This is just a repository store my code. All of them are related to game development. I am really interested in game development technique so I implement and share them.
Features
- Basic And Special Light Equation ( Hemisphere / Fabric / SubsurfaceScattering / Rim / Fresnel / ... )
- Various Shadow Tech ( Uniform / PCF / VSM / ... )
- Various PostProcess ( DOF / Bloom / GodRay / MotionBlur / SSAO / ... )
- Various Texture Related Tech ( Normal Mapping / Parallax Mapping / Projective Texture / ... )
- Misc ( SoftParticles / MegaParticles / Skeletal Animation / Collision Detection / Octree / ... )
- Realtime Water Simulation
- Realtime Fur Render
- Deferred Shading / Deferred Lighting
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