I followed all instructions in the original post to the letter but virtualized surround output is not working. I set up Hi-Fi Cable Input to 7.1 surround output, but when I do speaker test only left and right channels have sound. edit:
I followed all instructions in the original post to the letter but there's no sound when Hi-Fi Cable Input is set as playback device. Tested with both of my USB DACs (HiBy FC1 and FiiO K1), but no luck.
I followed all instructions in the originall posted to the letter but there's no sound when Hi-Fi Cable Input is set as playback device. Tested with both of my USB DACs (HiBy FC1 and FiiO K1), but no luck.
I followed all instructions to the letter but there's no sound when Hi-Fi Cable Input is set as playback device. Tested with both of my USB DACs (HiBy FC1 and FiiO K1), but no luck.
I can't find preamp.txt file, where did you find?
As much as you are technically correct, HeSuVi's purpose itself is to modify/enhance audio that is not up to par. Ideally we would have HRTF/spatial audio rendering in every game and engine along with a one click load for personalized HRTFs, but the state of spatial audio on windows and in games is obviously not an ideal one. Of course, it's completely out of scope for HeSuVi to directly modify impulse responses since it's just convolver, but I don't think the request is completely invalid, particularly...
As much as you are technically correct, HeSuVi purpose itself is to modify/enhance audio that is not up to par. Ideally we would have HRTF/spatial audio rendering in every game and engine, along with a one click load for personalized SOFA files, but the state of spatial audio on windows nor in games is obviously not an ideal one. Of course, it's completely out of scope for HeSuVi to directly modify impulse responses as it is just an impulse response convolver, but I also don't think the request is...
Hi, no problem, meanwhile i have been experimenting with recording impulses myself, but Atmos suits me best. Cutting impulses was behind my latest experiments. I wanted to remove room reverb/reflections because i was somehow unsatisfied how it sounds in linux when using virtual surround sink 7.1 with PipeWire. My latest experiment is impulse long only 20ms and it feels so far the best/cleanest to me. But maybe it’s only in my head :)
Hi, no problem, meanwhile i have been experimenting with recording Hesuvi impulses myself, but Atmos suits me best. Cutting impulse was behind my latest experiments. I wanted to remove room reverb/reflections because i was somehow unsatisfied how it sounds in linux when using virtual surround sink 7.1 with PipeWire. My latest experiment is impulse long only 15ms and it feels so far the best/cleanest to me. But who knows what is the right approach :)
Thank you so much for the correction.It sounds more realistic on my speaker.However,after hearing for a long time on my speaker and tested on my headphone,i found out the sound is biased to the right.I would be very much appreciated if you can check that.Sorry for the bothering ;)
If you know how to configure Equalizer APO settings as decribed in the Configuration reference then just look in the HeSuVi folder - there is a set of .txt config files for the Equalizer APO. For headphones virtualization the main job of this set is to apply convolution data from the HRIR and to downmix audio channels. All this job is made by Equalizer APO itself. Graphics EQ in the HeSuVi project is just standard Equalizer APO command: "GraphicEQ: Frequency Gain (dB); Frequency Gain (dB); ..." (see...
If you know how to configure Equalizer APO settings as decribed in the Configuration reference then just look in the HeSuVi folder - there is a set of .txt config files for the Equalizer APO. For headphones virtualization the main job of this set is to apply convolution data from the HRIR and to downmix audio channels. All this job is made by Equalizer APO itself. Graphics EQ in the HeSuVi project is just standard Equalizer APO command: "GraphicEQ: Frequency Gain (dB); Frequency Gain (dB); ..." (see...
If you know how to configure Equalizer APO settings as decribed in the Configuration reference then just look in the HeSuVi folder - there is a set of .txt config files for the Equalizer APO. For headphones virtualization the main job of this set is to apply convolution data from the HRIR and to downmix audio channels. All this job is made by Equalizer APO itself. Graphics EQ in the HeSuVi project is just standard Equalizer APO command: "GraphicEQ: Frequency Gain (dB); Frequency Gain (dB); ..." (see...
