Hi I need your help for re-installing GLScene.
I was using an older version from 2016 but when doing a single "Windows restoring operation" I had a "blue screen error” that forced me to reinstall all the software including Delphi . Delphi is OK but in the last 4 days I have been trying to reinstall GLScene. After many trials I could find the correct “Options” library paths and could compile GLScene’s packages for Win32/Win64 using “Compile All From Here”.
My problem is that in the final step when I go to “Install” components by choosing every DT (DesignTime) package in GLScene_Win32 group . I get an error.
The error is “ Cannot load package C:\GLScene\bpl\Win32\GLsecene_DT.bpl “. Not possible to find specified module.
How cannot find the module if the “Compile All” worked with the same paths?
Please correct if I am wrong but the Installer SetupGLSceneVCL_v.1.6_for_RAD10.exe is only to mount the installation folder in my computer and not to effectively do the complete Installations
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Here is the library path (32 bit) I am using
$(BDS);$(BDS)\Imports;$(BDS)\include;$(BDS)\lib;$(BDSCOMMONDIR)\Dcp;$(BDSCOMMONDIR)\bpl;$(BDSCOMMONDIR)\hpp;$(BDSUSERDIR)\Imports;$(BDSLIB)\win32\release;$(CommonProgramFiles)\Embarcadero\Shell;$(ProgramFiles)\FastReports;$(ProgramFiles)\FastReports\LibD25;$(GLSCENE)\bpl;$(GLSCENE)\bpl\Win32;$(GLSCENE)\external;$(GLSCENE)\external\code;$(GLSCENE)\include;$(GLSCENE)\include\Win32;$(GLSCENE)\lib\code;$(GLSCENE)\lib\Win32;$(GLSCENE)\Packages;$(GLSCENE)\Packages\Win32;$(GLSCENE)\Resources;$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\code;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs;$(APPDATA)\IntraWeb XIV\LibD10_2W32;$(APPDATA)\IntraWeb XIV\LibD10W32;$(GLSCENE)\lib\Win32;$(GLSCENE)\lib\Win32
Here is the browsing path
$(BDS)\OCX\Servers;$(BDS)\SOURCE\VCL;$(BDS)\SOURCE\VCL\AppAnalytics;$(BDS)\source\rtl\common;$(BDS)\SOURCE\RTL\SYS;$(BDS)\source\rtl\win;$(BDS)\source\ToolsAPI;$(BDS)\SOURCE\IBX;$(BDS)\source\Internet;$(BDS)\SOURCE\PROPERTY EDITORS;$(BDS)\source\soap;$(BDS)\SOURCE\XML;$(BDS)\source\Indy10\Core;$(BDS)\source\Indy10\System;$(BDS)\source\Indy10\Protocols;$(BDS)\source\fmx;$(BDS)\source\databinding\components;$(BDS)\source\databinding\engine;$(BDS)\source\databinding\graph;$(BDS)\source\data;$(BDS)\source\data\ado;$(BDS)\source\data\bde;$(BDS)\source\data\cloud;$(BDS)\source\data\datasnap;$(BDS)\source\data\dbx;$(BDS)\source\data\dsnap;$(BDS)\source\data\Test;$(BDS)\source\data\vclctrls;$(BDS)\source\data\datasnap\connectors;$(BDS)\source\data\datasnap\proxygen;$(BDS)\source\DataExplorer;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\Common;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\Common\dunit;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\Common;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\DUnitProject;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\DUnitProject\dunit;$(BDS)\source\DUnit\src;$(BDS)\source\DUnit\tests;$(BDS)\source\Experts;$(BDS)\source\indy\abstraction;$(BDS)\source\indy\implementation;$(BDS)\source\indyimpl;$(BDS)\source\LiveTile;$(BDS)\source\Property