installing gnuplot on OS X is not trivial, except if you do not need interactive terminal like wxt.
the easiest way looks to use macports (or probably similar like fink or brew).
However on version of OS X beyond 10.7, wxWidget 2.8 cannot be compiled.
this is at least what macport claims.
This is the probably the reason why macports unstalled wxWidget 3.0 with gnuplot.
Unfortunately wxWidget 3.0 is known having issue (see ticket 1482 that says wxWidget 3.0 is not supported and wxWidget 2.8).
so it goes round in circle here.
trying to use qt terminal does not help that much as there is also issue here that requires 4.6.6 that is not yet available from macports (zombie processes created), see bug 1489 & 1412
Trying to compile from source will work except that no interactive terminal are available when compiling from source.
Comparing to the situation on windows were you just need to download an installer with an disk foot print of 25MB, that works on Windows 8, the situation on OS X is pretty cumbersome:
- if you need to have an interactive terminal that is close to work, you have to download and compile many packages and you end-up with 3.3 GBytes foot print !
- for a small footprint but very degraded feature, no wxt no qt terminal you have 35 MB of disk footprint (source / object and executable)
I do believe being as good on OS X than on Windows is possible.
I think I understand now why gnuplot is less and less used on OS X.
where installing gnuplot on Windows is piece of cake, on OS X this is far beyond the skill of regular gnuplot user.
So here is the situation on OS X for gnuplot, you can get gnuplot on OS W but with very limited support
Ticket moved from /p/gnuplot/bugs/1490/
It seems that you want to use Homebrew.
After installing homebrew (which is super easy), all you would have to do is
Then, you can use gnuplot with at least three interactive terminals, aquaterm, x11, and wxt, I think. (Oh, and you have to install Aquaterm before installing gnuplot if you want to use it.) Personally I like wxt.
Ryo