Anyone investigated creating a morpholigical antialiasing (SMAA) postprocessing shader for glscene?
I would be very interested in a version that works with opengl 2.1 - glsl 120.
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Anyone investigated creating a morpholigical antialiasing (SMAA) postprocessing shader for glscene?
I would be very interested in a version that works with opengl 2.1 - glsl 120.