Re: [Hackerz-developer] Hello All!
Status: Pre-Alpha
Brought to you by:
quad64bit
From: Pavan K. S. <pav...@gm...> - 2010-04-15 07:37:48
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I will be checking the demos of both the games and try to get a feel of what you are saying. Meanwhile did u try to implement some function when the user presses tab because I can't . The keyEvent is unable to detect tab. Please check it. On Thu, Apr 15, 2010 at 12:58 AM, Steffen Gates <gra...@ma... > wrote: > Yeah, since I am also a busy college student I might post 5 revisions in a > day or not at all for 5 days, please be patient with me :D > > So, my vision. The best way I can explain it is this: > Download and play the demos for Uplink and Hacker Evolution untold. > My vision is a mix of some of the best features from both of these days, > but with a deeper story and almost purely text based. Both of these games do > things I like and dislike: > Uplink is very arcade-y and uses almost all mouse commands. I like the look > of it, but I don't care for so much mousing. > Hacker Evolution is also somewhat arcade-y but makes extensive use of the > command line. I like this! > > However, what I do not like is that it tries to be 'like' bash, but does > not implement some of the most basic functions (command history, left/right > cursor positioning for typo correction/modification/insertion, and the tab > auto-complete is very broken). > > So my idea was this: > Implement a game that has some of the fun game aspects of uplink (server > lists, databases, security systems, etc...) but mix it with the command line > style of hacker evolution, but with a full bash terminal simulation. > > When the terminal is complete, it should feel as if the user is actually > using bash. The basic commands should all be there. Then, all of the > additional tools will be implemented like programs that are run. I want all > of this to be simple enough that a user could figure it out rather fast > without too much prior knowledge, but in effect, through a game they are > actually learning bash. The primary difference of course will be the window > layout which has a bit of flair, which is the point -- this is supposed to > be a game and be a bit fun--. > > So to sum it up in a sentence, I want a Uplink/Hacker Evolution hybrid > clone that has an 80's mainframe look and feel to it. The time period of the > game is not important, originally I was thinking future tech with oldschool > look (think retro futuristic), but then it occurred to me that this could > just as easily take place in 1980 on arpanet with big mainframes. So, I > don't as much about that as long as it fits. > > Most of this stuff will come across in the interface design (which is > largely complete) and to a greater extent in the mission set (yet to be > designed). > > Hope this clears it up! :D > > --Steffen > |