Thanks, Andreas. Ugh - I don't remember all of the minor changes I made. I'll do a diff on a bunch of the files and make some decent comments. In the meantime, I'll attach the entire package. I renamed it, so you should be able to easily run this alongside the original. For the optimal "movie-like" settings, I do the following: GAME: Players = 1 AI Opponents = 3 GAME -> GAME RULES: Level = movie (new level) Erase Dead Players = on Wall Acceleration = on GAME -> PLAY SETTINGS: Camera Mode = offset...
Thanks. Looks nice! Not sure if posting it here is feasible due to copyright concerns, but we can always try, or maybe you can provide a link to the files. Which files did you have to change outside the artpack folder? Also, I should probably change the code that renders the trail, the part connecting to the lightcycle is not bright enough. At some point I will need to figure out how to sign binaries properly so Gatekeeper does not complain. I've been playing a bit with the iOS port a few years ago,...
Howdy. I know this is an old dicsussion about an even older game - but wondered if anyone would have any interest in a new art set that (tries to) completely mimics the 1982 movie. This version of a lightcycle game is still the best out there, and I always liked it. I recently dug it up and started playing it again, and was inspired to make it as close to the movie as I could. I think I've come pretty close. I had to (at least I think I had to) alter a few lines in a couple of files outside of the...
gcc-14 build fix
Cool
Nice discussion
Thank you for creating this game! If implemented well, 3D positional audio can GREATLY improve immersion. Check out for instance this video with headphones: American McGee's Alice with 3D spatial sound (OpenAL Soft HRTF audio) And here's comprehensive List of video games with binaural audio (where you can find links to more videos, and to the 3D Game Audio server community) Regards
Patch for GCC 9.x
fixed some warnings
mostly fixes to get it to compile on OS X and IOS again after the win32 merge
merge from win32 changes
fixed some problems with the build process for OS X and IOS
- changed a lot of printf() to nebu_Log()
Merge branch 'master' of git://git.code.sf.net/p/gltron/git
Necessary base changes to build in Visual Studio 2015, minus dependencies (dirent, flac, mikmod, modplug, ogg, vorbis, SDL, SDL_sound, glew, libpng)
Base changes needed to build with SDL2, minus dependencies again.
Fixed building in Release mode.
added dependencies
Re-exported the recognizer engine sound to fix an issue where it would play back at an abnormally higher pitch.
- added .gitignore
Solved, just set the monitor to full screen
Hello, I have a Windows 8.1 pro 64bit and I installed gltron-0.70-win32. But when...
Can't install gltron (binary or source)
Hi, I was just wondering if anyone has the windows binaries for the 0.71/0.72 betas?...
The "official port" is a Java conversion of the 0.70 codebase by Iain Churcher. The...
I can understand development is being heavily concentrated on what is on hand, namely...
It's been a very long time. Really glad to see some renewed interest! http://www...
It's been a very long time. Really glad to see some renewed interest!
- cleanups, added TODOs
- New level (tri-six)
- fixed iPhone and iPad build process
- fixed ring.lua level
- input system rewritten for SDL2
huge commit the following:
I got so excited by gltron, i made 2 artpacks. Yipee! Ortho Tron Based on stabyourself.net's...
Hello to all! Today he wanted to share with all of you a new art bundle: TRON legacy....
Hello to all! Today he wanted to share with all of you a new art bundle: TRON legacy....
Merge commit '5dc2bfd' into recognizer/new_path
- new camera stuff
switched to gldrawarrays, but it's buggy, rende...
debug recognizer position
performance enhancement, use static buffers
debug colors for explosion
HUGE commit containing a lot of messy changes, ...
XCode 6 changes
added new camera settings to iOS resources
HUGE commit containing a lot of messy changes, ...
removed some whitespace
Merge commit '5dc2bfd' into explosions/gldrawar...
new recognizer path
removed reshape-stuff
enabled recognizer
preliminary changes, not working
2d map bugfix
added stubs for SDL2 app events, fixed some whi...
Merge branch 'master' into recognizer/new_path
set clear color to black
moved debug colors from char to float, changed ...
important bugfix
Pardon, libc.
Does not compile with glibc 2.20
cleaned up workspace a bit
Initial import
- used const where applicable
- properly display/hide the cursor (hidden in-g...