[Gooseegg-development] Re: openraider status?
Status: Beta
Brought to you by:
mongoose
|
From: Terry 'M. H. II <st...@we...> - 2002-01-08 19:16:32
|
On Mon, 2002-01-07 at 03:36, Erik Steffl wrote: > > the longer wav files are not played, as Music or as data/sample.wav > (there are no errors during loading or playing of the longer wav files, > I just don't hear them). > > I used the data/sample.wav in Music[0] - it does not work. It's so short looping it wouldn't be a good idea. There was an old OpenAL bug that showed that. It might have a guard for it. =) I've talked to an author of OpenAL and I will be making some changes soon. I now know a little more about how and why it acts based on sample rate, which causes memory issues on low end machines. > other files smaller than 20kB work, files bigger than that do not work > (not sure what's the exact limit) -r-xr-xr-x 1 mongoose mongoose 5.8M Jun 4 2001 /home/mongoose/projects/Data/models/tombraider/tr4/039_TR4_Title_Q10.wav I play music files up to 10MB, but I have to close some apps, since I run on a 128MB box. You see the sample rate can cause them to ballon to 2x or 4x diskfile size in memory. See TODO about my plans. =) > yes, and the first one works (_sound.Play(id)), the second one does > not (_sound.Play(_test_snd)) even though their respective _sound.Add do > not signal any errors (in the meantime I even added some more of the > alGetError calls) Send a patch for that and I'll add them, and if you wish to work on the project you might need CVS access to commit directly later. cheers, Terry -- --------------------------------------------------- | GooseEgg http://gooseegg.sourceforge.net | | OpenRaider http://openraider.sourceforge.net | | QuakeForge http://www.quakeforge.net | | Personal http://www.westga.edu/~stu7440 | | | | Death is running Debian GNU/Linux | --------------------------------------------------- |