Re: [Glt-devel] Back once again
C++ class library for programming interactive 3D graphics with OpenGL
Status: Abandoned
Brought to you by:
nigels
From: Nigel S. <ni...@ni...> - 2004-07-06 00:12:46
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Hi! Nice to hear from you again. I was starting to wonder if I'd eventually need to dig into that BMP stuff again, but I've had plenty on the go, and spring and summer have provided alternatives! You can add your own test harness for BMP in src/program/test - I'm just not sure where any test bmp files should live... Can we eliminate the bmp_P.h/.cpp files, (move it into bmp.cpp)?? How far are from BMP encoding? Compression support? Nigel > I have finished semester 1 and I just had a look at the bmp code, which after 4 > moths looks pretty amateurish, so I submitted some fixes and stuff. > It is about time we get it out of development and into testing. > Could you (Nigel) please make a C++ stub file in the tree somewhere for > bmp testing, I don't quite feel comfortable rearanging build order etc. > Then I can just make a test harness for the bmp code. Does that sound good? > > Cheers, Jacques. |