What we have so far in GOaL is a scene renderer, not an
animation library. FPS only has meaning if what you're
rendering is constantly changing. I'm not sure what you're
looking for here?
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What we have so far in GOaL is a scene renderer, not an
animation library. FPS only has meaning if what you're
rendering is constantly changing. I'm not sure what you're
looking for here?
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As we get objects working we'll need this. Also, doesn't the
spin feature change what is being rendered?
Ratchet