Hi,
I have difficulties to install the GLScene package on my system: Lazarus 1.8+fpc 3.0.4+macOS High Sierra
I open the file glscene_runtime.lpk in Lazarus, thus opening the Package Manager interface, then I click on the Compile button. I have then two kinds of errors.
1/ Error: assembler: error: unsupported directive '.stabs'. Hint: Use another type of debug info.
2/ If changing any parameter in the compilation options I got a message about a file missing (eg Source/ZLIB/GLSZLibEx.pas)
I am new at installing packages so maybe I did something wrong. Do you have any suggestions?
Thanks in advance,
Gilles Marcou
Last edit: MARCOU Gilles 2018-02-14
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I bought a new mac (imac 5K display with AMD R9 graphics), and now my glscene application starts to crash - basically, it just froze the screen for a second and then logged me out. When I check the /var/log/system.log, only the 1st line seems to be related, others seem to be related to re-login:
Mar 29 19:04:14 qianqians-imac sessionlogoutd[1425]: DEAD_PROCESS: 987 console
Mar 29 19:04:14 qianqians-imac nxnode.bin[1117]: BUG in libdispatch client: dispatch_mig_server: mach_msg() failed (ipc/send) msg too small - 0x10000008
Mar 29 19:04:14 qianqians-imac com.apple.xpc.launchd[1] (com.apple.CoreLocationAgent[1207]): Service exited due to signal: Killed: 9 sent by CoreLocationAgent[1207]
Mar 29 19:04:14 qianqians-imac login[1167]: DEAD_PROCESS: 1167 ttys001
Mar 29 19:04:14 qianqians-imac com.apple.xpc.launchd[1] (com.apple.coreservices.useractivityd[1131]): Service exited due to signal: Killed: 9 sent by useractivityd[1131]
Mar 29 19:04:14 qianqians-imac com.apple.xpc.launchd[1] (com.apple.AmbientDisplayAgent): Service only ran for 0 seconds. Pushing respawn out by 10 seconds.
Mar 29 19:04:14 qianqians-imac com.apple.xpc.launchd[1] (com.apple.Dock.agent[1145]): Service exited with abnormal code: 1
Mar 29 19:04:14 qianqians-imac com.apple.xpc.launchd[1] (com.apple.xpc.launchd.domain.user.loginwindow.1427.4294967295): com.apple.AssistiveControl (lint): The HideUntilCheckIn property is an architectural performance issue. Please transition away fro$
Mar 29 19:04:14 qianqians-imac com.apple.xpc.launchd[1] (com.apple.coreservices.useractivityd): Unknown key for Boolean: DrainMessagesAfterFailedInit
Mar 29 19:04:14 qianqians-imac com.apple.xpc.launchd[1]
...
my OS is high sierra. After I compiled glscene (after the patch I made in the other thread https://sourceforge.net/p/glscene/discussion/lazarus/thread/93b8250a/), and installed it to lazarus, lazarus also started crashing when it launches. The anoyying thing is that when I log in again, Mac wants to relaunch the lazarus, and it keeps crashing and logging me out. had to delete the ~/.lazarus folder to stop the looped crashing.
have a funny feeling that this may be related to opengl, but everything else the mac seems to work just fine. not sure why glscene is not able to run. It had worked fine on another mac mini.
anyone else has the same issue?
Qianqian
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I experience similar problems. The code compiled and working on one Mac forces logout when executed on another Mac. I did not identified what is the problem since both Mac are uptodate. I start runing tests and will open a new thread about it.
Gilles Marcou
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Hi Gilles,
I supposed you've downloaded GLSceneLCL from SVN or Dayly Snapshot
I try to help you, i haven't got Lazarus in english so.....
1/ Error: assembler: error: unsupported directive '.stabs'. Hint: Use another type of debug info.
