The Instruction for installing GLScene library into Lazarus 1.6x and up to work with Free Pascal Compiler (FPC)
NOTICE : Make a copy of the trunk in a separate directory, e.g. in the working directory ../GLSceneLCL, to prevent original source codes from occasional changes.
Run setup.bat in ..\GLSceneLCL\external directory as administrator to copy auxiliary dynamic libraries into C:\Windows\System32 and C:\Windows\SysWOW64 directories
Nothing to do at this stage
... to support 3D sounds, shaders and physics (BASS, FMOD, OpenAL, SDL, CG, ODE, Newton). Otherwise you will need to have ones for every application directory with exe file that calls an appropriate dll.
NOTICE : BASS, FMOD, CGShader, ODE, Newton Are only supported under Windows at this stage


Open and Compile Package GLScene_OpenAL
Do the same as step 1 above.
Open Compile and Install Package GLScene_Designtime



NOTICE :* If you want using SDL Library. Compile package GLSceneSDL *
If you are under Windows
NOTICE : You can compile others packages GLSceneBass, GLSceneFMod, GLSceneODE, GLSceneNGD, GLSceneCgShader and GLSceneWinOlnly
After restarting Lazarus IDE
Normally you'll can open or create new GLScene projects
