hackerz-developer Mailing List for Hackerz
Status: Pre-Alpha
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From: Pavan K. S. <pav...@gm...> - 2010-06-21 15:32:00
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I am currently doing an internship for google (GSoC) so I will not be available until AUG but I would like to continue after that. Thanks, Pavan. |
From: Bai Li <bai...@gm...> - 2010-06-21 00:33:40
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Seeing that the last commit was 63 days ago, I'm wondering if any of you are still interested in developing and maintaining this project? |
From: Pavan K. S. <pav...@gm...> - 2010-04-15 07:37:48
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I will be checking the demos of both the games and try to get a feel of what you are saying. Meanwhile did u try to implement some function when the user presses tab because I can't . The keyEvent is unable to detect tab. Please check it. On Thu, Apr 15, 2010 at 12:58 AM, Steffen Gates <gra...@ma... > wrote: > Yeah, since I am also a busy college student I might post 5 revisions in a > day or not at all for 5 days, please be patient with me :D > > So, my vision. The best way I can explain it is this: > Download and play the demos for Uplink and Hacker Evolution untold. > My vision is a mix of some of the best features from both of these days, > but with a deeper story and almost purely text based. Both of these games do > things I like and dislike: > Uplink is very arcade-y and uses almost all mouse commands. I like the look > of it, but I don't care for so much mousing. > Hacker Evolution is also somewhat arcade-y but makes extensive use of the > command line. I like this! > > However, what I do not like is that it tries to be 'like' bash, but does > not implement some of the most basic functions (command history, left/right > cursor positioning for typo correction/modification/insertion, and the tab > auto-complete is very broken). > > So my idea was this: > Implement a game that has some of the fun game aspects of uplink (server > lists, databases, security systems, etc...) but mix it with the command line > style of hacker evolution, but with a full bash terminal simulation. > > When the terminal is complete, it should feel as if the user is actually > using bash. The basic commands should all be there. Then, all of the > additional tools will be implemented like programs that are run. I want all > of this to be simple enough that a user could figure it out rather fast > without too much prior knowledge, but in effect, through a game they are > actually learning bash. The primary difference of course will be the window > layout which has a bit of flair, which is the point -- this is supposed to > be a game and be a bit fun--. > > So to sum it up in a sentence, I want a Uplink/Hacker Evolution hybrid > clone that has an 80's mainframe look and feel to it. The time period of the > game is not important, originally I was thinking future tech with oldschool > look (think retro futuristic), but then it occurred to me that this could > just as easily take place in 1980 on arpanet with big mainframes. So, I > don't as much about that as long as it fits. > > Most of this stuff will come across in the interface design (which is > largely complete) and to a greater extent in the mission set (yet to be > designed). > > Hope this clears it up! :D > > --Steffen > |
From: Pavan K. S. <pav...@gm...> - 2010-04-14 06:12:30
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I have started programming last year but I am good at it. Developing a Hacking simulation has been my idea fro a long time but I didn't have time to initiate the project. But now i got the initiation from you guys so I will contribute to this project. > All that being said, I have a particular vision for this game which you may or may not agree with. I would love to get your input on design directions, and I am pretty open minded to new ideas, but I would appreciate talking with you guys first before you decide to implement some wiz-bang nuts new feature. I want to be careful to stick to my vision and not get too side tracked, since many projects die in the water from trying to incorporate the kitchen sink along with everything else. > It would help us develop the game if you can explain your vision of the gameplay in a brief message. Currently, I have changed all the data files required for the game into a new folder name data. It contains sub folders like fonts, sound etc.. I did this because i think this is tidier. The next feature i will be implementing is 'rm' command. Is anyone working on this ? -pavan PS: Please write a mesage about your vision. |
From: Steffen G. <gra...@ma...> - 2010-04-13 18:17:37
