Running: WinXP sp2, BCB5, Main graphics card is a RAdeon 9350 (the motherboard has a built in Intel 82845G..... graphics controller, that instead of disabling I've stuck a spare monitor into)
I've downloaded a couple of the demos written with glscene, and they load fine. I was able to compile glscene in bcb fine.
When I create a test project with a TGLScene with a camera and a few objects in there, and put a TGLSceneViewer with the camera set, I can see everything properly at design time. When I run the project, I get an error message "Failed to create RenderingContext". Likewise, I get the same message when I compile and run the demos.
Bachtracking, I see the exception "Failed to create RenderingContext" from is from glscene.pas procedure TGLSceneBuffer.CreateRC. That's thrown if in glcontext.pas function TGLContextManager.CreateContext says vContextClasses is either unassigned or empty, which I gather is a driver / glscene issue? I checked, my driver is up to date.
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Running: WinXP sp2, BCB5, Main graphics card is a RAdeon 9350 (the motherboard has a built in Intel 82845G..... graphics controller, that instead of disabling I've stuck a spare monitor into)
I've downloaded a couple of the demos written with glscene, and they load fine. I was able to compile glscene in bcb fine.
When I create a test project with a TGLScene with a camera and a few objects in there, and put a TGLSceneViewer with the camera set, I can see everything properly at design time. When I run the project, I get an error message "Failed to create RenderingContext". Likewise, I get the same message when I compile and run the demos.
Bachtracking, I see the exception "Failed to create RenderingContext" from is from glscene.pas procedure TGLSceneBuffer.CreateRC. That's thrown if in glcontext.pas function TGLContextManager.CreateContext says vContextClasses is either unassigned or empty, which I gather is a driver / glscene issue? I checked, my driver is up to date.