Hello,
if you create a TGLCanvas using GLSceneViewer- Width and Height eg. 400x400 like this:
glc:=TGLCanvas.Create(GLSceneViewer1.Width, GLSceneViewer1.Height); {400x400}
Now let us say you want to plot a single pixel to each corner of this canvas.
you would use a code like this:
PlotPixel(0,0); PlotPixel(399,0); PlotPixel(399,399); PlotPixel(0,399);
but in fact you have to code this, to make it work
PlotPixel(0,1); PlotPixel(399,1); PlotPixel(399,400); PlotPixel(0,400);
It seems that PlotPixel uses 0 till (Widht-1) for horizontal range but 1 till Height for vertical range.
is this a bug ?
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Hello,
if you create a TGLCanvas using GLSceneViewer- Width and Height eg. 400x400 like this:
Now let us say you want to plot a single pixel to each corner of this canvas.
you would use a code like this:
but in fact you have to code this, to make it work
It seems that PlotPixel uses 0 till (Widht-1) for horizontal range
but 1 till Height for vertical range.
is this a bug ?