If you know how to configure Equalizer APO settings as decribed in the Configuration reference then just look in the HeSuVi folder - there is a set of .txt config files for the Equalizer APO. For headphones virtualization the main job of this set is to apply convolution data from the HRIR and to downmix audio channels. All this job is made by Equalizer APO itself. Graphics EQ in the HeSuVi project is just standard Equalizer APO command: "GraphicEQ: Frequency Gain (dB); Frequency Gain (dB); ..." (see...
If you know how to configure Equalizer APO settings as decribed in the Configuration reference then just look in the HeSuVi folder - there is a set of .txt config files for the Equalizer APO. For headphones virtualization the main job of this set is to apply convolution data from the HRIR and to downmix audio channels. All this job is made by Equalizer APO itself. Graphics EQ in the HeSuVi project is just standard Equalizer APO command: "GraphicEQ: Frequency Gain (dB); Frequency Gain (dB); ..." (see...
If you know how to configure Equalizer APO settings as decribed in the Configuration reference then just look in the HeSuVi folder - there is a set of .txt config files for the Equalizer APO. For headphones virtualization the main job of this set is to apply convolution data from the HRIR and to downmix audio channels. All this job is made by Equalizer APO itself. Graphics EQ in the HeSuVi project is just standard Equalizer APO command: "GraphicEQ: Frequency Gain (dB); Frequency Gain (dB); ..." (see...
Well. Hm. So what I just did is to add another EQ with Equalizer APO to make sure it works beyond the 100 filter limit. A second EQ in my case or third to be precise. There's a already lot of filters HeSuVi needs to apply just for vitualization. With a 100 filters limit for EQ+ Virtualization that would be not much. Again there is no feedback from HeSuVi for the EQ settings and it might just automatize this process. At least that's what it should do I suppose.
Well. Hm. So what I just did is to add another EQ with Equalizer APO to make sure it works beyond the 100 filter limit. A second EQ in my case or third to be precise. Again there is no feedback from HeSuvi for the EQ settings and it might just automatize this process. At least that's what it should do I suppose.
Well. Hm. So what I just did is to add another EQ with Equalizer APO to make sure it works beyond the 100 filter limit. Again there is no feedback from HeSuvi for the EQ settings and it might just automatize this process. At least that's what it should do.
HeSuVi is not a standalone program. It just makes configuration files for the Equalizer APO. All limits here is Equalizer APO itself.
How many filters can I actively apply to the EQ? Is it the same as in EqualizerAPO 1.4.2 with a 100 filter limit per channel? I've copied and delicately auto equalized my in-ears with the help of public knowledge, or so I thought. Graphically there is no feedback when it stops unlike in EqualizerAPO. Not sure how to average all those other filters other than to the default 15 or 31 variables either... Been using this program for years, but I just noticed this while re-configuring and am wondering...
How many filters can I actively apply to the EQ? Is it the same as in EqualizerAPO with a 100 filter limit per channel? I've copied and delicately auto equalized my in-ears with the help of public knowledge, or so I thought. Graphically there is no feedback when it stops unlike in EqualizerAPO. Not sure how to average all those other filters other than to the default 15 or 31 variables either... Been using this program for years, but I just noticed this while re-configuring and am wondering now....
How many filters can I activly apply to the EQ? Is it the same as in EqualizerAPo with a 100 filter limit per channel? I've copied and delicately auto equalized my in-ears with the help of public knowledge, or so I thought. Graphically there is no feedback unlike in EqualizerApo. Not sure how to average all those other filters other than to the default 15 or 31 variables. Been using this program for years, but I just noticed this while re-configuring. Deepest thanks for your work! Would've been completely...
Hello! Sorry that I haven’t been on the forum — I just didn’t think anyone might write to me. Also, I was embarrassed because earlier I had uploaded an incorrectly recorded HRIR and was experimenting in different ways. Anyway, if you’re still interested, I can record Dolby Atmos the way you suggested.
