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Transparency HUDSprite

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Daniel
2019-01-30
2019-01-31
  • Daniel

    Daniel - 2019-01-30

    Hi gents!

    I am trying to make parts of an image which covers the screen with a HUDSprite transparent, using alpha.
    But I do not succeed. See screenshot. How can it be done?
    Currently I use a jpg image (tried .png) made in photoshop. In the MaterialLibrary I have tried different settings, but only blendingmode Modulate makes it somewhat transparent, but the whole image becomes transparent.

    Thanks for any hints!
    Cheers

     
  • Jerome.D (BeanzMaster)

    Hi Daniel Have you tried in the material to set Texture-->ImageAlpha property to tiaAlphaFromIntensity and TextureMode to tmBlend

    You can also try to play with AlphaChannel property in GLHudSprite

    PS : For Alpha use PNG or TGA not JPG

     
  • Daniel

    Daniel - 2019-01-30

    Hi Jerome!
    Thanks for the answer! Still cannot make it happen.
    Maybe something is wrong with my .png.
    Can you make transparency work with this image?

     
  • Jerome.D (BeanzMaster)

    Hi Daniel, this is how you must set the material :

    Becarfull when you make your picture, keep in mind Black (RGB : 0,0,0 / or RGBA : 0,0,0,255 ) is always transparent. So for your two radiocontrol you need to fill with a value a little bit up to black (rgb : 5,5,5)

    I've made some little change with gimp

    And this is the result

    Cheers

    Jérôme

     

    Last edit: Jerome.D (BeanzMaster) 2019-01-31
  • Daniel

    Daniel - 2019-01-31

    Awesome!
    Thanks Jerome!

     

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