This is just a repository store my code. All of them are related to game development. I am really interested in game development technique so I implement and share them.

Features

  • Basic And Special Light Equation ( Hemisphere / Fabric / SubsurfaceScattering / Rim / Fresnel / ... )
  • Various Shadow Tech ( Uniform / PCF / VSM / ... )
  • Various PostProcess ( DOF / Bloom / GodRay / MotionBlur / SSAO / ... )
  • Various Texture Related Tech ( Normal Mapping / Parallax Mapping / Projective Texture / ... )
  • Misc ( SoftParticles / MegaParticles / Skeletal Animation / Collision Detection / Octree / ... )
  • Realtime Water Simulation
  • Realtime Fur Render
  • Deferred Shading / Deferred Lighting

Project Samples

Project Activity

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Additional Project Details

Operating Systems

MinGW/MSYS2

Programming Language

C, C++

Registered

2012-05-03