My question is simple:
Is BBoN (+79 to FoL) always better than LoSR (+60 to FoL when BoL active)?
Am i getting something wrong or is switching librams for FoL just not necessary?
I also modified Mp5 Mode for HL:
-- Holy Light logic
if (spell == "Holy Light") then
if (HolyLibrams_Options.Mp5Mode) then
if (self:HasMendingBuff()) then
if (self:HasBoL(targ)) then
self:Debug("Equipping", LoSR)
EquipItemByName(LoSR)
else
self:Debug("Equipping", LotL)
EquipItemByName(LotL)
end
else
self:Debug("Equipping", LoM)
EquipItemByName(LoM)
end
else
--
end
end
This checks for mending buff and if active it checks for SoL und uses LoSR if - and LotL if not active. If mending buff is not found it always equipps LoM.
LoAT is missing because I simply don't have it...if i had this would be my Hps mode ;p
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
LoSR is flat 60 + Heal when BoL is on
BBoN is affected by spell coefficents notice the "up to 79" in the description so the actual benefit to healing is around 34 rather than 79
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
My question is simple:
Is BBoN (+79 to FoL) always better than LoSR (+60 to FoL when BoL active)?
Am i getting something wrong or is switching librams for FoL just not necessary?
I also modified Mp5 Mode for HL:
-- Holy Light logic
if (spell == "Holy Light") then
if (HolyLibrams_Options.Mp5Mode) then
if (self:HasMendingBuff()) then
if (self:HasBoL(targ)) then
self:Debug("Equipping", LoSR)
EquipItemByName(LoSR)
else
self:Debug("Equipping", LotL)
EquipItemByName(LotL)
end
else
self:Debug("Equipping", LoM)
EquipItemByName(LoM)
end
else
--
end
end
This checks for mending buff and if active it checks for SoL und uses LoSR if - and LotL if not active. If mending buff is not found it always equipps LoM.
LoAT is missing because I simply don't have it...if i had this would be my Hps mode ;p
Libram switching for Flash of Light is not necessary now.
Modified code:
[code]
-- Flash of Light logic
if (spell == "Flash of Light") then
self:Debug("Equipping", BBoN)
EquipItemByName(BBoN)
end
end
[/code]
LoSR>BBoN
LoSR is flat 60 + Heal when BoL is on
BBoN is affected by spell coefficents notice the "up to 79" in the description so the actual benefit to healing is around 34 rather than 79