In a scene with:
ObjectMaster(TGLDummyCube)->ObjectSlave(TGLDummyCube).Cylinder(TGLCylinder).AbsolutePosition := Vector(....)
In can displace the the cilinder absolute position and GLScene move related componets.
There is a way to get AbosolutePosition of every object in the chain ?
I've che chain: Shoulder->Arm->Hand->Finger and I would like to get Finger absolute position
Thank you !!!!
Sorry, the solution was incredibly simple, and I've missed that AbsolutePosition is also a read property...
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In a scene with:
ObjectMaster(TGLDummyCube)->ObjectSlave(TGLDummyCube).Cylinder(TGLCylinder).AbsolutePosition := Vector(....)
In can displace the the cilinder absolute position and GLScene move related componets.
There is a way to get AbosolutePosition of every object in the chain ?
I've che chain:
Shoulder->Arm->Hand->Finger and I would like to get Finger absolute position
Thank you !!!!
Sorry,
the solution was incredibly simple, and I've missed that AbsolutePosition is also a read property...