In the package GLScene_Runtime.Lpk (and the other) open Options,
A) go to debug options and change "Type of debugging informations" instead of "Automatic (-g)" choose Dwarf (-gw -gogwarfsets) or choose Dwarf2 (-gw2)
2/ If changing any parameter in the compilation options I got a message about a file missing (eg Source/ZLIB/GLSZLibEx.pas)
What options you've changed ? check you have ZLIb Library installed --> " /usr/lib/libz.dylib'"
and what unit give this message ? because GLSZLibEx.pas is place in "Source/FileFormats" folder
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I tried both the one proposed by SourceForge (GLScene1.2) and the dayly snapshot (glscene-code-7112-branches-GLSceneLCL).
My first attempt was to change the debugging options in the IDE to Dwarf or Dwarf2. Unfortunately, this lead tho the second error message about a missing file (actually not missing because I can open it in the editor from the Package Manager interface). The missing file is a bit random. For the daily snapshot I recieve the message about Source/FileFormat/GlFileX.pas. Then, if I bypass it, I recieve again the assembler error message about .stab.
If it can help, here are the current options of the compiler as generated by Lazarus:
-MDelphi -Sghi -O1 -gw2 -godwarfsets -gl -l -vewnibq -vh- -Fi../Source -Fu../Source -Fu../Source/Basis -Fu../Source/DesignTime -Fu../Source/FileFormats -Fu../Source/GameAPIs -Fu../Source/ParallelAPIs -Fu../Source/PhysicsAPIs -Fu../Source/Shaders -Fu../Source/SoundVideoAPIs -Fu/Developer/lazarus/packager/units/i386-darwin -Fu/Developer/lazarus/components/lazutils/lib/i386-darwin -Fu/Developer/lazarus/lcl/units/i386-darwin -Fu/Developer/lazarus/lcl/units/i386-darwin/carbon -Fu/Developer/lazarus/components/images/lib/i386-darwin/carbon -Fu. -FUlib/i386-darwin -dLCL -dLCLcarbon
Thanks
Gilles Marcou
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Ok for GLFileX go to FileFormats folder open GLFileX. pas and rename unit name By GLFileX instead of GlFileX. it's like under Linux unit name are case sensitive. So it possible i've forgot change some others units name to be Case-Sensitive. Now all your options seems good
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here is an update. I started from the SVN repository again. I updated the names GlFileX->GLFileX in the unit name of GLFileX.pas and in the lpk file. From this side everything is fine now.
However the package still does not compile. I tried to change to Dwarf/Dwarf2. I tried to force the -gw option using personalised options.
For info, during my tests, I recompiled the LCL and the FCL and it worked.
I performed my install of Lazarus+FPC from the SourceForge repository. So the build is i386-darwin-carbon.
Is it possible that there is a conflict with a binary distributed with the package?
I'm scratching my head... I am making also a post on the Lazarus forum.
Ciao,
Gilles Marcou
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Just another remark. I put GLScene in its own directory. It is not into the "component" directory of Lazarus. Is it a concern? Also, in the "Use" button, the action "Install" is not available. I can only add to the current project. Is it an issue?
Ciao,
Gilles Marcou
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Just another remark. I put GLScene in its own directory. It is not into the "component" directory of Lazarus. Is it a concern? Also, in the "Use" button, the action "Install" is not available. I can only add to the current project. Is it an issue?
Normaly the folder where is glscene is not a problem.
now you must load the glscene_designtime package change the compiler options like before. Compile and now the install button will be available.
And with lazarus binaries it will not have no conflicts . The only thing can cause problem is perhaps with carbon.
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I think the problem might not come from GLScene. I did not noticed it yesterday, but the messages are generated from the package ImagesForLazarus which is distributed with Lazarus.
I have open this package and it was distributed compiled with stabs (-gs), thus it was producing the crash! Now, the GLScene starts compiling and I got a lot of error messages from code processing:
GLCrossPlatform.pas(1061,27) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1061,44) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1062,3) Error: Identifier not found "Utf8Delete"
GLCrossPlatform.pas(1062,22) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1065,6) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1067,29) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1067,46) Error: Identifier not found "Utf8Length"
GLCrossPlatform.pas(1072,32) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1072,49) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1073,8) Error: Identifier not found "Utf8Delete"
GLCrossPlatform.pas(1073,27) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1074,35) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1074,52) Error: Identifier not found "Utf8Length"
GLCrossPlatform.pas(1214,14) Error: Identifier not found "Utf8ToUtf16"
However, these errors are all coming from utf8 support and this is something new. I am now posting on the Lazarus forum and I open a bug report to Lazarus.
