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Lazarus Installation

Installation of GLScene into Lazarus since version 1.6.x


The Instruction for installing GLScene library into Lazarus 1.6x and up to work with Free Pascal Compiler (FPC)

1. Download the last release of GLSceneLCL for Lazarus

NOTICE : Make a copy of the trunk in a separate directory, e.g. in the working directory ../GLSceneLCL, to prevent original source codes from occasional changes.

2. Copy auxiliary dynamic libraries

* Under Windows

Run setup.bat in ..\GLSceneLCL\external directory as administrator to copy auxiliary dynamic libraries into C:\Windows\System32 and C:\Windows\SysWOW64 directories

* Under Linux

Nothing to do at this stage

... to support 3D sounds, shaders and physics (BASS, FMOD, OpenAL, SDL, CG, ODE, Newton). Otherwise you will need to have ones for every application directory with exe file that calls an appropriate dll.

3. Install Components

NOTICE : BASS, FMOD, CGShader, ODE, Newton Are only supported under Windows at this stage

Launch Lazarus IDE

  • Open and Compile Package GLScene_Runtime

  • Open and Compile Package GLScene_OpenAL
    Do the same as step 1 above.

  • Open Compile and Install Package GLScene_Designtime

NOTICE :* If you want using SDL Library. Compile package GLSceneSDL *

If you are under Windows
NOTICE :
You can compile others packages GLSceneBass, GLSceneFMod, GLSceneODE, GLSceneNGD, GLSceneCgShader and GLSceneWinOlnly

After restarting Lazarus IDE
Normally you'll can open or create new GLScene projects

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