Dear Matt, and friends. Thank you for this app. Basically i was kind new today after reading reddit when i found windows sonic and dolby atmos plugin demo. So i am usually watch movies dolby digital (some with atmos) and music (some with atmos) via my smart android tv thru ARC 5.1 sony surround hometheater. Everytime i played the surround music eac3 files thru headphones via pc or my samsung S21, the music became less loudness, not loud, and sometimes the volume not consistent, it is need the tv...
HeSuVi itself don't have any built-in sound renderer or such. It is just config files that use convolution and mixing functions of the Equalizer APO. I think that functionality of the sound engines (renderers) like for example OpenAL Soft, FMOD or Wwise is beyond of the HeSuVi project.
HeSuVi itself don't have any built-in sound renderer or such. It is just config files that use convolution and mixing functions of the Equalizer APO. I think that funcionality of the sound engines (renderers) like for example OpenAL Soft, FMOD or Wwise is beyond of the HeSuVi project.
There is an interesting discussion about such things on the OpenAL Soft github page https://github.com/kcat/openal-soft/issues/586
Proprietary object based formats are now intercepted by the Spatial Sound API and decoded to spatial. However, you may be right about needing the decoder, i'm not sure it will do this without the decoder installed or not. It would be an easy test either way, e.g. uninstall DTS and play a DTS stream with Atmos or Sonic.
It is not the limit of Windows. It is not even the limit of WASAPI.
Object based audio (therefore by extension height channels) have full integration into the Windows 11 operation system using the Spatial Sound API. I would presume that HeSuVi could be updated to support this, assuming Microsoft hasn't locked it down to preapproved apps (currently only supported by DTS, Atmos, and of course natively Sonic).
HeSuVi "virtualizes" Apple Music's multichannel output for me. However, a major issue is that Apple Music is using Windows' Spatial Sound API, so the audio that Apple Music outputs is actually, in some way, object based. I'm not sure in what format exactly, but HeSuVi is not designed for arbitrary channel layouts or object based formats. So by using HeSuVi with Apple Music, you could potentially be losing data and channels. For now you're stuck with Sonic, Atmos, or DTS. I would personally recommend...
Hi! I noticed when I'm watching movies through VLC media player or playing games like Fortnite, in VB-Audio Matrix I can see there's only 2 channels coming in on the VAIO2 device and HeSuVi is virtualizing 7.1 properly (view "EverythingElse.png"). But when I'm listening to Dolby Audio tracks on the Apple Music app 6 audio channels are coming in and HeSuVi is not virtualizing it. Changing any settings in HeSuVi doesn't affect the audio either. I tried disabling Exclusive Mode on my audio devices but...
I have an idea how to still make work this method for 7.1.4 even on what we have now (Windows limitation etc.). We have to split 12 input channels into 2 input devices, for example, one device for the 8 channels input (default 7.1 layout) and second device for the 4 channels input (4 height channels). Then we can downmix 7.1 to 2.0 for headphones as usual using proper HRIRs and send this 2.0-audio to the output device with APO installed using VB-Audio Matrix. Also we send 4 height channels from the...
I have an idea how to still make work this method for 7.1.4 even on what we have now (Windows limitation etc.). We have to split 12 input channels into 2 input devices, for example, one device for the 8 channels input (default 7.1 layout) and second device for the 4 channels input (4 height channels). Then we can downmix 7.1 to 3.1 using proper HRIRs and send this 3.1-audio to the output device with APO installed using VB-Audio Matrix. Also we send 4 height channels from the second input device to...
I have an idea how to still make work this method for 7.1.4 even on what we have now (Windows limitation etc.). We have to split 12 input channels into 2 input devices, for example, one device for the 8 channels input (default 7.1 layout) and second device for the 4 channels input (4 height channels). Then we can downmix 7.1 to 3.1 using proper HRIRs and send this 3.1-audio to the output device with APO installed using VB-Audio Matrix. Also we send 4 height channels from the second input device to...
The Wiki is outdated. Just use the last updated VB-Audio Matrix - it should work everywhere and much better than Audio Repeater or VB-Cable.
