Try to find an example how to make a GUI_Panel with content inside like, images, lists, checkboxes etc scrollable inside a GUI_form or in another GUI_Panel...
But no lack...
Can you help me...
Perhaps you'll can use GLStringGrid instead a panel.
Create checkbox an other as child of panel.
In FarColony game source if i remember it have some samples for ui
Check also the GUIPaint Demo
You can override the render function (or via a custom DirectGLRender ) and render your own control depending of your scrolling value
I focus my tries to use glstringgrig instead of panel...
But i can't manage to add an GLGUI_Object instead of string so the scrollbar srolling the hole content...
I found a function that add an objet in the Row with this GLStringGrid1.Row[0].AddObject('One',TGLButton1);
But in stringgrid shows the string instead the button...
Any thought about that....
Thank you...
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Try to find an example how to make a GUI_Panel with content inside like, images, lists, checkboxes etc scrollable inside a GUI_form or in another GUI_Panel...
But no lack...
Can you help me...
Thanks...
Hi, check the demo attached, perhaps it can help you
Thank you jerome...
I check it but nothing is there that can help me...
Any thought how can i do that...
Thank you again...
Perhaps you'll can use GLStringGrid instead a panel.
Create checkbox an other as child of panel.
In FarColony game source if i remember it have some samples for ui
Check also the GUIPaint Demo
You can override the render function (or via a custom DirectGLRender ) and render your own control depending of your scrolling value
check this http://lampogolovii.blogspot.ch/search/label/glscene some interesting articles and code source about GUI
---> https://code.google.com/archive/p/lampogolovii/downloads
Last edit: Jerome.D (BeanzMaster) 2016-03-10
Hi jerome ...
I focus my tries to use glstringgrig instead of panel...
But i can't manage to add an GLGUI_Object instead of string so the scrollbar srolling the hole content...
I found a function that add an objet in the Row with this GLStringGrid1.Row[0].AddObject('One',TGLButton1);
But in stringgrid shows the string instead the button...
Any thought about that....
Thank you...