Ciao,
Gilles Marcou
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Hi Gilles, for utf function i think we must add lazutf8 unit in uses clause in GLSCrossplateform. Since lazarus 1.8 some changes have made on string management. But those errors don't appear under Windows and seems the same under Linux. It could be relative to macos only
I'll check this afternoon. Thanks foryour feedback.
Last edit: Jerome.D (BeanzMaster) 2018-02-15
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Thanks. Indeed, I could compile the GLScene_RunTime package after this correction. I will proceed with the other packages now. Just to ask, you will push these corrections into the SVN? So that I can update my project and benefit from them in the future?
Ciao,
Gilles Marcou
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here are some new corrections:
package GLScene_OpenAL
GLSceneRegister: GlFileX -> GLFileX
FGuiSkinEditor: Window unit not found. How to replace it for Mac (or Linux)?
Ciao,
Gilles Marcou
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same in others units and in some examples and samples
the thing that shocks me is that under Linux I did not have a return on these problems. Really weird. Because you are the first user on Mac with who I'm talking
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I'm also working on a new engine for using "modern OpenGL" with many improvments like a fast bitmap management, an extend version of OpenAL sound manager and many many little things. But it's long alone so.....
Last edit: Jerome.D (BeanzMaster) 2018-02-15
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I understood that there was a lack of feedback for Mac. So I am happy to contribute.
For FGuiSkinEditor, I would propose the following modification:
line 15: Windows
would become
{$IFNDEF FPC}
Windows,
{$ELSE}
LCLIntf, LCLType, LMessages,
{$ENDIF}
It seems that it is more inline with the behavior of a Delphi converter in Lazarus. Delphi users will continue to benefit from the Win API and Lazarus users will have a more homogeneous result cross-platform.
ConcerningGLSceneRegister, I found the same bug as discussed earlier, the unit and file identifiers are case dependant so GlFileX shoud be written GLFileX, with a capital "L", in the uses statement.
Now in GLScene_OpenAL, I got an error because there are no dynamic link to openal in mac. This is why there is an openal.pas file shipped with FPC which is rather different from the one shipped with GLScene. Is it possible to use the FPC openal instead?
Ciao,
Gilles Marcou
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Concerning IFDEF FPC i don't want because glscene have special trunk for delphi. And it s too many work and have too many differences between delphi and fpc to keep compatible with Delphi. Fpc is fpc and Delphi is delphi. And this is why glscene is split into 2 version.
Concerning Openal. It's possible to use fpc openal wrapper with some minor changes else in glscene if i remember need just add link to libs in openal wrapper. This is already solve normaly for the next update i'll do.
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But, as I understood, it requires some time for your next commit. Do you have an estimate
I ve not estimation. It s hard to say. The first goal is to finish the vector math classes. We need to make some functionnals test with matrix yet and some little things And 1st release will be done. And i'll update Glscene just after. Because all depend of the vector classes. When it will ok it wll be fast to make update.
Just to let you know. GLScene_DesignTime is compiling nicely.
cool 😎
Just for infos i tried to use Ifdef fpc when i started the conversion of the version 1.5 It was a pain. This is the why ;)
Thanks again Gilles for your contributing.
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I spoke a little too fast. GLScene_DesignTime is compiling but when installing I got linking error:
lazarus.pp(163,0) Attention: Object keywordfunclists.o not found, Linking may fail !
Do you have a suggestion? Looks like it is a problem with package installation in Lazarus1.8... Do you have an "official" package to suggest me to try to install so that I can see the Package Manager installation in action?
