it would be nice to have a "getSurfaceArea()" function for primitive Objects ...
and maybe an second version as texture depending surface area, where transparent regions are ignored / not counted. this could be useful for leaves where a texture is mapped on a rectangular object to get the area covered by the leaf only and not of the whole rectangular.
area and volume can be obtained from primitives with groimp version 1.5. but transparent parts are still included (wont implement this now).
Last edit: micha 2020-08-10