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Commit [r43]  Maximize  Restore  History

Added initial version of the windows 3DGC player provided from STMicroelectronics.

ivicaars 2013-07-12

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added /trunk/AST_3DGC_Player/Player/Loader.cpp
added /trunk/AST_3DGC_Player/Player/Loader.h
added /trunk/AST_3DGC_Player/Player/Matrix3x3.cpp
added /trunk/AST_3DGC_Player/Player/Matrix3x3.h
added /trunk/AST_3DGC_Player/Player/Matrix4x4.cpp
added /trunk/AST_3DGC_Player/Player/Matrix4x4.h
added /trunk/AST_3DGC_Player/Player/Model.cpp
added /trunk/AST_3DGC_Player/Player/Model.h
added /trunk/AST_3DGC_Player/Player/ModelVisual.cpp
added /trunk/AST_3DGC_Player/Player/ModelVisual.h
added /trunk/AST_3DGC_Player/Player/Player.vcxproj
added /trunk/AST_3DGC_Player/Player/Player.vcxproj.filters
added /trunk/AST_3DGC_Player/Player/Program.cpp
added /trunk/AST_3DGC_Player/Player/Program.h
added /trunk/AST_3DGC_Player/Player/Quaternion.cpp
added /trunk/AST_3DGC_Player/Player/Quaternion.h
added /trunk/AST_3DGC_Player/Player/Scene.cpp
added /trunk/AST_3DGC_Player/Player/Scene.h
added /trunk/AST_3DGC_Player/Player/Section.cpp
added /trunk/AST_3DGC_Player/Player/Section.h
added /trunk/AST_3DGC_Player/Player/Shader.cpp
added /trunk/AST_3DGC_Player/Player/Shader.h
added /trunk/AST_3DGC_Player/Player/Skeleton.cpp
added /trunk/AST_3DGC_Player/Player/Skeleton.h
added /trunk/AST_3DGC_Player/Player/Texture.cpp
/trunk/AST_3DGC_Player/Player/Loader.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Loader.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Matrix3x3.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Matrix3x3.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Matrix4x4.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Matrix4x4.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Model.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Model.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/ModelVisual.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/ModelVisual.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Player.vcxproj Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Player.vcxproj.filters Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Program.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Program.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Quaternion.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Quaternion.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Scene.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Scene.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Section.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Section.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Shader.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Shader.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Skeleton.cpp Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Skeleton.h Diff Switch to side-by-side view
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/trunk/AST_3DGC_Player/Player/Texture.cpp Diff Switch to side-by-side view
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<< < 1 2 3 4 > >> (Page 2 of 4)