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GTacToe / News: Recent posts

I Am Alive

Sorry about the long delay before this release, I've been really busy. I decided it'd be kinda neat to release this on the date 02/03/04 so I did. Anyway, in this update you will find a few bugfixes, increased code consistency, and now the window size/position is saved.

Posted by Tim Waterhouse 2004-02-04

GTacToe 0.2.1

GTacToe 0.2.1 has been released. This version includes a networking mode that allows users to play against their friends over the internet.

Posted by Tim Waterhouse 2003-06-17

Vacation

I'm gonna be gone for the next week so don't expect any updates soon, but starting on next tuesday I'll begin work on the network play,
~Tim~

Posted by Tim Waterhouse 2003-04-20

GTacToe Version 0.2.0 Released

The new version of GTacToe, version 0.2.0, has been released. This new version features a configure script, artificial inteligence, and a two player mode. Expect network play by the time 0.3.0 is released.

Posted by Tim Waterhouse 2003-04-16

It's Alive

Well, sorta. The AI, round one, is finally finished. I'll be redoing it later on to make it more of a true AI, but for now it's unbeatable.

Posted by Tim Waterhouse 2003-04-13

Version 0.1.1

New version 0.1.1 of GTacToe has been released. This new version features fully working Two Player mode including automatic detection of wins and ties. The AI is coming very soon.

Posted by Tim Waterhouse 2003-04-12

Looooong Night

It's not quite 3AM just yet, only five minutes left, but basically I've been programming for a few hours now. I got the first beta release out: 0.1. Everyone go download that and enjoy it's massive lack of features. By the time I get to 0.2 it will have all basic features fully implemented,
~CaffineeHacker~

Posted by Tim Waterhouse 2003-04-12

New Project

Woohoo, just got approved to have this site up, I'll be uploading the code I've got written so far as soon as I can figure out the CVS commands for sourceforge

Posted by Tim Waterhouse 2003-04-11
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