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Updates

2013-07-10
2013-09-24
  • Greg Hewitt

    Greg Hewitt - 2013-07-10

    Below are some of the updates for this version of Hex Map Sphere:

    Added the parallel perspective option
    Fixed Method 3

    Most of the updates were under the hood
    Updated to the latest version of jMonkey Engine
    Moved the tiles and much of the random generating parameters to an XML
    file "DefaultMapDescription.xml" to allow customization without recompiling
    Changed the save map file format to XML (will still load old maps)

     
  • tankjob

    tankjob - 2013-07-11

    What about the 450 deg longitude / latitude issue? Is it a bug or a feature? Eg. the Globe view in Civilization 4 by design had a latitude of 720 deg and a longitude of 360 deg. The reason was to make the whole map visible but also give the impression of a globe. What about your hex globe? Thanks!

     
  • Greg Hewitt

    Greg Hewitt - 2013-09-24

    The map is an actual sphere constructed with triangles based on an icosahedron ( Refer to http://en.wikipedia.org/wiki/Icosahedron, http://en.wikipedia.org/wiki/Geodesic_dome). Each tile is 6 triangles with 12 tiles with 5 triangles.
    Because of the 3D engine used, it cannot be larger than 360 degrees without visible overlap. Also, you cannot see the entire map. At the most you will see about half with parallel perspective.

    I have not played Civ4 so I am not familiar with their user interface.

    The JMonkeyengine used is a 3D engine used for some first person games and various others. There is a showcase on their website at http://jmonkeyengine.org.

    If you press F5 you get the stats on frame rate, number of triangles, objects, ect.

     

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