Ciao,
Gilles Marcou
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I 'll check by what Keywordfunclist is used tonight after my job. It s probally an issue with carbon i think. Because under linux+gtk no problems an in windows to. Surely forgot a compiler directive for mac in one of the uses clause.
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just to say that I was able to compile the cube example for instance. But the executable is crashing always... Is there a working example you recommand me?
Ciao,
Gilles Marcou
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Hi,
I have difficulties to install the GLScene package on my system: Lazarus 1.8+fpc 3.0.4+macOS High Sierra
I open the file glscene_runtime.lpk in Lazarus, thus opening the Package Manager interface, then I click on the Compile button. I have then two kinds of errors.
1/ Error: assembler: error: unsupported directive '.stabs'. Hint: Use another type of debug info.
2/ If changing any parameter in the compilation options I got a message about a file missing (eg Source/ZLIB/GLSZLibEx.pas)
I am new at installing packages so maybe I did something wrong. Do you have any suggestions?
Thanks in advance,
Gilles Marcou
Last edit: MARCOU Gilles 2018-02-14
I bought a new mac (imac 5K display with AMD R9 graphics), and now my glscene application starts to crash - basically, it just froze the screen for a second and then logged me out. When I check the /var/log/system.log, only the 1st line seems to be related, others seem to be related to re-login:
my OS is high sierra. After I compiled glscene (after the patch I made in the other thread https://sourceforge.net/p/glscene/discussion/lazarus/thread/93b8250a/), and installed it to lazarus, lazarus also started crashing when it launches. The anoyying thing is that when I log in again, Mac wants to relaunch the lazarus, and it keeps crashing and logging me out. had to delete the ~/.lazarus folder to stop the looped crashing.
have a funny feeling that this may be related to opengl, but everything else the mac seems to work just fine. not sure why glscene is not able to run. It had worked fine on another mac mini.
anyone else has the same issue?
Qianqian
I experience similar problems. The code compiled and working on one Mac forces logout when executed on another Mac. I did not identified what is the problem since both Mac are uptodate. I start runing tests and will open a new thread about it.
Gilles Marcou
Hi Gilles,
I supposed you've downloaded GLSceneLCL from SVN or Dayly Snapshot
I try to help you, i haven't got Lazarus in english so.....
In the package GLScene_Runtime.Lpk (and the other) open Options,
A) go to debug options and change "Type of debugging informations" instead of "Automatic (-g)" choose Dwarf (-gw -gogwarfsets) or choose Dwarf2 (-gw2)
What options you've changed ? check you have ZLIb Library installed --> " /usr/lib/libz.dylib'"
and what unit give this message ? because GLSZLibEx.pas is place in "Source/FileFormats" folder
Hi Jerome,
I tried both the one proposed by SourceForge (GLScene1.2) and the dayly snapshot (glscene-code-7112-branches-GLSceneLCL).
My first attempt was to change the debugging options in the IDE to Dwarf or Dwarf2. Unfortunately, this lead tho the second error message about a missing file (actually not missing because I can open it in the editor from the Package Manager interface). The missing file is a bit random. For the daily snapshot I recieve the message about Source/FileFormat/GlFileX.pas. Then, if I bypass it, I recieve again the assembler error message about .stab.
If it can help, here are the current options of the compiler as generated by Lazarus:
-MDelphi -Sghi -O1 -gw2 -godwarfsets -gl -l -vewnibq -vh- -Fi../Source -Fu../Source -Fu../Source/Basis -Fu../Source/DesignTime -Fu../Source/FileFormats -Fu../Source/GameAPIs -Fu../Source/ParallelAPIs -Fu../Source/PhysicsAPIs -Fu../Source/Shaders -Fu../Source/SoundVideoAPIs -Fu/Developer/lazarus/packager/units/i386-darwin -Fu/Developer/lazarus/components/lazutils/lib/i386-darwin -Fu/Developer/lazarus/lcl/units/i386-darwin -Fu/Developer/lazarus/lcl/units/i386-darwin/carbon -Fu/Developer/lazarus/components/images/lib/i386-darwin/carbon -Fu. -FUlib/i386-darwin -dLCL -dLCLcarbon
Thanks
Gilles Marcou
Ok for GLFileX go to FileFormats folder open GLFileX. pas and rename unit name By GLFileX instead of GlFileX. it's like under Linux unit name are case sensitive. So it possible i've forgot change some others units name to be Case-Sensitive. Now all your options seems good
(sorry for possible double post)
Hi Jerome,
here is an update. I started from the SVN repository again. I updated the names GlFileX->GLFileX in the unit name of GLFileX.pas and in the lpk file. From this side everything is fine now.
