Hey! I have a cloud texture created through a GLSLShader. When I apply it to a freeForm it overwrites all my HudSprites. When I apply it to a regular TGLPlane or sphere, then there is no problem.
What is different with the freeForm? Cheers!!
It also happens with the superEllipsoid. But not with a plane object...
Somehow it got solved when I moved the freeForm into a child of another object. Don't understand why, but it works...
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Hey!
I have a cloud texture created through a GLSLShader.
When I apply it to a freeForm it overwrites all my HudSprites.
When I apply it to a regular TGLPlane or sphere, then there is no problem.
What is different with the freeForm?
Cheers!!
It also happens with the superEllipsoid.
But not with a plane object...
Somehow it got solved when I moved the freeForm into a child of another object.
Don't understand why, but it works...