I'm tring to understand if XE Rio could be a candidate tool to run GLSCene library but during testing of code I've got a strange and considerable reduction in performance.
I'm not moving yet code to 64bit but I'm now in a W10 64 bit macine.
The project uses TGLFreeFrom object to load a lot of STL files.
Loading time isn't a issue but drawing refresh time YES.
In attachement I've placed to projects (BDS2006 vs Rio 10.3 and related GLScene info).
The exe are in Win32\Release folders of each project.
The exe relative path must be keep to gain access to VM folder with loaded STL.
Wheel redice/increase ZOOM.
Left mouse rotate view.
Right mouse pan view.
For each project I've used aaNone to reduce impact of AntiAliasing in demo.
Can you sugest me a solution ?
What I've mistake ?
Thank you very much in advance
Best Regards
Silverio
Pavel Vassiliev
I've tried many solutions on mesh creation but with same results.
Unfortunately Community Edition don't have a profiler to catch where are the load operations.
Before to move and purchase the new RAD rio I'm trying if final product can be at level of old made with BDS2006 which is at now a too old tool and unsopported in W10 ( I need yet to develop in a old XP machine...).
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Hi all,
I'm tring to understand if XE Rio could be a candidate tool to run GLSCene library but during testing of code I've got a strange and considerable reduction in performance.
I'm not moving yet code to 64bit but I'm now in a W10 64 bit macine.
The project uses TGLFreeFrom object to load a lot of STL files.
Loading time isn't a issue but drawing refresh time YES.
In attachement I've placed to projects (BDS2006 vs Rio 10.3 and related GLScene info).
The exe are in Win32\Release folders of each project.
The exe relative path must be keep to gain access to VM folder with loaded STL.
Wheel redice/increase ZOOM.
Left mouse rotate view.
Right mouse pan view.
For each project I've used aaNone to reduce impact of AntiAliasing in demo.
Can you sugest me a solution ?
What I've mistake ?
Thank you very much in advance
Best Regards
Silverio
Last edit: shine world 2019-11-15
I've added the log file, enabled only for a time, to help...
shine world,
Yes, I see that your bds2006's version much faster in performance then in Rio. Yet no reason why.
PW
Pavel Vassiliev
I've tried many solutions on mesh creation but with same results.
Unfortunately Community Edition don't have a profiler to catch where are the load operations.
Before to move and purchase the new RAD rio I'm trying if final product can be at level of old made with BDS2006 which is at now a too old tool and unsopported in W10 ( I need yet to develop in a old XP machine...).
Hi Shine, i've tested your binary on my PC (win 10 64bit) I don't see any difference both sample work well, I did not notice any lag.
Cheers
I've tried on two different PC (AMD W10-64 16GB ram, and Intel I7 16GB ram) with same result.
Latest GLSCENE code is very slow than old sources.
Just to make sure I've tried now to Typhon (lazarus folder was accidentally removed in some paths) and result is same ...
Perhaps I've mistake something ....
The programs are however 32 bits in a 64 bit environment.