  • YeQianqian@YeQianqian-PC committed [9d1140]

    terrain slope lighting.

  • YeQianqian@YeQianqian-PC committed [981a72]

    simplest implement of single pass wireframe.

  • YeQianqian@YeQianqian-PC committed [eb2d47]

    add caustics map.

  • YeQianqian@YeQianqian-PC committed [bd5478]

    rename to Bump***.

  • YeQianqian@YeQianqian-PC committed [f0cb87]

    implement of ShaderX7 An Efficient and Physical...

  • YeQianqian@YeQianqian-PC committed [38e3af]

    support image scale.

  • YeQianqian@YeQianqian-PC committed [5b28e1]

    return value style of vector transform by matrix.

  • YeQianqian@YeQianqian-PC committed [52d6fc]

    use covariance matrix to calc bounding volume.

  • YeQianqian@YeQianqian-PC committed [977abc]

    move to texture folder.

  • YeQianqian@YeQianqian-PC committed [7b7db5]

    fault formation terrain generate algorithm.

  • YeQianqian@YeQianqian-PC committed [baff93]

    wooooooooooooooooooooo, geometric decal !!!

  • YeQianqian@YeQianqian-PC committed [35b864]

    midpoint displacement terrain generate algorithm.

  • YeQianqian@YeQianqian-PC committed [ec370e]

    support CVector2 dot product.

  • YeQianqian@YeQianqian-PC committed [fce52a]

    implement of ShaderX5 Normal Mapping Without Pr...

  • YeQianqian@YeQianqian-PC committed [7dffa2]

    fractal brownian motion noise from GameProgramm...

  • YeQianqian@YeQianqian-PC committed [c2b1e9]

    recursive dimensional clustering collision dete...

  • YeQianqian@YeQianqian-PC committed [271040]

    rock diffuse, normal and height texture.

  • YeQianqian@YeQianqian-PC committed [27f084]

    rand between range of int.

  • YeQianqian@YeQianqian-PC committed [c04ed9]

    implement of GPU Gems 1 Fast Filter-Width Estim...

  • YeQianqian@YeQianqian-PC committed [c82b12]

    circle iterate terrain generate algorithm.

  • YeQianqian@YeQianqian-PC committed [aa98b9]

    sum of sines ocean render.

  • YeQianqian@YeQianqian-PC committed [64c03a]

    tess quad render problem hint.

  • YeQianqian@YeQianqian-PC committed [216dee]

    order independent transparency from ATI Render ...

  • YeQianqian@YeQianqian-PC committed [af531b]

    max support 16 texture unit.

  • YeQianqian@YeQianqian-PC committed [3e0abb]

    DLAA.

  • YeQianqian@YeQianqian-PC committed [7d2918]

    fix resource path.

  • YeQianqian@YeQianqian-PC committed [09cb38]

    fix resource path.

  • YeQianqian@YeQianqian-PC committed [b6976a]

    A-Buffer SSAA, the best AA solution.

  • YeQianqian@YeQianqian-PC committed [957efa]

    fix incorrect "rgbNW" and show debug edges.

  • YeQianqian@YeQianqian-PC committed [b4d136]

    gerstner wave ocean render.

  • YeQianqian@YeQianqian-PC committed [6b7218]

    overloaded operator for CVector2 * CVector2.

  • YeQianqian@YeQianqian-PC committed [439786]

    move cubemap to texture folder.

  • YeQianqian@YeQianqian-PC committed [ccc924]

    use bind_texture2D helper, and use black letter...

  • YeQianqian@YeQianqian-PC committed [2f8960]

    vertex shader animation.

  • YeQianqian@YeQianqian-PC committed [6ae3db]

    rename.

  • YeQianqian@YeQianqian-PC committed [d02f5d]

    support "glBlendEquationSeparate".

  • YeQianqian@YeQianqian-PC committed [f1fb9c]

    add blurred cubemap generated by CubeMapGen.

  • YeQianqian@YeQianqian-PC committed [8cf112]

    FXAA

  • YeQianqian@YeQianqian-PC committed [08b56b]

    triple direction lighting.

  • YeQianqian@YeQianqian-PC committed [efe558]

    texture binding helper.

  • YeQianqian@YeQianqian-PC committed [142073]

    render textured cubes instead of a colorful quad.

  • YeQianqian@YeQianqian-PC committed [018c9d]

    remove.

  • YeQianqian@YeQianqian-PC committed [7fa066]

    thinfilm effect.

  • YeQianqian@YeQianqian-PC committed [13f1f9]

    GPU Gems 3 --- Volumetric Light Scattering as a...

  • YeQianqian@YeQianqian-PC committed [4e6053]

    add wood1 texture.

  • YeQianqian@YeQianqian-PC committed [37429c]

    simplify screen quad shader usage.

  • YeQianqian@YeQianqian-PC committed [26ee3a]

    fur shading.

  • YeQianqian@YeQianqian-PC committed [d6a741]

    edge detection anti aliasing from GPU Gems 3 cp19.

  • YeQianqian@YeQianqian-PC committed [c70d42]

    vegetation render.

  • YeQianqian@YeQianqian-PC committed [18fe41]

    various image zoom filter.

  • YeQianqian@YeQianqian-PC committed [8c0eac]

    correct mesh file path.

  • YeQianqian@YeQianqian-PC committed [596ab9]

    arrange resource folder.

  • YeQianqian@YeQianqian-PC committed [6f8772]

    use shader for render.

  • YeQianqian@YeQianqian-PC committed [4366fe]

    move teapot to mesh folder.

  • YeQianqian@YeQianqian-PC committed [34ae35]

    rename.

  • YeQianqian@YeQianqian-PC committed [f88581]

    remove omissible "in_texcoord".

  • YeQianqian@YeQianqian-PC committed [e8f06d]

    correct resource file path.

  • YeQianqian@YeQianqian-PC committed [f53005]

    overload the minus sign.

  • YeQianqian@YeQianqian-PC committed [024582]

    remove boring zoom demo.

  • YeQianqian@YeQianqian-PC committed [0e264a]

    move fur image to texture folder.

  • YeQianqian@YeQianqian-PC committed [929518]

    code clean up.

  • YeQianqian@YeQianqian-PC committed [da6635]

    linear space lighting.

  • YeQianqian@YeQianqian-PC committed [d28d51]

    remove it.

  • YeQianqian@YeQianqian-PC committed [387ad8]

    MSAA demo.

  • YeQianqian@YeQianqian-PC committed [f2fab1]

    rename.

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