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#6 GBC gfx regression from 1.04 to 1.05

Fixed
nobody
Medium
Defect
2013-03-13
2012-03-23
Anonymous
No

Originally created by: clac...@gmail.com
Originally owned by: clac...@gmail.com

Based on forum posting http://boards.dingoonity.org/dingoo-releases/new-ohboy-release-for-native/msg37306/#msg37306

Monochrome GB Roms:

     Killer Instinct:
         -Gnuboy 1.03: Does not work (screen goes to black after initial logos)
         -Gnuboy 1.05: Works ok (a flickering line of pixels, but its a minor issue and happens in other emus)

GBC Roms:

     Shantae, Extreme Ghostbusters, Alice in Wonderland:
         -Gnuboy 1.03: Works ok.
         -Gnuboy 1.05: Graphic bugs.

Possibly related to issue 1.

Related

Tickets: #1
Tickets: #13
Tickets: #7

Discussion

  • Anonymous

    Anonymous - 2012-03-23

    Originally posted by: clac...@gmail.com

    Presumably regression occurred between 1.03 and 1.04. I believe there were some Killer Instinct specific changes made.

     
  • Anonymous

    Anonymous - 2012-04-10

    Originally posted by: clac...@gmail.com

    Confirmed that when the GBC game Extreme Ghostbusters has been started (press start) and then moving character left/right there are gfx glitches. When using [r20] (1.0.3) of gnuboy the glitches are not present.

     
  • Anonymous

    Anonymous - 2013-03-13

    Originally posted by: needc...@gmail.com

    Have got partial fix - for Shantae and Ghostbusters. Patch is attached.
    Tested on Dingoo along with Pokemon Crystal, Chamber of Secrets, Wario and Rayman, none seem to be negatively affected. Alice and Iternational Karate are with no changes.

     
  • Anonymous

    Anonymous - 2013-03-13

    Originally posted by: clac...@gmail.com

    Marking this issue as fixed by the patch in [r180].

    Status: Fixed

     

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