I had similar issues. While it's not mentioned in the Wiki, it appears that the "Bits per sample" may have to match across the Audio Repeater and the VB-Cables. In nelson lin's example: - Audio Repeater sayd "Bits per sample" = "18". (this should be 24) - VB-Audio Virtual Cable "res" = "24 bits".
Why is this not being worked on? Should we make this a feature request? On Wed, Dec 3, 2025 at 6:10 AM Xarion99 xarion99@users.sourceforge.net wrote: Yes, this is the very same guide (and seems like the only one). But as I said before, until your have a solution how to handle more than 8 channels in Windows, this method will not work for the 12 channels setup. ASIO devices can handle 32, 64 or 128 channels but you can't install APO on them. You can install it on WDM audio device but again it supports...
Yes, this is the very same guide (and seems like the only one). But as I said before, until you have a solution how to handle more than 8 channels in Windows, this method will not work for the 12 channels setup. ASIO devices can handle 32, 64 or 128 channels but you can't install APO on them. You can install it on WDM audio device but again it supports 8 channels maximum.
Yes, this is the very same guide (and seems like the only one). But as I said before, until your have a solution how to handle more than 8 channels in Windows, this method will not work for the 12 channels setup. ASIO devices can handle 32, 64 or 128 channels but you can't install APO on them. You can install it on WDM audio device but again it supports 8 channels maximum.
Thank you! On the custom configuration, is it possible to create this configuration with HeSuVi? How might one do this? I'm currently using this guide: https://www.reddit.com/r/headphones/s/80qr7aqAMj On the hardware, I have a receiver with 13 preouts but, would an interface like this with 13 inputs work? Any other hardware? Your help is much appreciated! https://www.musicstore.com/en_US/USD/SSL-Solid-State-Logic-SSL-12-USB/art-PCM0017547-000
Thank you! On the custom configuration, is it possible to create this configuration with HeSuVi? How might one do this? On the hardware, I have a receiver with 13 preouts but, would an interface like this with 13 inputs work? Any other hardware? Your help is much appreciated! https://www.musicstore.com/en_US/USD/SSL-Solid-State-Logic-SSL-12-USB/art-PCM0017547-000
Thank you! On the custom configuration, is it possible to create this configuration? On the hardware, I have the receiver with 13 preouts but, would an interface like this with 13 inputs work? Any other hardware? Your help is much appreciated! https://www.musicstore.com/en_US/USD/SSL-Solid-State-Logic-SSL-12-USB/art-PCM0017547-000
Thank you! On the custom configuration, is it possible to create this configuration? On the hardware, I have the receiver with 13 preouts but, would an interface like this with 13 inputs work? Any other hardware? Your help is much appreciated! https://sourceforge.net/p/hesuvi/discussion/general/thread/46c70b690d/ On Tue, Dec 2, 2025 at 8:05 AM Xarion99 xarion99@users.sourceforge.net wrote: Impulcifier procedure of making binaural audio from 5.1.2 Dolby system uses the default HeSuVi configuration...
Impulcifer procedure of making binaural audio from 5.1.2 Dolby system uses the default HeSuVi configuration with 8 channels. So if you actually want to use the same method for 7.1.4 Dolby system with 12 channels, you need a custom configuration then and also a proper hardware (a 7.1.4 capable AVR and a PC audio device with 12 input channels). P.S. Most limitation of the Impulcifer trick is Windows audio routing that can't use more than 8 channels. But you need somehow send all 12 channels from your...
Impulcifier procedure of making binaural audio from 5.1.2 Dolby system uses the default HeSuVi configuration with 8 channels. So if you actually want to use the same method for 7.1.4 Dolby system with 12 channels, you need a custom configuration then and also a proper hardware (a 7.1.4 capable AVR and a PC audio device with 12 input channels).
Are you saying that Atmos over headphones will attempt to virtualize the full 4 height channels? If this is the case why is Impulcifier limited to 7.1 channels (5.1.2)? Thanks
Thanks, if this is the case why is Impulcifier limited to 7.1 channels? Thanks
Actually, Equalizer APO has no limitation of number of channels as stated in the "Features" section on the project's SourceForge page. But anyway it does not matter in the case of Dolby Atmos audio processing that requires a proper decoder at first place.
