WIP on wipeout collisions for graphical effects
Add files of old w.i.p. graphical programming system (prototype)
Add luaimg script used to generate fire particle texture
Safe include game modes
Fix content browser stencil
Fix some old themes values
Navigation demo map better cam pos
File Dialogs now use .stencil
Add comments, fix message
Remove debug print
Clarify the comment for Grit Editor
Standardize with back tick.
Standardize with back tick.
Clarify the comment for Grit Editor
Clarify the comment for Grit Editor
Standardize with back tick.
Standardize with back tick.
Add green smoke when going over speed pad
puff_textured takes a colour
wipeout now has working speed pads
More work on wipeout vehicle
new builds
fix moon orientation
New builds
New builds
use tracer in wipeout
New builds, HUD is fixed
new builds
updated windows builds
New builds, including decal code
Add some scorch mark decal textures
debug_mode now tales map argument
New builds
New builds
New builds
Use GfxSpriteBody to visualise audio in editor
Forgot linux builds
GfxTextBody
New builds
Add afterburner / jet at the back of wipeout ve...
create_dialog() updated to showDialog() with a ...
Fix an error related to playground demo. If pla...
Replace non-corrupted texture
Update nav demo preview image.
Complete the mouse and keyboard help.
Initialize default right mouse button state on ...
Fix texture after cropping ship dimensions
fix mouse lock stuck coming out of editor debug
Remove weapon pads for now
Update comment in wipeout ship code
wipeout map had more tunnels, no more comet
fix wipeout tunnels at non-standard orientations
Hybrid wipeout vehicle physics
New builds
Animate wipeout light sources
Improve shadows on wipeout barriers
Fix error when creating new object in editor
Wipeout implements 2 models simultaneously
Make StackX/Y responsive. Refactor window to u...
disable debug output in wipeout
Fix mouse clicks on debug settings window
separate debug key bindings
minor fixes to wipeout craft
wipeout tunnels render further away
wipeout sky less garish
yaw_pitch now works on quats as well as vector3
Fix camera position when exiting vehicle in edi...
Fix bug where shadows were off by default
Add printf
wipeout use PID loops for ship control, works a...
Add a track piece to the blend
More comments, rename ship
Allow single stepping physics, add cam_ray, run...
Fix bug on editor reload, add bloom button
Forgotten file
Move icons to their respective pages, add ghost...
more work on wipeout, and some minor fixes
New windows builds
Add a simple ray cast vehicle and cars to the w...
Fix minor bugs in editor
Update blend
Add blend file, fix ship incline
experimenting with wipeout game mode
Fix cannot drag same class twice from class bro...
Fix speedo while in editor debug mode
some fixes but still broken
Mousewheel now only scrolls the ScrollArea unde...
Files missing from pervious commit
Re-organise files
Scrollarea uses mouse wheel. Various refactorin...
whitespace
Comment
New builds (necessary for previous changes)
Fix bug with sponza classes in content browser
Fix error on shutdown
Reset all state between game modes
Reset internal engine options between game modes
Fix sponza alpha materials
Fully reset environment between game modes
Add plane character exit config