Maverick - 2014-10-16

Hi,

I'm currently using GLProxyObject to display some similar objects each proxy have an unique Id stored in the proxy.Tag property. The master object is hide and the proxies are displayed. On viewer click I use MyBuffer.GetPickedObject(X, Y) function to get the picked proxy but it returns the master object instead of the proxy.

So my question is: Is there a way to avoid this behaviour on selection?

Thanks a lot!

 

Last edit: Maverick 2014-10-16