These 4 height channels are encoded in the standard 5.1/7.1-audio streams for Dolby proprietary software/hardware decoders only. If you don't have Dolby decoders then these additional channels are just virtual and can't be used in Windows.
There is no need for direct support of "7.1.4" in Windows to listen Dolby Atmos audio in headphones. All you need is a proper decoder of the encoded 5.1/7.1 Dolby Atmos audio streams. Equalizer APO (and so HeSuVi) itself can't decode Dolby Atmos audio.
If i'm not wrong this is a Equalizer APO limitation (not having height channels).
Is there any way for HeSuVi to be updated to support four height channels? I know that windows doesn't support it natively but the Dolby Atmos app does (Dolby Access) and I'm told those four height channels are needed to give the illusion of sounds traveling from back to front Of course, more than 7 channels could be great for other reasons
But the Dolby Atmos app enables support for 7.1.4 etc including 4 height channels, how was Dobly able to achieve this? Can HeSuVi do it? Thanks!
I followed your guide from another thread and it works, thanks!
Thanks Xarion! I was following the wiki on how to record impulse responses and which said to trim the tail, but I guess I misunderstood on how much to trim it. This definitely explains why my impulse responses looked vastly different than other ones which I have compared it to! I still have the original recordings so I will most likely try re-editing the recordings from scratch. Will report on how it goes.
I mean the newest software, VB-Audio Matrix, not VB-Audio Cable. Matrix has built-in routing of audio stream to the various Windows audio devices (ASIO, WDM WASAPI, MME ) so you don't need to use any third-party software to route audio from Matrix virtual audio device to your physical USB DAC.
I mean the newest software, VB-Audio Matrix, not VB-Audio Cable. Matrix has built-in routing of audio stream to the various Windows audio devices (ASIO, WDM WASAPI, MME ) so you don't need to use any third-party software to route audio from its virtual audio device to your physical USB DAC.
I mean the newest software, VB-Audio Matrix, not VB-Audio Cable. It has built-in routing of audio stream to the various Windows audio devices (ASIO, WDM WASAPI, MME ) so you don't need to use any third-party software to route audio from its virtual audio device to your physical USB DAC.
I mean the newest software, VB-Audio Matrix, not VB-Audio Cable.
Do you mean the vb cable mentioned in the wiki? I've already installed it but i fear it may cause some audio delay because the latency bar in the bottom left of the kernel streaming menu often goes yellow or red and i thought using the interal soundcard could have avoided this audio delay.
Hello, Adam Jensen, If you want to use HeSuVi with your external USB DAC, I think it will be much better to install VB-Audio Matrix and use its virtual 7.1-audio device instead of motherboard integrated Realtek 7.1-audio and kernel streaming.
Hello, i want to use Hesuvi with my external usb dac\amplifier, my motherboard has 7.1 Realtek ALC892/ALC897 integrated soundcard, i've installed the drivers for windows 11 but i can't configure the 7.1 output because the option "configure" is greyed out. I've read in the wiki that i can copy the audio of this unused soundcard to my stereo output via kernel streaming but i don't know how to do it since i cannot even configure the soundcard to 7.1. Anybody can help me?
Hello, Aaron Harrington, When you are cutting out IR too short you are erasing reverb, echo, fade out and all other similar effects that need time after main peak impulse. Your AppleSpatial HeSuVi HRIR time is 2 ms only, but for reverb to take effect you need about 100-200 ms. If original spatial engine has reverb effect then just don't cut it out from the IR recording :)
Hey 3DJ, Can you explain exactly how you were able to fix the reverb issue with the original recording? I've recorded my personalized spatial audio BRIR a few times now and i'm pretty sure I got the recording and editing correct, but I have the reverb issue like what was presented in your original recording and fixed in this one. In addition, I have the same speaker separation issue (front speakers are two close together) as your original recording, but again, fixed in this one. Other than that,...