Editors\Indy10;$(BDS)\source\soap\wsdlimporter;$(BDS)\source\Visualizers;$(BDS)\source\xtab;$(BDS)\source\DUnit\Contrib\XMLReporting;$(BDS)\source\DUnit\Contrib\XPGen;$(TP)\runtime\vcl;$(BDS)\source\data\rest;$(BDS)\source\data\firedac;$(BDS)\source\tethering;$(BDS)\source\DUnitX;$(BDS)\source\data\ems;$(BDS)\source\rtl\net;$(BDS)\source\FlatBox2D;$(Glscene)\bpl;$(Glscene)\bpl\Win32;$(Glscene)\external;$(Glscene)\external\code;$(Glscene)\include;$(Glscene)\include\Win32;$(Glscene)\lib\code;$(Glscene)\lib\Win32;$(Glscene)\Packages;$(Glscene)\Packages\Win32;$(Glscene)\Resources;$(Glscene)\Source;$(Glscene)\Source\Basis;$(Glscene)\Source\code;$(Glscene)\Source\DesignTime;$(Glscene)\Source\FileFormats;$(Glscene)\Source\GameAPIs;$(Glscene)\Source\ParallelAPIs;$(Glscene)\Source\PhysicsAPIs;$(Glscene)\Source\ScriptingAPIs;$(Glscene)\Source\Shaders;$(Glscene)\Source\SoundVideoAPIs;$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs;$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Thank you Pavel . I went throung the iss installer and adjusted small details to work with my Delphi 10 Seattle and having the GLscene files in the directory C:\GLScene. After opening and RUN the Inno SetUp file an installer fille was created in the directory C:\GLS\Installation named SetupGLScene_v.1.5_for_Win32.exe . So I clicked twice in this file and GLScene was completely installed in my Delphi Seattle. It is working well now. The revised iss file for Delphi Seattle is attached . Maybe can be useful to others. For other Delphi versions possibly it is necessary to change some paths as indicated in the begining of the iss installer. The good thing is that the installer works well and of course is much easier than doing the steps manually. Necessary to create, before, the proper environment variables .
Hi I need your help for re-installing GLScene.
I was using an older version from 2016 but when doing a single "Windows restoring operation" I had a "blue screen error” that forced me to reinstall all the software including Delphi . Delphi is OK but in the last 4 days I have been trying to reinstall GLScene. After many trials I could find the correct “Options” library paths and could compile GLScene’s packages for Win32/Win64 using “Compile All From Here”.
My problem is that in the final step when I go to “Install” components by choosing every DT (DesignTime) package in GLScene_Win32 group . I get an error.
The error is “ Cannot load package C:\GLScene\bpl\Win32\GLsecene_DT.bpl “. Not possible to find specified module.
How cannot find the module if the “Compile All” worked with the same paths?
Please correct if I am wrong but the Installer SetupGLSceneVCL_v.1.6_for_RAD10.exe is only to mount the installation folder in my computer and not to effectively do the complete Installations
Here is the library path (32 bit) I am using
$(BDS);$(BDS)\Imports;$(BDS)\include;$(BDS)\lib;$(BDSCOMMONDIR)\Dcp;$(BDSCOMMONDIR)\bpl;$(BDSCOMMONDIR)\hpp;$(BDSUSERDIR)\Imports;$(BDSLIB)\win32\release;$(CommonProgramFiles)\Embarcadero\Shell;$(ProgramFiles)\FastReports;$(ProgramFiles)\FastReports\LibD25;$(GLSCENE)\bpl;$(GLSCENE)\bpl\Win32;$(GLSCENE)\external;$(GLSCENE)\external\code;$(GLSCENE)\include;$(GLSCENE)\include\Win32;$(GLSCENE)\lib\code;$(GLSCENE)\lib\Win32;$(GLSCENE)\Packages;$(GLSCENE)\Packages\Win32;$(GLSCENE)\Resources;$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\code;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs;$(APPDATA)\IntraWeb XIV\LibD10_2W32;$(APPDATA)\IntraWeb XIV\LibD10W32;$(GLSCENE)\lib\Win32;$(GLSCENE)\lib\Win32
Here is the browsing path