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Ok, so saying a little something about ourselves isn't a bad idea. My name is Steffen, and I'm a Master's Student in computer science preparing to graduate. I didn't start programming until about 7 years ago, but I've been a computer guy all my life. Java is my primary language, but I have some experience in numerous others including ObjC, Ruby/Rails, Perl, Prolog, Lisp, Pascal, Bash, PL/SQL -Oracle-, PHP, Cold Fusion, XML, WML, SOAP, AJAX/JavaScript, etc... Hackerz has been an idea of mine since middle school but I lacked the programming skill and motivation until recently. If some of the existing code looks hacked and unplanned... It is. I wrote the first 4 releases of this game during an incredibly boring cryptography class I'm in this semester. Now that people are actually interested in this (big surprise to me), I am forced to treat it like an actual software dev project, and not just a quick and dirty bit of fun to cure boredom. Please be patient with me as we go through the growing pains of re-writing some existing code to make it more flexible. All that being said, I have a particular vision for this game which you may or may not agree with. I would love to get your input on design directions, and I am pretty open minded to new ideas, but I would appreciate talking with you guys first before you decide to implement some wiz-bang nuts new feature. I want to be careful to stick to my vision and not get too side tracked, since many projects die in the water from trying to incorporate the kitchen sink along with everything else. You guys have been doing great work so far and have really kept me motivated, I look forward to checking things off the to-do list and watching this game come together. |
From: Pavan K. S. <pav...@gm...> - 2010-04-12 19:59:47
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Hi, As i have been enjoying my freetime, I finished the implementation of above feature. It will be similiar to normal unix shell. Committed in revision 26. (Needed the second commit to fix a bug) -pavan |
From: Pavan K. S. <pav...@gm...> - 2010-04-11 20:14:51
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PS: Please state whatever you committed properly. No commit messages like "Will tell later" etc.. What has been done so far: * Basic UI * Command input and recognition * basic command set (mimics BASH) * Server system * hardware system * software system * security system * some sound effects * some visual effects * ~20 program commands (upload, download, ls, etc…) * interface commands (command history, widgets, hide/show buttons) * groundwork for numerous future features: user scripts, internal scripts, timeline, events, hardware upgrades, software upgrades, security byspass/crack system, etc… * initial user guide * several example servers are registered (both generic, testing, and 1 hardware upgrade server) Some of the features that need to be completed before we can start mission implementation (in no specific order): * delete command for files both local and remote * Implement left and right courser scrolling in command line for typo correction * completion of security system * personal security system to thwart tracking * visual effects for connection encryption/decryption * progress bar system for long processes * event system to update cpu gauge on process start/end * email system * email widget * flesh out hardware upgrade system * software upgrade system * Universal interface for upgrade system (visual & backend) * Database server (server that keeps lists of records) * records for the DB server * bank server (complete with account creation) * personal bank account * bank widget * hardware inspection screen (for personal hardware specs) * software inspection screen (for personal software version information) * phone gateway (to call people in the game – simulated) * mission server (lists of missions, ability to pick one, based on score) * audio recording system (simulated) * audio playback widget * audio file type? -maybe- * Timeline event class needs event driven integration with terminal * Score keeping class (rank, points, moral direction, 1337 points, heat, etc…) * man entry for each command * updated help file * update user manual * executable system designed for running generic programs encountered in the game * user scripting language designed (should be very simple, no looping, no recursion, no nesting) * internal scripting system finished for use by executable system and mission system * timeline acceleration (forward only, think ’sleep’ to advance time) * in-game clock to coincide with timeline Things that can be done any time before first beta release: * Welcome screen with more flourish * more sound effects * background music * basic plot * 10 missions * game over screens/effects * implementation of viruses with different effects Things for future development * Save game * load game * unique user profiles * numerous mission styles with randomized creation (100+ missions for a start to finish game) * different primary endings: white hat/ black hat/ neutral * LAN hacking * image display (2bit green on black style) * wifi hacking * secure tunnels * basic game ai |
From: Pavan K. S. <pav...@gm...> - 2010-04-11 19:44:30
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I am Pavan Kumar Sunkara, a computer science and engineering student from top university in India. 19yrs old. Currently waiting for Google Summer of Code results to come out. I know almost every famous programming language except Haskell and Lisp. Basically I will be busy sometimes and full free sometimes, so don't be astonished when I commit either 5 commits in a single day or none in 5 days. -pavan |
From: Bai Li <bai...@gm...> - 2010-04-11 19:37:11
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Alright, I'll start. My name is Bai Li, I'm a 15 year old hacker from Calgary. I know Java the best, followed by Haskell and C++. |