Re: [Gtk-osx-users] Creating a gtk+osx gtkglext framework for use with OpenGL?
Status: Beta
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jralls
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From: John R. <jr...@ce...> - 2009-06-21 16:30:03
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On Jun 21, 2009, at 3:15 AM, Jack Skellington wrote: > > I've started a Xcode project for gtkglarea, but > the problem is I guess that GtkGLArea uses glx? > What functions do I need in gtk+osx and Cocoa/Carbon > to initialize and render an OpenGL view? > > /Jacob > Um, what GTK-OSX are you using? This list supports GTK+-2.0, for which GTK-OSX is mostly a build system with some Mac integration functions, which you would use for your application, not for a library. If GtkGlArea is using GLX, you'll have to patch their code to use OSX GL glue instead. Sorry, I've no idea what that would be; I've had only passing contact with OpenGL as a part of a wxWidgets project I inherited. I suggest searching on OpenGL at http:// developer.apple.com/. You should probably get in touch with the GtkGLArea devs as well. You're probably better off sticking with straight autotools for GtkGLArea work; it will integrate into the mother project better if they accept your patches, and once you have it working I can add it to GTK-OSX for automatic building and inclusion in the frameworks. Then you can use XCode to build your application if you want to. Regards, John Ralls |