i'm using glscene svn version. i found this bug on both my own project and every demo. when you maximize then restore(vice versa) the window, the rendering result couldn't be consistent. I guess there is something wrong with glcamera.
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i'm using glscene svn version. i found this bug on both my own project and every demo. when you maximize then restore(vice versa) the window, the rendering result couldn't be consistent. I guess there is something wrong with glcamera.