Re: [gts-general] Glib 2.x
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From: David R. <dav...@ma...> - 2004-01-11 23:57:12
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I'm using glib 2.3 for a game that I'm making and gts looked like a great way to do the collision detection for my models. I found that if I just deleted the portion of configure that checks for glib, then it can be compiled with glib 2 and passes all but one test. So when I get the chance to test it out in the "real world". I'll let ya know how that works. If it all works out maybe an additional configure option can be added to disable the glib test if you know that it already is installed and is version 2.x. What do you think? dave On Jan 11, 2004, at 5:55 PM, Stephane Popinet wrote: > David Rogers writes: >> Are there any plans to support Glib 2.0-2.3 with gts? > > Hi Dave, > > Not really. The problem with glib-2.0 is that it requires a very large > number of extra libraries (to do with charset support, > internationalisation etc...) which are not used by GTS. This makes it > quite hard to install on non linux/gnome machines (other unices > etc...). > > glib-1.2 on the other hand is quite portable and easy to install. > > Stephane > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: Perforce Software. > Perforce is the Fast Software Configuration Management System offering > advanced branching capabilities and atomic changes on 50+ platforms. > Free Eval! http://www.perforce.com/perforce/loadprog.html > _______________________________________________ > Gts-general mailing list > Gts...@li... > https://lists.sourceforge.net/lists/listinfo/gts-general |