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Shader on FreeForm overwriting HUDsprites

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Daniel
2020-02-07
2020-02-08
  • Daniel

    Daniel - 2020-02-07

    Hey!
    I have a cloud texture created through a GLSLShader.
    When I apply it to a freeForm it overwrites all my HudSprites.
    When I apply it to a regular TGLPlane or sphere, then there is no problem.

    What is different with the freeForm?
    Cheers!!

     
  • Daniel

    Daniel - 2020-02-08

    It also happens with the superEllipsoid.
    But not with a plane object...

     
  • Daniel

    Daniel - 2020-02-08

    Somehow it got solved when I moved the freeForm into a child of another object.
    Don't understand why, but it works...

     

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