Hi!
I'm trying to blend the view from two cameras on one GlSceneViewer.
Any effective way of doing this?
I tried using camera1 as usual, and then camera2 to a memoryViewer and copy to texture on a semitransparent plane infront of camera1. Is there a better way?
Thanks!
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Any tips on how to use a high resolution with the memoryViewer?
As soon as I put it above 512x512, copyToTexture fails to render the texture on a plane...
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Hi!
I'm trying to blend the view from two cameras on one GlSceneViewer.
Any effective way of doing this?
I tried using camera1 as usual, and then camera2 to a memoryViewer and copy to texture on a semitransparent plane infront of camera1. Is there a better way?
Thanks!
Hi Daniel, it's the right way. You can check with FBO instead of memoryViewer .if i'm remeber it's possible
Any tips on how to use a high resolution with the memoryViewer?
As soon as I put it above 512x512, copyToTexture fails to render the texture on a plane...
Hi, Daniel check "Rendering\MemeViewer" Sample it work very well. You surely forgot something. with CopyToTexture.
Hi Jerome!
Yes!! Thank you!
I forgot to set texture size on the target material.
Cheers