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From: Anders M. <no...@gi...> - 2025-11-02 17:51:26
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Branch: refs/heads/master Home: https://github.com/graphics32/graphics32 Commit: 00374b9d50901aaf6ba12fb6e18bbaf55dc349f2 https://github.com/graphics32/graphics32/commit/00374b9d50901aaf6ba12fb6e18bbaf55dc349f2 Author: Anders Melander <an...@me...> Date: 2025-11-02 (Sun, 02 Nov 2025) Changed paths: M Examples/Layers/WaterEffect/GR32.Layers.WaterEffect.pas M Examples/Layers/WaterEffect/MainUnit.dfm M Examples/Layers/WaterEffect/MainUnit.pas Log Message: ----------- WaterEffect example realism and performance improvements - Replaced Reflect() with Mirror() for proper wave reflection. - Fixed reflection not being performed on right and lower edges due to BufferOversize. - Improved wave propagation algorithm. Less square, more round. - Initial water drop distortion amplitude is now parabolic. - Water drop calculation now takes advantage of circle symmetry. - Improved and then disabled color dispersion. - Various minor bug fixes. To unsubscribe from these emails, change your notification settings at https://github.com/graphics32/graphics32/settings/notifications |