[Gooseegg-development] Re: openraider status?
Status: Beta
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From: Terry 'M. H. II <st...@we...> - 2002-01-03 14:29:43
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On Thu, 2002-01-03 at 05:23, Erik Steffl wrote: > > it's pretty incredible! I saw lara running (in place) and some vaguely > familiar scenery was around (unwater.tr2), including yellow submarine. I > can already tell that 2002 was worth the wqait!!! Yes, TR1-3 models are fairly well supported... TR4 player models have a few problems and some map issues... TR5 maps and models aren't implmented fully. That's what happens when you RE all your specs. =) If you see any up to date info on the web, then please send it my way. I haven't kept up with other's efforts, since starting the robotics project I just finished. > with the config file unchanged (it didn't find any data files, of > course) it segfaulted and I had to restart X, I changed the fulscreen to > false and all is good (so far). Hhhmm... is sound working for you fine? My new code may break sound, so you may want to backup your current tree if I commit it. > performance: > > 100.000 FPS, sample 100 > 66.667 FPS, sample 200 > 75.000 FPS, sample 300 > 66.667 FPS, sample 400 > 62.500 FPS, sample 500 > <repeated many times, roughly same> > > running in window, voodoo III, X 4.x, pentium 1 GHz The FPS counter is mostly guaging model aniamtion and room rendering atm -- I need to update the vising, so it can run faster and more consistantly. > MapDir=/mnt/cdrom/Data > AudioDir=/mnt/cdrom/audio > > what are these for? all the Map and Music statements below have full > path, is that default used when relative path is given in Map or Music > statement? Future use -- right now OR makes a list of Map and Music and just loads the first Map and Music files it has for now. This is alpha code. =) > Script=/mnt/disk0/projects/Data/models/tombraider/tr3/tombPC.dat > > what is this? I've found few *.dat files but none of them looked like > script (on TR2) Future use -- script files hold gameplay data, some versions of TR have them inside paks. > how many Map statements you can have? How much RAM do you have? It's a dynamicly sized list, so it can hold 'a lot'. > Music[0]=/mnt/disk0/projects/Data/models/tombraider/tr4/039_TR4_Title_Q10.wav > > where are these from? how many Music statements you can have? They're WAVs from the game CD, some TR's have them embedded in paks. You can use any WAV file for the music. Uses my same List index class as Map, so 'a lot'. Maps and Music are only loaded per level. Once I get the menu working, I'll let the user pick by a scroll or console or maybe even a level 'picture book' ala quake3. > is there any way to be automatically notified when you check in new > code? Yes, there is an option on SourceForge -- you have to be logged in to turn it on... I can't seem to connect to the exact page. I think it's under releases section. From the main page click 'Project' to get to the SourceForge page. It should be under 'releases' there. cheers, Terry -- --------------------------------------------------- | GooseEgg http://gooseegg.sourceforge.net | | OpenRaider http://openraider.sourceforge.net | | QuakeForge http://www.quakeforge.net | | Personal http://www.westga.edu/~stu7440 | | | | Death is running Debian GNU/Linux | --------------------------------------------------- |