$(BDS)\OCX\Servers;$(BDS)\SOURCE\VCL;$(BDS)\SOURCE\VCL\AppAnalytics;$(BDS)\source\rtl\common;$(BDS)\SOURCE\RTL\SYS;$(BDS)\source\rtl\win;$(BDS)\source\ToolsAPI;$(BDS)\SOURCE\IBX;$(BDS)\source\Internet;$(BDS)\SOURCE\PROPERTY EDITORS;$(BDS)\source\soap;$(BDS)\SOURCE\XML;$(BDS)\source\Indy10\Core;$(BDS)\source\Indy10\System;$(BDS)\source\Indy10\Protocols;$(BDS)\source\fmx;$(BDS)\source\databinding\components;$(BDS)\source\databinding\engine;$(BDS)\source\databinding\graph;$(BDS)\source\data;$(BDS)\source\data\ado;$(BDS)\source\data\bde;$(BDS)\source\data\cloud;$(BDS)\source\data\datasnap;$(BDS)\source\data\dbx;$(BDS)\source\data\dsnap;$(BDS)\source\data\Test;$(BDS)\source\data\vclctrls;$(BDS)\source\data\datasnap\connectors;$(BDS)\source\data\datasnap\proxygen;$(BDS)\source\DataExplorer;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\Common;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\Common\dunit;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\Common;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\DUnitProject;$(BDS)\source\DUnit\Contrib\DUnitWizard\Source\DelphiExperts\DUnitProject\dunit;$(BDS)\source\DUnit\src;$(BDS)\source\DUnit\tests;$(BDS)\source\Experts;$(BDS)\source\indy\abstraction;$(BDS)\source\indy\implementation;$(BDS)\source\indyimpl;$(BDS)\source\LiveTile;$(BDS)\source\Property Editors\Indy10;$(BDS)\source\soap\wsdlimporter;$(BDS)\source\Visualizers;$(BDS)\source\xtab;$(BDS)\source\DUnit\Contrib\XMLReporting;$(BDS)\source\DUnit\Contrib\XPGen;$(TP)\runtime\vcl;$(BDS)\source\data\rest;$(BDS)\source\data\firedac;$(BDS)\source\tethering;$(BDS)\source\DUnitX;$(BDS)\source\data\ems;$(BDS)\source\rtl\net;$(BDS)\source\FlatBox2D;$(Glscene)\bpl;$(Glscene)\bpl\Win32;$(Glscene)\external;$(Glscene)\external\code;$(Glscene)\include;$(Glscene)\include\Win32;$(Glscene)\lib\code;$(Glscene)\lib\Win32;$(Glscene)\Packages;$(Glscene)\Packages\Win32;$(Glscene)\Resources;$(Glscene)\Source;$(Glscene)\Source\Basis;$(Glscene)\Source\code;$(Glscene)\Source\DesignTime;$(Glscene)\Source\FileFormats;$(Glscene)\Source\GameAPIs;$(Glscene)\Source\ParallelAPIs;$(Glscene)\Source\PhysicsAPIs;$(Glscene)\Source\ScriptingAPIs;$(Glscene)\Source\Shaders;$(Glscene)\Source\SoundVideoAPIs;$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs;$(GLSCENE)\Source;$(GLSCENE)\Source\Basis;$(GLSCENE)\Source\DesignTime;$(GLSCENE)\Source\FileFormats;$(GLSCENE)\Source\GameAPIs;$(GLSCENE)\Source\ParallelAPIs;$(GLSCENE)\Source\PhysicsAPIs;$(GLSCENE)\Source\ScriptingAPIs;$(GLSCENE)\Source\Shaders;$(GLSCENE)\Source\SoundVideoAPIs
Sergio,
Do you have only disc C? it's a lack of setup that install the glscene in D:/Components/GLScene dir and must be fixed in the next vertion, so now you need to add in the search path of your Win10 a path c:/glscene/bpl/win32 manually,
e.g. look at
https://stackoverflow.com/questions/473117/pass-path-with-spaces-as-parameter-to-bat-file
And remove doubled pathes in your browsing pathes.
Thank you Pavel . I went throung the iss installer and adjusted small details to work with my Delphi 10 Seattle and having the GLscene files in the directory C:\GLScene. After opening and RUN the Inno SetUp file an installer fille was created in the directory C:\GLS\Installation named SetupGLScene_v.1.5_for_Win32.exe . So I clicked twice in this file and GLScene was completely installed in my Delphi Seattle. It is working well now. The revised iss file for Delphi Seattle is attached . Maybe can be useful to others. For other Delphi versions possibly it is necessary to change some paths as indicated in the begining of the iss installer. The good thing is that the installer works well and of course is much easier than doing the steps manually. Necessary to create, before, the proper environment variables .