When we install GLscene we have access to all its units. I have a big code where among many other things I use GLscene in Delphi XE7. Is there a (easy) way to know which are the GLscene units (and the dependencies) we are using in that code to include only them in the code ?
For example , as I mentioned in another recent post I could nort install GLscene in Delphi 10. If I can bring to inside my code only the necessary GLscene units this will solve my problem.
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When we install GLscene we have access to all its units. I have a big code where among many other things I use GLscene in Delphi XE7. Is there a (easy) way to know which are the GLscene units (and the dependencies) we are using in that code to include only them in the code ?
For example , as I mentioned in another recent post I could nort install GLscene in Delphi 10. If I can bring to inside my code only the necessary GLscene units this will solve my problem.