Re: [gts-general] (no subject)
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From: Dominik S. <do...@vi...> - 2006-03-23 08:02:57
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Hi Eugene, This assumes relatively small displacements off the plane, does it not? A simple example of my scenario would be just points on sphere (or any other arbitrary but closed surface). Thanks for any hints Dominik Eugene K. Ressler wrote: >> From: Dominik Szczerba <do...@vi...> >> Hi, >> I have points in 3-D representing a surface. I want to create a >> tri-surface mesh out of them. I saw a commercial tool "wrapping" these >> points up in a surface mesh. Could anyone suggest a way to achieve it in >> GTS? 3-D Delaunay tetrahedralization leads nowhere of course and 2-D >> triangulation is not applicable by definition. > > > Terrain-like surfaces are in fact often triangulated with 2D Delaunay by > ignoring the elevation to do the triangulation and then adding it back > in afterward. > > An interesting example is > > Laurent Demaret, Nira Dyn, Michael S. Floater, and Amin Iske. Adaptive > thinning for terrain modelling and image compression. In N. A. Dodgson, > M. S. Floater, and M. A. Sabin, editors, Advances in Multiresolution for > Geometric Modelling, pages 319?338. Springer-Verlag, Heidelberg, 2004. > -- Dominik Szczerba, Dr. Computer Vision Lab CH-8092 Zurich http://www.vision.ee.ethz.ch/~domi |