Thank you, but how to detrmine the FRONT FACE cull or the BackFace cull.
I know that opengl have such command but did glscene support it?
Can you right any code to ilustrate the front face culling and other one ilustrate the back face culling?
Sorry if this is stuipid, but I'm new and there is no help for Culling except the demos.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I have a freeform with 3ds or Stl file and I want to make a (front face culling] ) anf( Back face culling) is there any way to do it in glscene?
Material.FaceCulling
please proceed to out forum https://sourceforge.net/apps/phpbb/glscene/
Thank you, but how to detrmine the FRONT FACE cull or the BackFace cull.
I know that opengl have such command but did glscene support it?
Can you right any code to ilustrate the front face culling and other one ilustrate the back face culling?
Sorry if this is stuipid, but I'm new and there is no help for Culling except the demos.
In GLScene front face is counter clock wise by default.
You can manually set rci.GLStates,FrontFace in GLDirectOpenGL.OnRender