Thank you so much, buddy. I will try and get this done when I get some time. So stay tuned :)
It's all simple if you are familiar with audio recording and editing :) You need to connect headphone output of the receiver to the recording input of your PC audio device. Usually it is audio line input, so you have to check input level from headphone output of the reciever for not to harm your input audio device. Next, enable Concert Hall effect on your reciever, play Dirac Delta stereo wav from your PC through the reciever and record this stereo impulse using some recording software (Audacity,...
Hi Xarion and thanks for your reply. if it's not too much trouble, can you explain exactly how I would go about doing this? i'm not even sure what you mean by stereo impulse response.
You can try to record stereo impulse response from headphone output of the RX-V493 with Concert Hall effect enabled. I think it could work.
Hi guys. I am not an engineer and don't plan on doing any sort of mastering or music manipulation. The reason for my inquiry is because I'm a serious music listener and someone that likes to listen to my music with a slight, reverb-y "concert hall" type of effect. Has anyone ever owned one of the vintage Yamaha HT receivers from circa 1998-2000? Well, if you have you'll remember that one of their early models, the RX-V493 has a few built in DSP effects. One of which is Concert Hall. This particular...
There is not a lot of data on the Dirac Virtuoso spatialization offered by Dirac on a select few products, such as the Monolith Headphone Amplifier by Monoprice. Would someone that owns this device be able to upload a HeSuVi BRIR recording? I didn’t look in the Binaural Database so I may have missed something. Thanks.
How do you do this? Do you edit the raw DIRAC file or do you load the separate channels into a spatial plugin?
This is the HeSuVi matrix for upmixing stereo to 7.1: Copy: L=0.5L R=0.5R C=0.2L+0.2R SUB=0.0 RL=0.3L+-0.2R RR=-0.2L+0.3R SL=0.45L+-0.25R SR=-0.25L+0.45R Please notice that subwoofer will be silent so it is 7.0 actually. This matrix will be active when you set on "Stereo" in the "Upmix Content" of HeSuVi control panel. For listening audio on an actual 7.1-loudspeakers setup you have to set connections to Raw Front, Raw Side, Raw Ctr/Sbw and Raw Back. It does not matter what HRIR is selected in this...
As I understand, you want to use HeSuVi config to upmix stereo audio to 7.1 and then to listen it on the 7.1-loudspeakers system. I think it is not possible on the default HeSuVi config. As 3 DJ wrote here https://sourceforge.net/p/hesuvi/discussion/general/thread/3b9a086bd4/#ec3d "HeSuVi's Stereo upmix requires an HRIR to virtualize the 7.1 surround mix extracted from the stereo signal" The problem here is the virtualization output is stereo only itself. You can't listen this output on all your...
As I understand, you want to use HeSuVi config to upmix stereo audio to 7.1 and then to listen it on the 7.1-loudspeakers system. I think it is not possible on the default HeSuVi config. As 3 DJ wrote here https://sourceforge.net/p/hesuvi/discussion/general/thread/3b9a086bd4/#ec3d "HeSuVi's Stereo upmix requires an HRIR to virtualize the 7.1 surround mix extracted from the stereo signal" The problem here is the virtualization output is stereo only itself. You can't listen this output on all your...
As I understand, you want to use HeSuVi config to upmix stereo audio to 7.1 and then to listen it on the 7.1-loudspeakers system. I think it is not possible on the default HeSuVi config. As 3 DJ wrote here https://sourceforge.net/p/hesuvi/discussion/general/thread/3b9a086bd4/#ec3d "HeSuVi's Stereo upmix requires an HRIR to virtualize the 7.1 surround mix extracted from the stereo signal" The problem here is the virtualization output is stereo only itself. You can't listen this output on all your...
As I understand, you want to use HeSuVi config to upmix stereo audio to 7.1 and then to listen it on the 7.1-loudspeakers system. I think it is not possible on the default HeSuVi config. As 3 DJ wrote here https://sourceforge.net/p/hesuvi/discussion/general/thread/3b9a086bd4/#ec3d "HeSuVi's Stereo upmix requires an HRIR to virtualize the 7.1 surround mix extracted from the stereo signal" The problem here is the virtualization output is stereo only itself. You can't listen this output on all your...
