[Housebot-developers] [ housebot-Bugs-1586772 ] Fix the connection brain
Status: Alpha
Brought to you by:
j_house
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From: SourceForge.net <no...@so...> - 2007-02-18 17:39:59
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Bugs item #1586772, was opened at 2006-10-29 12:40 Message generated for change (Comment added) made by j_house You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=774851&aid=1586772&group_id=149506 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Urban Hafner (urbanhafner) Assigned to: j_house (j_house) Summary: Fix the connection brain Initial Comment: Right now the connection brain is turned of because it fails at some point during the game and aborts the bot. ---------------------------------------------------------------------- >Comment By: j_house (j_house) Date: 2007-02-18 12:39 Message: Logged In: YES user_id=1353569 Originator: NO For a long time now, the original complaint of a bot crash has been resolved by simply disabling the brain. I have not closed this bug because the connections brain truly is broken. I don't like the approach I took and plan to do a rewrite. I think that I've settled on a desire to have a proximity brain that feeds the connections brain. The proximity info can be used by a variety of other things and will simplify the (eventual) coding of the connections brain. I hope to get the proximity brain done in the relatively near future... ---------------------------------------------------------------------- Comment By: j_house (j_house) Date: 2006-10-30 18:20 Message: Logged In: YES user_id=1353569 I've assigned this one to me because it's my fault. I guess it's taken a bit of a back burner with all the GTP changes and speed up enhancements. On top of that, I've also started debating if the approach I took was really the right approach. I've been thinking of a more general approach but have to figure out how to do it... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=774851&aid=1586772&group_id=149506 |