However the package still does not compile. I tried to change to Dwarf/Dwarf2. I tried to force the -gw option using personalised options.
For info, during my tests, I recompiled the LCL and the FCL and it worked.
I performed my install of Lazarus+FPC from the SourceForge repository. So the build is i386-darwin-carbon.
Is it possible that there is a conflict with a binary distributed with the package?
I'm scratching my head... I am making also a post on the Lazarus forum.
Ciao,
Gilles Marcou
Just another remark. I put GLScene in its own directory. It is not into the "component" directory of Lazarus. Is it a concern? Also, in the "Use" button, the action "Install" is not available. I can only add to the current project. Is it an issue?
Ciao,
Gilles Marcou
Normaly the folder where is glscene is not a problem.
now you must load the glscene_designtime package change the compiler options like before. Compile and now the install button will be available.
And with lazarus binaries it will not have no conflicts . The only thing can cause problem is perhaps with carbon.
Hi,
I think the problem might not come from GLScene. I did not noticed it yesterday, but the messages are generated from the package ImagesForLazarus which is distributed with Lazarus.
I have open this package and it was distributed compiled with stabs (-gs), thus it was producing the crash! Now, the GLScene starts compiling and I got a lot of error messages from code processing:
GLCrossPlatform.pas(1061,27) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1061,44) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1062,3) Error: Identifier not found "Utf8Delete"
GLCrossPlatform.pas(1062,22) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1065,6) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1067,29) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1067,46) Error: Identifier not found "Utf8Length"
GLCrossPlatform.pas(1072,32) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1072,49) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1073,8) Error: Identifier not found "Utf8Delete"
GLCrossPlatform.pas(1073,27) Error: Identifier not found "Utf8Pos"
GLCrossPlatform.pas(1074,35) Error: Identifier not found "Utf8Copy"
GLCrossPlatform.pas(1074,52) Error: Identifier not found "Utf8Length"
GLCrossPlatform.pas(1214,14) Error: Identifier not found "Utf8ToUtf16"
However, these errors are all coming from utf8 support and this is something new. I am now posting on the Lazarus forum and I open a bug report to Lazarus.
Ciao,
Gilles Marcou
Hi Gilles, for utf function i think we must add lazutf8 unit in uses clause in GLSCrossplateform. Since lazarus 1.8 some changes have made on string management. But those errors don't appear under Windows and seems the same under Linux. It could be relative to macos only
I'll check this afternoon. Thanks foryour feedback.
Last edit: Jerome.D (BeanzMaster) 2018-02-15
Thanks. Indeed, I could compile the GLScene_RunTime package after this correction. I will proceed with the other packages now. Just to ask, you will push these corrections into the SVN? So that I can update my project and benefit from them in the future?
Ciao,
Gilles Marcou
Hi,
here are some new corrections:
package GLScene_OpenAL
GLSceneRegister: GlFileX -> GLFileX
FGuiSkinEditor: Window unit not found. How to replace it for Mac (or Linux)?
Ciao,
Gilles Marcou
whate the change exactly for OpenAL ?
for FGuiSkinEditor just surround Windows by {$IFDEF MSWINDOWS} and add LCLIntf and LCLType in uses clause like this
same in others units and in some examples and samples
the thing that shocks me is that under Linux I did not have a return on these problems. Really weird. Because you are the first user on Mac with who I'm talking
Yes sure, but when ? don't say. Actually i'm prepare a big update. But before with Peter (Dicepd) we need to finish our VectorMath & Math Library https://github.com/jdelauney/SIMD-VectorMath-UnitTest
I'm also working on a new engine for using "modern OpenGL" with many improvments like a fast bitmap management, an extend version of OpenAL sound manager and many many little things. But it's long alone so.....