When you activate it, you will be able to play the song through the side and rear channels, so it is necessary to assign the hesuvi input and leave it on none to prevent it from interrupting any hrir, since the hrir are recorded only for the headphones. To make it easier to understand, HRIR virtualizes the stereo channel so that when you play a video game in 7.1, the 3D sound works according to the profile in the headphones. When you play it on 7.1 speakers, unfortunately, using HRIR damages the...
like this
One very important thing: if you want to play music, logically you will only use the front speakers (Left and Right), and when you want to virtualize so that multiple speakers can be captured, you must also leave it on “none” and activate Matrix Upmix and check only stereo.
Like this
Watching the video, it looks like you're using a hrir, and what you need to do is go into the hrir and set it to “none.”
If you use speakers directly, I couldn't tell you exactly how to operate them, since Hesuvi is generally designed for headphones. But in any case, you must assign the input for the speakers you have.
Didn't make any difference
I can't do that. That breaks all my audio
Why would I be using inputs? I'm "outputting" sound to my speakers
I recommend that you download VB - Audio Virtual Cable and follow the steps in the wiki. https://sourceforge.net/p/hesuvi/wiki/Help/#vb-cable
Another important thing is that you must select the “Virtualization” option in ‘Connection’ and also uncheck the two options in “On/Off” that disable the virtualizer.
Also check in “Additional” that the audio inputs compatible with 7.1 are enabled.
Good afternoon, Courtney Celeste Allen. The error you are experiencing may be caused by several factors. First, verify that “content format” is set to “Automatic” and uncheck the matrix upmix.
Good afternoon, Diego Jiménez. I was analyzing the recordings, and they were good, but... It seems that you added an additional channel, which caused it to be heard much more on the right, thereby reducing the effect and losing the indicated DSP. What I did was correct the recording, changing it to 7 channels (instead of 14) and checking whether the channels were aligned or not. Fortunately, the channels were perfectly synchronized. So, I am sharing with you the two recordings from the speakers,...
And you can try using upmixes (which was not possible before due to the Hass effect caused by the delay), and now you can do so without any problems.
I just fixed everything I could with both hrir. I aligned all the channels and corrected the bass, now it sounds perfect (in my opinion) and I hope I have cleared up any doubts about it.
Heya so I downloaded this plugin so that I can listen to my stereo sources like Spotify and youtube using all the speakers in my 7.1 setup, but when I listen to actual 7.1 content or play games mixed in 7.1, having this plugin enabled breaks the surround sound and the side and rear speakers don't work correctly. This makes it so I have to keep disabling this plugin every time I want to play a game or watch 7.1 content and re-enable it when I want to listen to music in multi stereo. Is there a way...
Sorry for double post, tried to reply directly to Crazy Rabbit message.
It worked, thank you very much and really sorry for the extremely late reply. Just had to set physical device volume to maximum and then I could control the virtual device volume from Windows. I think I'll buy a license because this is a very neat software and to support the developer.
It worked, thank you very much and really sorry for the extremely late reply. Just had to set physical device volume to maximum and then I could control the virtual device volume from Windows. I think I'll buy a license because this is a very neat software and to support the developer.
Hi all, I just tried HeSuVi, very interesting software. But to choose between various virtualisers, the sound test was not convincing and music is not allways the best tool, so I prepared an 8 channel test file with a pink noise moving quickly between the 8 channels. Here it is : https://www.loudspeakers.audio/wp-content/downloads/test_surround.ogg You can just replace the actual test file and listen to various HRIR : I found that some are wrong (ie bad channel orders or missing channel) and some...
Follow this guide so you can simulate your headphones to be a 7.1 surround output device- https://sourceforge.net/p/hesuvi/wiki/Help/#installation Basically use a virtual cable that can be configured as a 7.1 device. Use softwares like Voicemeeter, VB Cable, Hi Fi cable, etc...