Below are some of the updates for this version of Hex Map Sphere:
Added the parallel perspective option
Fixed Method 3
Most of the updates were under the hood
Updated to the latest version of jMonkey Engine
Moved the tiles and much of the random generating parameters to an XML
file "DefaultMapDescription.xml" to allow customization without recompiling
Changed the save map file format to XML (will still load old maps)
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What about the 450 deg longitude / latitude issue? Is it a bug or a feature? Eg. the Globe view in Civilization 4 by design had a latitude of 720 deg and a longitude of 360 deg. The reason was to make the whole map visible but also give the impression of a globe. What about your hex globe? Thanks!
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The map is an actual sphere constructed with triangles based on an icosahedron ( Refer to http://en.wikipedia.org/wiki/Icosahedron, http://en.wikipedia.org/wiki/Geodesic_dome). Each tile is 6 triangles with 12 tiles with 5 triangles.
Because of the 3D engine used, it cannot be larger than 360 degrees without visible overlap. Also, you cannot see the entire map. At the most you will see about half with parallel perspective.
I have not played Civ4 so I am not familiar with their user interface.
The JMonkeyengine used is a 3D engine used for some first person games and various others. There is a showcase on their website at http://jmonkeyengine.org.
If you press F5 you get the stats on frame rate, number of triangles, objects, ect.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Below are some of the updates for this version of Hex Map Sphere:
Added the parallel perspective option
Fixed Method 3
Most of the updates were under the hood
Updated to the latest version of jMonkey Engine
Moved the tiles and much of the random generating parameters to an XML
file "DefaultMapDescription.xml" to allow customization without recompiling
Changed the save map file format to XML (will still load old maps)
What about the 450 deg longitude / latitude issue? Is it a bug or a feature? Eg. the Globe view in Civilization 4 by design had a latitude of 720 deg and a longitude of 360 deg. The reason was to make the whole map visible but also give the impression of a globe. What about your hex globe? Thanks!
The map is an actual sphere constructed with triangles based on an icosahedron ( Refer to http://en.wikipedia.org/wiki/Icosahedron, http://en.wikipedia.org/wiki/Geodesic_dome). Each tile is 6 triangles with 12 tiles with 5 triangles.
Because of the 3D engine used, it cannot be larger than 360 degrees without visible overlap. Also, you cannot see the entire map. At the most you will see about half with parallel perspective.
I have not played Civ4 so I am not familiar with their user interface.
The JMonkeyengine used is a 3D engine used for some first person games and various others. There is a showcase on their website at http://jmonkeyengine.org.
If you press F5 you get the stats on frame rate, number of triangles, objects, ect.