Last edit: Jerome.D (BeanzMaster) 2018-02-15
Hi Jerome,
I understood that there was a lack of feedback for Mac. So I am happy to contribute.
For FGuiSkinEditor, I would propose the following modification:
line 15: Windows
would become
{$IFNDEF FPC}
Windows,
{$ELSE}
LCLIntf, LCLType, LMessages,
{$ENDIF}
It seems that it is more inline with the behavior of a Delphi converter in Lazarus. Delphi users will continue to benefit from the Win API and Lazarus users will have a more homogeneous result cross-platform.
ConcerningGLSceneRegister, I found the same bug as discussed earlier, the unit and file identifiers are case dependant so GlFileX shoud be written GLFileX, with a capital "L", in the uses statement.
Now in GLScene_OpenAL, I got an error because there are no dynamic link to openal in mac. This is why there is an openal.pas file shipped with FPC which is rather different from the one shipped with GLScene. Is it possible to use the FPC openal instead?
Ciao,
Gilles Marcou
Concerning IFDEF FPC i don't want because glscene have special trunk for delphi. And it s too many work and have too many differences between delphi and fpc to keep compatible with Delphi. Fpc is fpc and Delphi is delphi. And this is why glscene is split into 2 version.
Concerning Openal. It's possible to use fpc openal wrapper with some minor changes else in glscene if i remember need just add link to libs in openal wrapper. This is already solve normaly for the next update i'll do.
If i have the time. I ll update the svn with all those little thkngs this week end
Concerning the IFDEF, this is fine with me. I suppose then that you do not need at all a Windows unit and you can juste repalce it by:
LCLIntf, LCLType, LMessages,
For OpenAL, I shall wait for your next update then. But, as I understood, it requires some time for your next commit. Do you have an estimate?
OpenAL is not crucial for me now. So I proceed with compilation of GLScene_Designtime.
Ciao,
Gilles Marcou
Just to let you know. GLScene_DesignTime is compiling nicely.
Ciao,
Gilles Marcou
I ve not estimation. It s hard to say. The first goal is to finish the vector math classes. We need to make some functionnals test with matrix yet and some little things And 1st release will be done. And i'll update Glscene just after. Because all depend of the vector classes. When it will ok it wll be fast to make update.
cool 😎
Just for infos i tried to use Ifdef fpc when i started the conversion of the version 1.5 It was a pain. This is the why ;)
Thanks again Gilles for your contributing.
Thanks Jerome for your help.
I spoke a little too fast. GLScene_DesignTime is compiling but when installing I got linking error:
lazarus.pp(163,0) Attention: Object keywordfunclists.o not found, Linking may fail !
Do you have a suggestion? Looks like it is a problem with package installation in Lazarus1.8... Do you have an "official" package to suggest me to try to install so that I can see the Package Manager installation in action?
Ciao,
Gilles Marcou
Well what do you mean by "official package" ?
I 'll check by what Keywordfunclist is used tonight after my job. It s probally an issue with carbon i think. Because under linux+gtk no problems an in windows to. Surely forgot a compiler directive for mac in one of the uses clause.
Hi Jerom,
tomorrow I'll be busy all day. So I'll be silent until next Monday.
However,
1/ I went into the /Developper/Lazarus directory and rebuild Lazarus
make clean all CPU_TARGET=i386
2/ I had to rebuild some of my needed package (TAChart in particular).
3/ I recompiled the package CodeTool.
4/ I installed the GLScene_DesignTime successfully!
Maybe the component CodeTool shipped with Lazarus for Mac is missing an object file.
Ciao,
Gilles Marcou
Hi Jerome,
just to say that I was able to compile the cube example for instance. But the executable is crashing always... Is there a working example you recommand me?
Ciao,
Gilles Marcou