I rendered a chessboard where all of the chess pieces are imposters. How can I bring a certain chess piece to the front (rendered last)? I tried the following code:
GLDirectOpenGL.MoveLast; GLDirectOpenGL.Visible := False; GLDirectOpenGL.Visible := True;
AND
GLDirectOpenGL.MoveFirst; GLDirectOpenGL.Visible := False; GLDirectOpenGL.Visible := True;
Can someone maybe hint me in the right direction?
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I rendered a chessboard where all of the chess pieces are imposters. How can I bring a certain chess piece to the front (rendered last)? I tried the following code:
AND
Can someone maybe hint me in the right direction?