I'd like to display some TIFF files, so I looked at the MultiTexture demo, which works for really small files, but I quickly run into an Out Of Memory error. Is there any way to load and display images that could exceed 28442x32184 pixels in size?
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I'd like to display some TIFF files, so I looked at the MultiTexture demo, which works for really small files, but I quickly run into an Out Of Memory error. Is there any way to load and display images that could exceed 28442x32184 pixels in size?
Then I think you should use GeoTIFF format instead for such big sizes or try TImage32 from glscene/external/graphics32, and as option divide your image using splitter https://sourceforge.net/p/glscene/code/HEAD/tree/trunk/Examples/AdvDemos/Archipelago/Splitter/ like in Archipelago advdemo.
Pavel
Last edit: Pavel Vassiliev 2024-11-22